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Author Topic: Zombie preparedness  (Read 133734 times)

Strife26

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Re: Zombie preparedness
« Reply #1245 on: February 15, 2010, 01:19:11 am »

Enlist in the Navy far enough in advance and get assigned to a Nimitz-class.

Are you mad, my good man? A ship that has sailors visit all corners of the world and pick up all sorts of diseases in all corners, is not especially equipped for ground fighting, AND has a ton of people in close quarters (and close quarters that somewhat nullify human's superior range)?
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RedWarrior0

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Re: Zombie preparedness
« Reply #1246 on: February 15, 2010, 01:26:59 am »

On the other hand, if you survive on the ship long enough to kill off a few other guys to open up some breathing room, it could work. Possibly.
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Taco Dan

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Re: Zombie preparedness
« Reply #1247 on: February 15, 2010, 01:28:46 am »

Hey, here's a scenario, the military starts killing everyone in an infected city, including survivors, Half-Life/Dead Rising style.
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Phantom

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Re: Zombie preparedness
« Reply #1248 on: February 15, 2010, 01:51:52 am »

If I were a general in charge of containing an outbreak, I'd use the scorched earth tactic.

That, or I could do something like Urban Dead and just build a huge wall around the city and periodically send supply drops and convoys to help or evacuate survivors.
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Strife26

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Re: Zombie preparedness
« Reply #1249 on: February 15, 2010, 04:11:58 am »

Scenario A:
Slow zombies have completely overrun my city, army has mobilized and is attempting to kill everyone?
Radio anyone I can asking WTF? Then, move on to my highly hostile irregular war scenario sheet.


Scenario B: Contain an outbreak that has completely overtaken a city. Fast zombies, small pockets of resistance remaining, all resources available.

Establish a cordon around the area, check anyone leaving and enforce a 48 hour quarantine. Enforce perimeter with dug in M2's and infantry.

Rush CAS aircraft to the area, and use anti-personal weaponry against any hordes. I'd imagine that a AC130 could do an entertaining number on large groups, as could choppers. Maybe an A10 with cluster munitions. I'd stay away from 500 lb plus bombs and incendiaries, I want to keep as many alive as possible. The locations of the hordes, as well as any clear signs of survivors (big help signs) are noted down.

Part 2: Thunder runs
Zombies can't do a bloody thing compared against heavy armor. I'd form as many rescue platoons as possible, comprised of:

3 Abrams - Preferably TUSK version. 4th tank of the platoon is used for perimeter duty.
Acts as road plow and tow vehicle as needed. Provides heavy fire support and hamburgs zeds.
4 Bradley IFV - M2 version
6 infantry each, armed with a mix of shotguns, M4's, and at least one LMG per squad. The vehicle provides additional firepower with its Bushmaster cannon.
2 MRAPs - Possible be made in the area out of a delivery truck and liberal amounts of steel.
Effectively an armored truck, used to get survivors out of the conflict zone.

Cruise through the city, running over any zombie in their path. Facing no real opposition, they'd pull back relatively conservatively to refuel and rearm. The noise inherit with continual firing of cannon would attract a ton of zeds, to be cut down by the armor or aircraft.

Move to any accessible buildings that are marked as having survivors. If the building has a still suitable barricade, get the survivors to the MRAPs. Otherwise, the LT on the scene makes a judgment about clearing the building. If needed, additional troops would be prepared to long rope onto roofs.


Get all clear survivor areas evacuated, once that is done, start securing the city one building at a time. Move armor outside, storm building with infantry, rinse wash repeat. Most of the zeds are expect to have been lured outside and killed already. Start posting designated marksmen and snipers on rooftops to target and kill any undead they see.
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tomas1297

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Re: Zombie preparedness
« Reply #1250 on: February 15, 2010, 04:28:20 am »

I'd bring my two fists and a huge pile of steroids.
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Taco Dan

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Re: Zombie preparedness
« Reply #1251 on: February 15, 2010, 08:04:03 am »

I'd bring my two fists and a huge pile of steroids.
By the time you were done you'd have junk the size of a pencil eraser.
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Neruz

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Re: Zombie preparedness
« Reply #1252 on: February 15, 2010, 08:07:40 am »

I'd bring my two fists and a huge pile of steroids.
By the time you were done you'd have junk the size of a pencil eraser.
All the chicks are zombies. So not a problem.

QuakeIV

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Re: Zombie preparedness
« Reply #1253 on: February 15, 2010, 12:14:33 pm »

I dont like when people say tanks can be 'overwhelmed'.

Its actually kinda funny, how do you plan on explaining zombies prying off locked hatches, wich just happen to be inches of steel.

Plus theres always the turrets co-axial .50cal machinegun to shred them from inside the tank, and m1a1's can actually use their main cannon like a shotgun.

I also know how to drive and/or load and fire one.
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RedWarrior0

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Re: Zombie preparedness
« Reply #1254 on: February 15, 2010, 12:50:37 pm »

Quake: You mean the stuff called "canister shot"? Becuase, yeah, that works very well. The only problem is if the zombies overwhelm it, like, all of New York City overwhelmed. The turret has problems when they're comingfrom every fucking direction, get on top of the tank, and slowly (as in, you'll need to get out for water first) but surely (it's a few million zombies I'm talking about) COULD dig through the tank's armor. I doubt it could ever happen, but it's possible. Also, what happens if the zombie corpses mount so high that even the tank can't drive over them to get back? People need food and water, which is part of my reasoning behind my earlier aircraft carrier idea.
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Strife26

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Re: Zombie preparedness
« Reply #1255 on: February 15, 2010, 12:55:31 pm »

Getting a MBT stuck is quite a monumental task.
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Org

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Re: Zombie preparedness
« Reply #1256 on: February 15, 2010, 12:58:41 pm »

So, have we developed forum guides to come together for defending in case of an outbreak?
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Creaca

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Re: Zombie preparedness
« Reply #1257 on: February 15, 2010, 02:34:23 pm »

Tanks can become overwhelmed by the fact that the zombies have the numbers to litteraly force the tanks treads to slog through what amounts to raw flesh, blood, and bone. Hell, a couple of thousand zombies could be a real problem for a tank. Especially in an urban environment.

 Think about what over a million zombies, shoulder to shoulder in the streets and still having to crawl over each other, surrounding your convoy in every direction would be like. With still more zombies smashing their way our of skyscrapers to get to you, causing your tanks to take the additional beating of what amounts to 200-300 pound flesh-rocks falling onto your tank at terminal velocity. It'd be like trying to force your tank through a 6 foot tall wall of meat, that continues as far as the eye can see. Not including the cars that are likely all over the road.

Of course, that's all assuming that you're in a dense urban environment.

Edit: Man, if a zombie attack hits, I want to be in Iraq. Large unpopulated areas, plenty of military hardware, and more fuel than you can shake a stick at.
« Last Edit: February 15, 2010, 02:39:13 pm by Creaca »
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Phantom

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Re: Zombie preparedness
« Reply #1258 on: February 15, 2010, 03:25:25 pm »

A large military convoy is bound to attract a lot of attention.

With the noise, and even more noise should you fire at zombies. Even if you give your infantry suppressors, what are you gonna do with the tank or IFVs?

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The Scout

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Re: Zombie preparedness
« Reply #1259 on: February 15, 2010, 03:40:01 pm »

hmm, i'd go with living in a tank for a while. That'd make me happy.

Wow I'd never think anyone would say this.
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