Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Reproducing crash; (Joblist)  (Read 683 times)

silversarith

  • Bay Watcher
    • View Profile
Reproducing crash; (Joblist)
« on: July 20, 2008, 12:20:03 am »

Okay; I forget exactly what crash number this was similar to; I want to say that it was number; check that i looked it up. It has to be something related to 000822 from 39.a The bug about the titan.

This save originated from 38.b; (I loaded 39.a once but trashed that entire copy.) I would be lying if i could tell you exactly what version I'm running at the moment but am rather sure its 39.c (the zip says 39.c but the most recent item in the chnage log is 39.a)

When I open the jobs list "u" and scroll down to where invaders start showing up it forces a crash; it repeats every time you get down to that point in the list. I've managed to scroll up from the bottom to check corpses but didnt go that far because of the crash. I've since been Sieged by humans but the crash started before they arrived and is most likely unrelated to them. Its most likely one of a small army of captured goblins I have that is the origin. I'm not terribly sure how to post my save so I'll post this then add that as a second post.
Logged

silversarith

  • Bay Watcher
    • View Profile
Re: Reproducing crash; (Joblist)
« Reply #1 on: July 20, 2008, 12:23:37 am »

Its possible its a corrupted unit log because i had to reinstall windows and my save folders were compressed, uploaded to the net; download and decomped. Thought that was important if there were any known issues with doing such so as not to waste time.
Logged

silversarith

  • Bay Watcher
    • View Profile
Re: Reproducing crash; (Joblist)
« Reply #2 on: July 20, 2008, 12:51:38 am »

Okay; heres the link to my save file; compressed with the same thing; Hopefully it wasn't the compression and it wont zap the whole thing again.

http://rapidshare.com/files/131034069/save.ace
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Reproducing crash; (Joblist)
« Reply #3 on: July 20, 2008, 04:20:22 am »

It doesn't crash for me -- but it's probably because I fixed the bug that gave identities to babies produced by merchants.  I'm not sure if it was a merchant baby...  or that goblin child.  Where did that goblin child come from?  Had you modded it to make goblins a pet creature?  Or did the child come with the snatchers?  In any case, it probably won't crash next time.
Logged
The Toad, a Natural Resource:  Preserve yours today!

silversarith

  • Bay Watcher
    • View Profile
Re: Reproducing crash; (Joblist)
« Reply #4 on: July 20, 2008, 09:28:26 pm »

I had completely forgotten that i Had modified the goblins to be trainable when i was playing this on the last version. I never actually got around to training any though and thought that would only work on worlds generated after the change. But I think it must have entered the map pregnant because goblins are in three states on that map; Not yet captured; Sitting in a cage; or in the process of being killed.

That probably is the source of it though; If i remembered i wouldn't have been a pest about it. Hope you got something usefull out of it.
Logged