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Author Topic: Battle of the Gods III :: Turn 2 :: Please join! (but STILL under construction.)  (Read 12455 times)

Akroma

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the top left tile is 1;1

the tile right next to it is 2:1

the tile below it is 1;2

the tile in the lowest right corner is 64;128

each block is 8x8 tiles, meaning that the first block starts has these coordinates:

1;1...........8;1
.               .
.               .
.               .
8;1...........8;8

the numbers betwen the blocks always refer to the tile LEFT or OVER it

+++++++1
+++++++6
+++++++
+++++++  means that this

...........^ THIS
 row is the 16th row


++++++++
++++++++
++++++++
++++++++  <-- THIS
24

means that this row is row 24
any more questions ?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kashyyk

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So, That was were I was going wrong. I will change it for you
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Nhiphanter

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Akkad.

*The harem of the upper tower. There's a table with a gameboard and some dancers that are... dancing. There are two men sitting on huge pillows. A warm breeze is blowing from outside, where it is day*

Jafar, The grand vizier of Akkad, coughed loudly and sneered on the gameboard as the sultan made his move.
"Checkmate, Oh grand sultan Suleyman. You see... when i move my cavalry like this... and the tower like this... You are defeated your highness"

Suleyman cast a critical look on the board. Finally he sighed and leaned back.

"Jafar... This playing of games, and you always seem to win, is becoming boring... Shouldn't we be steering the sultanate towards greater glory?"

Jafar lifted his eyebrow at the sultan. He was really good at lifting eyebrow. Everyone knew that he was the true ruler around here, steering the sultan in the right direction.

"Surely you know that we have very little information about our surroundings, Oh sun of desert?"

The sultan waved dismissively to the Jafar, sweeping his pieces from the board at the process.
Jafar bowed and gathered the pieces, dropping them to elaborate wooden box with golden handles.

At his leaving Jafar only had one thought: He needed to get rid of the sultan.

Meanwhile, at the tower depths

The summoning circle was pulsating with the flow of magic as the liches waved their hands over it, chanting somesort of spell.

slowly a twisted stoneform began to rise from the circle, revealing itself to be somesort of winged creature. In its wake, nine more rose from the circle, their footsteps thumping on the cave floor.
Then, they unfolded their stonewings and rose into air, defying all the laws of gravity.

"Gargoyles, we've noted our summons used in the north. The caravan needs help and reinforcing. Fly there and protect them."

Spoiler (click to show/hide)

At the streets of the city

There was a scuffle at one of the merchants stall as three of them were talking about their things in their midday nap.

"Have you heard? The people of the merchants guild are forming an union of ALL merchants in the city! You do know of course that previously only the wealthiest have been members..."

"Yeh, well i cant but wonder what they mean with that..."


Somewhere in the desert

Yusuf was examining the dirt under his finger nails, researching its movement on the bumpy camel ride. At one moment he was incredibly bored, and then he was full of action. There was a gigantic desert scorpion in front of the caravan. It hadnt seemed to notice them.

The caravan came to an immediate halt. The merchants went into huddle to think what they should do, and eventually decided to attack the thing, since avoiding it would be nigh impossible in the open desert.
The merchants picked up took their hunting bows and quivers, while Rahas, the one with the control talisman of the skeleton defenders of the caravan went about to raise the skeletons.

There were several bags on some camels that were actually full of human bones rather than merchandise. Rahas walked over to them quickly and fumbled with the small metallic circle inscribed with the words required to raise the skeletons and to put them down.
As he was incantating the sentence, he heard a shout from behind him, probably indicating that the scorpion had spotted them.
The bones rose from the sacks and quickly formed into human skeletons. Rahas commanded them to arm themselves from the weapons carried by the next camel and to attack the scorpion.

The giant scorpion charged towards the merchants, its target clearly the meaty camels.

"Alright, aim for the eyes! And DON'T get onto its way or it will rip you apart!"

The skeletons charged silently at the scorpion. The creatures clashed in a fraction of a second, the skeletons swarming over the scorpion hacking, slashing and stabbing it. Two of the skeletons got crushed by the gigantic pincers, but soon enough the scorpions head was full of arrows, its eyes pierced and it was far too enraged to attack coordinately. It charged through madly, reached the camels and slashed one with its tail and continued to cut two of them in half after that.

At that point the creature was so full of wounds and stab wounds that it simply collapsed onto the ground. It was promptly finished off.

The merchants looked around and sighed. The greatest harm in this would be the loss of goods and cathing the scared camels tumbling around in one big snake of camels.

Later time

At the desert, northern caravan
The merchants had traveled quite a bit northwards when they began to see shapes gliding through the sky towards them. This set them on alert, but soon they realised the flying creatures coming to them were gargoyles, and as such most certainly agents of the tower.

In few minutes, the gargoyles had reached them, one of them handing the merchants a message.

Signed, sealed and sent from the higher authority of the Sultanate of Akkad.

Northern merchant caravan, as per se of the decree of the merchants guild, must seek out any possible traderoutes to new civilizations.

To further this goal, we now order you to head straight to the northern jungle and to spy any possible traces of ancient civilizations. If some are found, you are to direct your travel to the possible heart of this cilization.

These gargoili are ordered to protect the caravan and do your bidding.


Yusuf put the note away and examined the other merchants. They were clearly uneasy.

"Well then Effendi's, we're given directions. We must thrust into that... jungle ahead"

The merchants gave a notable sigh. Jungles never bode good for camel caravans, with its numerous predators lurking in the trees and general dangerousness. At least they now had ten gargoyles at their disposal.

Southern caravan
They had traveled in the desert for... seven weeks now. The time had not been spent in boredness, since the two carpets they had brought with them had been taken into creative use. racing.
Even now two of the merchants were speeding low above ground hurling insults to each other, their target the large dune on the distance that covered the horizon.

The other merchants were shouting and betting at the head of the caravan while at the same time leading it forward. Hasan particularly keen on the bets. He had already won twenty gold coins to accompany his silvers and coppers.

As the carpets burst on the top of the dune, the faster one, Qatib, was already shouting in fervor of victory. As he cast his eyes ahead to see the next great dune to race for, he didnt see it.
His shout of victory quickly turned into a scream of surprise as he saw the river out in the distance, the greenish swamplands behind it disappearing in the faraway fog.
There was a smoke rising from somewhere of the river banks.

The merchants had soon decided to head for this peculiar column of smoke and the swamplands, for nearly always, such things could mean only one thing. Trade.

Few days later
The merchants had finally reached the river. The distance that seemed so short had actually been long, clearly over a hundred kilometers. Curse the beguiliness of clear days.

The column of smoke had stopped, but that didnt worry the merchants since they already had reached the river and could see the crudely build buildings on northern and southern sides of the river. Homever, the one large brick building with the chimney was wellbuilt and strong looking. It was evidently the place where the smoke had come from.
There wasnt a soul to be seen.

The talisman for the skeletal defenders was set ready by Qatib, and the magic carpets hid amongst the bonebags to defend their most valuable merchandise.
After these necessary steps of precaution they began to set up their tents in hopes of someone turning up at the spot, and also set up a stall with some of the less valuable trinkets on show.
By the stroke of bad luck, Qatib was set on the watch the merchandise and the camels which were let to the river to drink up and rest.

Finally as the dusk was setting in, Qatib noticed movement from some of the huts around the large building.
He stood up quickly and hurried to wake up the other merchants.

Nothing could have struck them with more surprise at the moment as they saw the comers. They were somesort of... Frogs.
Standing somewhat at the height of an Akkadian, they had long hindlegs, clearly capable of jumping great distances, and hands that ended in three fingers that had somesort of webbing between them.

Two of them carried spears and evidently were soldiers by their stiff looks. The two between were carrying somesort of plates, and on the plates there were glinting pieces of colored glass.

The creatures did somesort of formal greeting, followed by a group bow and salaam by the merchants.

"Greetings people of the swamps! We come from the distant city of Akkad, and represent the Sultanate of Akkad! In short, we are merchants."

One of the creatures spoke out.

"Greetings... Akkadians. Your manner certainly gives away you are merchants. So let us get to the tradings..."

The Akkadians bowed, quickly gathering an assortment of merchandise on the makeshift stall. There were weapons, foodstuffs, casks of strangely smelling spices, some Akkadian armor, rugs, and two expensive looking carpets.

Eyes were cast upon the creatures.

"Anything that interests you, Sah?"

Some appraising looks were cast upon the plates with glass, and some pieces discarded until several pieces of clear glass remained on the merchants hands.
The creatures browsed the stall with their frogeyes and finally pointed towards some of the weapons. Swords, spears, knives. They gestured towards the glass and looked on the merchants.

Some eyebrows were raised.

"Well, you can buy SOME weapons with glass... But not too much. There are a lot more you know... I might note you that we always accept technological curiosities and all sorts of books for merchandise"

One of the creatures produced a looking glass and handed it over to the merchants.

Qatib tried it on and was baffled for a moment how things seemed larger. He resolved something in this leather tube made them so. Nodding to the creatures he pushed the batch of weapons from the stall to the creatures.

"We accept this item as a good item of worth, we can buy this from you for 40 weapons including these on the stall"

"Homever, as we notice that you currently dont have much objects of merchandise present, we shall stay here forawhile. Bring forward interesting items and we'll exchange them to our merchandise, or you can always buy these things from us with... Gold."


¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

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« Last Edit: July 30, 2008, 04:02:56 pm by Nhiphanter »
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Akroma

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Like a gapping jaw, the sandtrap was opening in front of them. It could not be seen, but the Nacka-Rachti had seen giant ant lions in their homeworld before. Eventhough this trap was easily 3 times as big as what they were used to. Cruel laughter went through the lines of the hunters. This thing didn't know what was to come...

On their way through the woods, the Rachti had hunted down a deer, gutted it, and filled it's inside with bags full of their blood, as well as a hook that is tied to a thick rope. This monsrosity of a worm did not stand the blight of a chance. Tying one rope around a large tree next to the pit, they tossed the bait into the sandtrap, even pulling it up and down a bit, to simulate the movements of a living being. Then it vanished in the sand.

A silent cheer went through the ranks of the hunters, this damn thing took their bait without any hesitation. Now all they needed was to play the waiting game. And wait they did, but for hours, the creature didn't move. Getting impatient, the hunters decided to pull up the rope. On the hook there was a bitten in half carcasss. The cut was so clear and straigh as if it was nothing. The bloodbags were gone, together with the complete upper torso. This creature had deffinetly swallowed it.

Krishni, the leader of this hunting party crossed her arms and looked over the pits.

"So you big ugly think want something stronger, huh ? You think our blood is not strong enough for you, you inflated worm ? Fine, let's see to it that your next meal will be a lot more spicy.", she turned to her fellow hunters, pointing into the forest behind them. "Go get hunting. We need as many deer as you can get. Alive. You have 5 days. Meanwhile, we will set up our tents. looks like this might take a while."


5 days passed, and soon 10 young deer found themselves at the mercy of the hunting party.

"Now, lets give this little wormy down there an injection that it won't forget." With these words, Krishni signaled the hunters to begin.
With small stone knives, they began carving 10 heptagramms into 10 trees. The summoners then slashed their hands, and pushed their bleeding palms into the middle of the symbol, shouting out in the demonic language of their lords. A few minutes into the chanting, their voice broke off, and a blue mist started emerging from their mouths. As if to meet the mist, water started draining out of the wood, mummifying it. The result was ball of ice, totaly unspectacular to the eye. The Kharz'oreel, the spirit of the ice had possessed it. And there was much, much more potential in this block of ice than would meet the eye of a mortal.

These demonic lumbs of ice formed into a bulled like shape, and were then driven into the bodies of the deer, and then tossed into the pit.

"And don't choke, you filthy worm"

Once swallowed, the Khraz'oreelya drove large spikes of ice into the creatures throat, and started to drill themselves into the creatures rock hard body. It's physiology, remarkably abstract. Flesh as hard as obsidian, blood that was not blood but oil, what manner of creature was that ? Was it natural ? Did it even matter ?
No, no it did not, as the demonic screws finaly heard what they were searching for. the heart beat of this larvae. But it was strange. Coming from multiple directions. The demons oriented themselves....10...11....NO. 13 hearts ! If a demonic fog that enlivened a chunk of ice could smile, they would grin like a child in a bakery. So much to cut. So much to pierce...

----

3 hours have passed, and the creature deep inside the pit has kept up convulsing and trashing around, letting out shrieks of pure agony. But slowly, they were subsiding. The creature had no longer any force left to cry out.
Not hesitating, the hunter climbed down into the pits and swung ropes around the creatures pitch-black mandibles.
combining the strength of 20 hunters as wel as 20 hellhounds, they whole hunting party gave their all to pull out this abomination of a worm, but failed. They pulled and pulled, but in the end all they got was ripped ropes and cut open hands.

"Wellll...I suppose we can sacrifice it down there as well. doesn't make much of a difference"

Krishni swung a rope around her waist and descended into the pit, climbing right on top of the dead moloch. It#s skin was perfectly smooth, pitch-black, and hard as rock. But now, it did not longer matter...
The hunter pressed her hand against this pitch black surface, and cried out towards the sky.

"My lord, I humbly present you the fruit of the power you granted us. Please accept this as a offering to your greatness!"

In a flash, the creature was covered in ice. The offering was accepted.

---------------------------------------

From the shadows echoed a voice through the skull of the antlion. A voice, so cold that just it's sound would be enough wither flowers away.

"So your live is coming to an end, is it? Once a mighty hunter, trapping even the mightiest beasts in it's pit. And that eventhough you are nothing but an infant. Such a waste of potential. Go back to this world, go back as my eternal servant. Your name shall be Ya'yuram!"

----------------------------------------

Overflowing with confidence Krishni emerged from the pits. Without even looking back, she mumbled to herself.
"Impudent little worm. How dare you even resist us? There is no such thing as a contest between hunter an..and...it's"

She was never able to finish the sentence. Emerging from the pits, a pair of 7 meter long obsidian mandibles cut her right through.

The hunters started readying the arrows, as the spotted something on the creatures head. It couldn't be...
Embedded into the smooth surface of it's skull, the mark of nagarach...

---------------------------------------

(The hunters embark on their way back. It will be armok who will decide the fate of this creature)
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Zako

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There was hammering happening in the Hrun village of Halas, followed by a loud creaking and groaning, followed by a large cheer. This was because the Hrun had built a gate, a monster of a gate, higher than the wooden wall that surrounded the camp by a meter or two. It was studded with iron from melted down scrap armor and was in the form of two inward swinging wooden doors attached to the palisade by 4 strange hinges, two on each side. These hinges were of parculiar design, and because of their structure, could hold at least 10 sets of these gigantic doors each. It was an experimental design, thought up by one of the smiths in what was later described by others, while chuckling, as a fit of inspiration.

Erak was very happy in the first week of late spring, they had just made some great doors, at least 30 cm thick each, to protect their weak point in the camp. The great hall was 3/4 done because he put pressure on building the stone guard towers first. These were 1/2 done each, standing at strategic points that were decided by him. He planned to make the defences mroe formidable later, but this would do for now, and he made sure to keep the dedicated soldiers sparring with each other daily, to keep in shape he said to them, but they recognised that he meant it as a need that had to be done.

Nonetheless, they sparred willingly, keeping in shape and refreshing their memory of combat manovers at the same time. These manovers, when used correctly, could mean the difference between life and death. They practised in all hours of the day, even at night to practise fighting in near darkness.

The docks were finally started, with a stone block base to extend the wooden piers from. Erak was happy with this, but prefered to finish the towers first, followed by the great hall. Some of the Hrun who has spare time, had built some extra wooden long houses for the people who had no homes as well as 3 extra.

The gatherers, which just started their jobs, had come upon a familiar plant, or so they said as it looked a lot like a plant that they gathered back on their homeworld. It appeared to be brewable and was given to one of the men to brew into alcohol, their alcohol stocks were being consumed quickly, even though Erak had rationed them personally. If the brewing was a success, they had yet to find out, but it appeared to be a success so far.

As all this was happening, Erak sent out two groups of scouts again, numbering 3 in each group, one heading north, one heading south. Both were instructed to draw the land as they went on a deer skin that they were given each, and were instructed to stay further inland than they had previously. They proceeded cautiously, even they found nothing interesting as of yet, and mapped the terrain as they went. They were careful to leave out the position of Halas on the maps though, just to be safe in case anyone unwelcome found these maps if they wre captured.

Northen Scout:
Spoiler (click to show/hide)

Southern Scout:
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As the scouts were away from the village, the miners struck something in a small nearby hill, in the stone. ((Got to talk to Armok again.))

Erak was pleased with their progress and decided to let his people have a small party for 'relaxation purposes', which translated into having a party because they can. All was well as far as he knew of...

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│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣$♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│

« Last Edit: July 30, 2008, 08:55:04 pm by Zako »
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coelocanth

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The World Below, south western desert

As the Akkadian caravan travelled southward in the desert, they spotted a plume of smoke in the southeastern sky.

Places Unknown

Inkala was in a wet tunnel, fighting with crocodiles. She leapt and slashed across the eyes with her blade, the crocodile snapped shut its teeth with a splash. The mouth opened wide and the teeth shone, bright steel in the blue light. Inkala dodged to the side, as the cold, steel teeth snapped shut; sealing the tunnel behind her. There was a soft giggle, turning to harsh laughter, and the sound of her own voice. The light snapped out, leaving darkness, fear and the sound of her heartbeat.

The World Below, Vol Tikal

Telkar examined the tray of samples from the glass furnace. The wood here did not burn hot enough, and yesterdays samples were not properly fused.  That at least had been solved with the charcoal mix. Pit number 3 had produced a pleasing green colour, and pit number 17 a pale amber. That was the best candidate for potash purification. He ordered 10 more sacks of sand from each of those pits and went over to check on the lye evaporator.
Gremic the glassblower took the samples to train her apprentices with.

The World Below, Vol Tikal

Halik was on her way to the sand pits, when she spotted a dark shape in the desert sands to the northwest.  She called a warning and hopped back to the settlement. Most of the crocrolen collected their weapons and retreated to the south shore, where they could blend, observe, and perhaps ambush. Halik, who had the best eyesight in the Vol, sheltered in a hut on the north shore, and scanned the desert with Gremic's spyglass.

The spyglass was made of two clear glass lenses glued into a leather tube. It gives a 5x magnification but with some distortion and colour fringing.

She counted 10 bipeds leading several large yellow animals each. The animals were tied together with ropes and had large cloth covered bundles lashed to their backs. The whole group were heading slowly towards Vol Tikal.

The group stopped some thirty leaps away from the Vol and erected cloth tents. The crocrolen could see clearly the strangers were looking and pointing at the Vol and discussing something.

The World Below, Vol Tikal

As the sun set, Gremic, Telkar, and two of the strongest warriors approached the strangers, carrying samples of their glasswares.  They had hoped for trade, and here trade was on their doorstep. Although they had only samples to show, perhaps the strangers could leave an order and return later?


─────────God View───────────────────────────Civ View───────────────────────────No Special Places─────────┐
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104                                104                                104                                │
─────────────────────────────────────────────────────────────────────────────────────────────────────────┘


« Last Edit: July 29, 2008, 05:41:10 pm by coelocanth »
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Zako

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« Last Edit: July 29, 2008, 12:42:10 am by Zako »
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Armok

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I HERBY MAKE AN ANNOUNCEMENT:
I ABDICATE FROM MY POSITION AS MAIN GM

It takes FAR to much time, is not fun in any way that wouldn't be more so only reading than GMing, but most importantly it is about to almost cost me a friend.
I am sorry, I had a GREAT load of awesome stuff planed... :(

According to the rules I suppose Akroma is supposed to become the new main and decide how things should be run from now...
I really wish I had the time to do this, and time is the only thing I am lacking, but in the last weeks of holiday I have fleet more overworked and stressed than any time I can currently remember from work or school. This was supposed to be fun not a full-time work.

I might come back, but I doubt it will be as GM even IF I am allowed, but maybe as a player some turns down the line...

My greatest sorrow is that I had so much wonderful ideas, I might write them down, especial the most important ones, but not immediately.

I am so sorry... :'(





Or I might change my mind tomorrow and think I must have been really tired and confused writing this...
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Poltifar

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Armok, i'm sorry to hear that. :( atleast join us with a civ
but atleast, please do write down your notes :( otherwise, BotG3 is already dead in its 2nd turn
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Zako

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Ahhh, I understand completely Armok. It is after all a VERY time consuming and not fun job that is vital to the game, and someone has to do it. Its good that you understand other people's needs and requirements, and I respect you for that.

But PLEASE, PLEASE, PLEASE!! Write your ideas down! It was very good going in the game so far and your ideas seemed good to me.

I also think that Akroma is a good candidate for the new GM position, not only is she fair but she is also one of the most neutral people I have ever known, perfect for the main GM. As to reguarding her part in the game, perhaps the results of conflicts and that by her race could be decided by the other GM's instead of judging herself.

I would welcome you as a civ in the game too, as well as a good person.
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Akroma

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Armok, I appreciate your trust in me, but as someone who has a race, I can NOT take the position as a GM, simply because as the GM, I would know too many spoilers about the ruins.

Yesterday we on the IRC voted about Nahkh
He volunteered for a GM position, and also doesn't want a race. he is perfectly suited for the job, and the people on IRC accepted him.

I propose that you sent a list with the hidden fun stuff to him.
However I will gladly assist Nahkh by doing some RP for him in the ruins that hold no relevance for me.

It is really important that HE gets the list with the hidden fun stuff and that I do NOT know what is coming for me, else it would ruin the game for me, and I refuse to remove my race from the board when there is a person who volunteered being GM without a race.

In case Nahkh declines, I will remove my race from the game and become GM, but before that we need his answer. I PM'd him about that.

Until this issue is resolved, BotG3 will be on pause.
« Last Edit: July 29, 2008, 04:59:25 am by Akroma »
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nahkh

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I am thankful for the offer, and will accept if you will have me. For real life reasons I'm a bit busy the next two days, but I will endeavor to make time to get the game running again as smoothly and quickly as possible. I'll be on IRC at 19.00-22.00 GMT and reachable by PM at other times.
I have a couple of minor changes in mind to make running the game a little easier (which will _not_ be implemented without player consensus), plus I intend to automate the routine calculations a fair bit (spreadsheets, yeehaw).
What I have in mind is that the turn structure should be divided up a bit. I don't know how Armok used to run it as I didn't get a chance to play this or the previous battles, but here's my idea of a workable system:
  • Start of the turn (Random and regional events go here, and all other announcement-type stuff)
  • Movement phase (Players present a list of what their pawns attempt to do, preferably on IRC but prepared in advance. This will be handled out of character)
  • Encounter phase (After gathering every players actions I'll compile a list of encounters. This is where Akroma can help me a great deal. Encounters, such as battles, diplomacy and dungeon looting will be dealt with here, in character)
  • End of the turn (Players will make a post about the encounters and whatever they did during their turn. Some encounters may be kept secret.)

I'm sorry if I'm turning a system that you've just spent a week working on on its head. This is all only a suggestion, and I hope to discuss it at 19.00 on IRC. If you can't make it at the time, and want your opinion heard anyway, please PM me.

-Nahkh

PS. The reason I'll be busy the next few days will be that I'm getting a kitty ^^ (also work and stuff)
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
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Poltifar

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i'm glad you accepted Nahkh. but i would like to say this straitforwardly (and i mean no disrispect):
your structure might be much better in balancing and organazing the game, but it is almost impossible to play in the same timeframe as the game should be played. with your structure, players would need to post many, many posts every single turn, and check the forum many times per day, while in the original form, they would only need to post one or two max unless they happened to be exploring many ruins and/or fighting a war, and only read all previous post that were posted while they were off. i dont know about other players, but i do know that i for one can't stay all day on this game.
i'm sorry, it's a good idea, but probably not for this casual part-time rp game.
simply put, this game would demand far more time than i'm sure some players might be able to give it

((and congratz for the kitty :) :D ))
« Last Edit: July 29, 2008, 11:04:16 am by Poltifar »
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

nahkh

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I thankfully accept your straightforward rebuttal, but I'm not sure I agree entirely. I suspect that I miscommunicated my idea a little; Players would only post one message per turn. All the other communication (actions and encounters) would be in PM or IRC with a GM. Also, I think it is important to compile a list of plans and intentions before the encounters, as the actions of players may conflict or interact in interesting ways (Say, for example, when two players end up in the same ruin). I think the only person that this consumes time from is me, but it will probably speed things up in the long run.

We should probably discuss this in IRC.

-Nahkh

EDIT: Maybe this isn't such a big deal, and it'll work just fine as is. Let's roll with it and see.
« Last Edit: July 29, 2008, 12:19:12 pm by nahkh »
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Akroma

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Battle of the Gods 3 is able to resume, as the isue has been mostly cleared.
However, we are still waiting for armok to finish a list of ideas for ruins.

So the necessary RP that is needed to be done so that turn 3 can start is still a day or so away.

In the mean time, all players who haven't taken their turns yet (Naze, frelock, etc) should please do so.Also, deadlycairn is now allowed to take his turn.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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