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Your point seems to be a little off, since Dwarf Fortress isn't optimized to even handle a dual core processor or 64-bit architecture, let alone take advantage of the PS3's cell processor. Most games on the PS3 aren't even optimized to take advantage of the PS3's cell processor.
I am quite aware by now that DF is not threaded. The mere fact that everyone seems to rub that in whenever someone else mentions multi-core processors is part of it. Regardless I'd imagine one of those "cores" alone would do a pretty decent job of running DF. Probably not as quickly as a decent Core 2, but certainly better than a Pentium 4. :p
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Frobozz, even if you disagree with Xombie, your initial reply could have been written with a little less invective. Everybody is a buddy here. Look at all the buddies. There are all these happy people enjoying themselves, and it's cool.
That was the tamed down version I posted. I had one a little meaner in mind but figured I didn't want to get everyone mad at me. Flame baiting Windows users is actually quite fun - although not as fun as with Mac users.
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I've only heard it mentioned in passing over at the Wesnoth boards, but isn't SDL kinda slow anyways?
Wesnoth is slow because it uses SDL for rendering instead of OpenGL. In the case of DF, OpenGL would do the actual rendering. Any time I've coded a quick demo in OpenGL using SDL the frame rates have always made it worth using - definitely more than the 100 that DF is set to simulate at.
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Screw SDL, I want me a text-mode interface.
No thanks. As much as DF updates that'd flicker like crazy.
[ June 14, 2008: Message edited by: Frobozz ]