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Author Topic: Future of the Fortress 4  (Read 83976 times)

Volatar

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Re: Future of the Fortress 4
« Reply #915 on: July 15, 2008, 08:53:36 am »

Ok! Now that we have a new version, now I need a tileset again  ;D
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Quote from: Vilien
Yes, you should always apply more magma.

KrunkSplein

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Re: Future of the Fortress 4
« Reply #916 on: July 15, 2008, 09:55:41 am »

Ok! Now that we have a new version, now I need a tileset again  ;D

Ask and ye shall receive.

Guybrush/Dystopian Rhetoric EZ Pack for 39b
Guybrush ASCII/Dystopian Rhetoric EZ Pack for 39b

There was JUST enough interest in the ASCII version of 39a that I went ahead and did the same thing for 39b.
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Sean Mirrsen

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Re: Future of the Fortress 4
« Reply #917 on: July 15, 2008, 10:14:11 am »

It can work just as well as a Modbase extension now. Just put them into the tilesets folder and make an init mod for the colors...
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Volatar

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Re: Future of the Fortress 4
« Reply #918 on: July 15, 2008, 11:00:21 am »

Ask and ye shall receive.

Guybrush/Dystopian Rhetoric EZ Pack for 39b
Guybrush ASCII/Dystopian Rhetoric EZ Pack for 39b

There was JUST enough interest in the ASCII version of 39a that I went ahead and did the same thing for 39b.

You are amazing!  8)
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Quote from: Vilien
Yes, you should always apply more magma.

Rilder

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Re: Future of the Fortress 4
« Reply #919 on: July 15, 2008, 11:14:00 am »

Ok! Now that we have a new version, now I need a tileset again  ;D

Ask and ye shall receive.

Guybrush/Dystopian Rhetoric EZ Pack for 39b
Guybrush ASCII/Dystopian Rhetoric EZ Pack for 39b

There was JUST enough interest in the ASCII version of 39a that I went ahead and did the same thing for 39b.

Thanks mate.

Edit:

Apparently a Dragon stole a raccoon bone earing.
« Last Edit: July 15, 2008, 11:24:56 am by Rilder »
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KrunkSplein

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Re: Future of the Fortress 4
« Reply #920 on: July 15, 2008, 11:28:16 am »

Apparently a Dragon stole a raccoon bone earing.

Now that's a dragon with a lot of time on its hands.

"Hmm... I'm bored of all this fire and destruction.  It's time to ACCESSORIZE!"
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Metal Chao

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Re: Future of the Fortress 4
« Reply #921 on: July 15, 2008, 11:58:31 am »

I bet someone, somewhere, is currently playing on a world shaped like a giant penis.
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Duke 2.0

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Re: Future of the Fortress 4
« Reply #922 on: July 15, 2008, 12:01:22 pm »


 That depends.

 I for one cannot figure out how to make a custom world. Which sucks.

 I want to finally make a fortress on a 4x4 volcano hill!
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Re: Future of the Fortress 4
« Reply #923 on: July 15, 2008, 12:03:08 pm »

I bet someone, somewhere, is currently playing on a world shaped like a giant penis.

That would be Tahin- He has mentioned that plan before. Or at least, he planned that for spore.
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Areyar

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Re: Future of the Fortress 4
« Reply #924 on: July 15, 2008, 12:47:10 pm »

hmm.. you tried that particle thingy?
It's fun...but requires all RAM.

I also heard that the EUro version is going to be twice as expensive.  >:(

I hate regionalisation, it tends to [insert ASCII curses] it up bigtime and now they are going to make me pay for it....aagh!.
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Tahin

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Re: Future of the Fortress 4
« Reply #925 on: July 15, 2008, 01:00:55 pm »

I bet someone, somewhere, is currently playing on a world shaped like a giant penis.

That would be Tahin- He has mentioned that plan before. Or at least, he planned that for spore.
Huh. I didn't think of that.
And yes, I did make one penis monster in spore. All right, two. I couldn't help it.
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korora

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Re: Future of the Fortress 4
« Reply #926 on: July 16, 2008, 12:43:51 am »

My dwarves don't seem to dig starting in the top left any more. Anyone else noticed this?
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Kagus

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Re: Future of the Fortress 4
« Reply #927 on: July 16, 2008, 12:50:25 am »

I noticed that a few dwarves were building walls from the east, when the west side was completely open!

This would have been wonderful, were it not for the fact that the west side was closer to where he was.

SirPenguin

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Re: Future of the Fortress 4
« Reply #928 on: July 16, 2008, 06:07:54 am »

I'm noticing all sorts of little changes. Dwarves seem to sleep shorter, and more independently from each other in the beginning. Further, despite my FPS being decent, time seems to actually flow SLOWER.

Weird.
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korora

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Re: Future of the Fortress 4
« Reply #929 on: July 16, 2008, 07:31:20 am »

I'm noticing all sorts of little changes. Dwarves seem to sleep shorter, and more independently from each other in the beginning. Further, despite my FPS being decent, time seems to actually flow SLOWER.

Weird.

Agreed, all of which I think I'm OK with.  Particularly the asynchronous sleep schedules, otherwise that first sleep is a boring boring time.
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