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Author Topic: Future of the Fortress 4  (Read 84028 times)

Gaulgath

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Re: Future of the Fortress 4
« Reply #420 on: June 15, 2008, 07:25:08 pm »

... or maybe Crysis on max settings.

Well, let's not get completely ridiculous now.
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folo4

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Re: Future of the Fortress 4
« Reply #421 on: June 15, 2008, 08:50:15 pm »

we're getting off-topic, so let's get back to what Dwarf Fortress can be, eh?

For one, islands is still bloody impractical; there's no way trade can commence, and even the dreaded/beloved goblin sieges won't be able to reach islands.

Though, fishing would be alot easier now that we have the BIGGEST body of water in all dwarven worlds...
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Zemat

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Re: Future of the Fortress 4
« Reply #422 on: June 15, 2008, 09:04:24 pm »

In theory you could have now a small island on the same location as a continental beach. Allowing both traders and sieges to reach you.
« Last Edit: June 15, 2008, 09:06:01 pm by Zemat »
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SirPenguin

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Re: Future of the Fortress 4
« Reply #423 on: June 15, 2008, 10:47:59 pm »

I seem to recall someone saying if you built bridges between landmasses, then traders could reach you. I guess if a chain of islands was grouped close enough together, you could make a whole bunch of bridges and go from there.
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folo4

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Re: Future of the Fortress 4
« Reply #424 on: June 15, 2008, 10:50:50 pm »

BRIDGES!?


this ain't modern world; the bridges would be pretty small in length.

chain of islands is rare enough as it is.
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Duke 2.0

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Re: Future of the Fortress 4
« Reply #425 on: June 15, 2008, 10:53:10 pm »


 Ha, these are Dwarves! They laughed at Elucid! They defy most laws of modern physics. A simple bridge won't stop them.

 And with the new editor, small chains of islands won't be hard to make. Heck, Toady suggested smoothing makes them more common.
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Zemat

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Re: Future of the Fortress 4
« Reply #426 on: June 15, 2008, 11:34:03 pm »

Actually you don't even need to make bridges. If you start a fortress in a beach square that borders an island and a continent, then abandon without building anything, it automatically marks the island as connected to the land when before that it wasn't. You could then build fortresses in the island squares which reach all civs on the continent. This is more of a bug than a feature but I imagine it's difficult to detect if two land masses have been recently connected by a fortress bridge without performing an exhaustive path finding.
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Frobozz

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Re: Future of the Fortress 4
« Reply #427 on: June 16, 2008, 01:09:06 am »

Who needs a bridge? Just dig deep enough and you can build a tunnel under the ocean. From what I've seen the ocean doesn't go all the way down.
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Tamren

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Re: Future of the Fortress 4
« Reply #428 on: June 16, 2008, 01:55:23 am »

Logically if you went far enough out you would hit the continental shelf and run into undersea !*LUDICROUS*! cliffs of 1000 or more.
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folo4

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Re: Future of the Fortress 4
« Reply #429 on: June 16, 2008, 02:06:23 am »

oh great

next thing we know, there's a subrace of dwarves called abyss-dwellers who, instead of digging hills and getting mauled by Giant Cave Spiders, they dig DEEP UNDASEA hills and chat about giant squids.

soon, great war will emerge between the land dwarves and the sea dwarves.Then it's Disney plot to the rescue.
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Zemat

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Re: Future of the Fortress 4
« Reply #430 on: June 16, 2008, 02:21:06 am »

Logically if you went far enough out you would hit the continental shelf and run into undersea !*LUDICROUS*! cliffs of 1000 or more.

And find R'lyeh and awake Cthulu :F
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Sunday

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Re: Future of the Fortress 4
« Reply #431 on: June 16, 2008, 04:23:47 am »

Presumably you can still trade with dwarves on the island and get immigrants.

Would they spawn over the water?  Cause that would be funny.

Probably not, though.
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IndonesiaWarMinister

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Re: Future of the Fortress 4
« Reply #432 on: June 16, 2008, 07:13:25 am »

Dwarves can fly :D
But only the NPC, much like the [firebreath] tag.
So that explain the Caravan and Immigrant.

OR:

They come from the abbys dwarves, not from the mountain dwarves. That's conclude: We must KILL them!
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Asehujiko

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Re: Future of the Fortress 4
« Reply #433 on: June 16, 2008, 10:21:53 am »

The abyss dwarves gave me the idea of vertical maps. 32x128x768 vertical cliffsides anyone? That way we can hurl things off the balcony and make them go insane/starve before they hit the bottom and watching the gibs bounce up for 100+ tiles is plain awesome.

It roughly requires the memory of a nearly flat 3x16 map which is not much higher then the default.
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Alfador

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Re: Future of the Fortress 4
« Reply #434 on: June 16, 2008, 11:21:23 am »

Quote
I rescued some sites that had fallen into the ocean after the cliff smoothing.

Erosion! ;D
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