So far, the ethics tags seem to be, in (rough and personal estimation of) order of rank/severity:
quote:
<STRONG>NOT_APPLICABLE
ACCEPTABLE
MISGUIDED
ONLY_IF_SANCTIONED
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_SELF_DEFENSE
JUSTIFIED_IF_EXTREME_REASON
PERSONAL_MATTER
PUNISH_REPRIMAND
PUNISH_SERIOUS
SHUN
PUNISH_EXILE
PUNISH_CAPITAL
APPALLING
UNTHINKABLE</STRONG>
These tags are nice and granular, and allow a lot of insight into an entity and how a particular civ deals with certain activities. To elves, killing plants is a crime as "unthinkable" as dwarves find the torture of animals just for kicks. Humans have no qualms about slavery, while goblins find it a personal offense. All civs feel capital punishment is a proper recourse for oath-breaking, except kobolds, to which such concepts of loyalty don't even apply. Humans are fine with torture as long as it's for information, or to make an example of someone, but just for fun is appalling to them, and people that do it to animals are shunned by society.
The question is whether the entities will have characters that run around performing these actions on each other during play or world gen, whether it's mostly "fluff" and for entity conflicts, or if it's intended as a guideline for what happens when a player wanders into town.