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Author Topic: world gen parameters  (Read 624 times)

Nick the Nevermet

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world gen parameters
« on: July 18, 2008, 09:47:48 pm »

Has there been a thread defining what all the new terms in the world creation with parameters control? Some (min savagery) I can figure out.  Others (anything with 'mesh,' for example) I can't figure.

Thanks.
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Untelligent

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Re: world gen parameters
« Reply #1 on: July 18, 2008, 11:44:04 pm »

This thread explains what all or most of them do:

http://www.bay12games.com/forum/index.php?topic=20512.0

This thread explains how to get the main biomes in the world painter:

http://www.bay12games.com/forum/index.php?topic=20685.0
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Teldin

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Untelligent

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Re: world gen parameters
« Reply #3 on: July 19, 2008, 11:14:46 pm »

^ Filled in the missing box for meshes and weighted ranges.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.