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Author Topic: [Guide] HOW TO USE THE MAP EDITOR  (Read 3591 times)

Toady One

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Re: [Guide] HOW TO USE THE MAP EDITOR
« Reply #15 on: July 19, 2008, 08:03:02 pm »

If you make one with two polar caps, it will be annoying and still choose a north or south pole for the world and cool that part and heat the other side.  So you might have to work a bit until I get more params in, and the work you do to offset this will only work 1/2 the time.  Constant torment.  Constant suffering.
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Reasonableman

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Re: [Guide] HOW TO USE THE MAP EDITOR
« Reply #16 on: July 19, 2008, 08:26:11 pm »

Constant torment.  Constant suffering.

Such is the nature of... DWAAARF FORTRESS!

To be continued?...
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AtomicTesticle

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Re: [Guide] HOW TO USE THE MAP EDITOR
« Reply #17 on: July 22, 2008, 07:44:16 pm »

Hey I got it to work by slamming my face against the keyboard.

My guide will be better.
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Dogman

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Re: [Guide] HOW TO USE THE MAP EDITOR
« Reply #18 on: July 22, 2008, 08:19:25 pm »

Well, each row will have to be either 2 or 3 thick (2*25 = 50, 3*25 = 75, 50+75 = 125, 257/2 =128.5) so you'll have an extra 7 rows, one extra on the equator, three on the caps.

Happy?

If you want real poles you'll need to set the temperature to below 25. Glaciers only form at -15 or -10.
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Fieari

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Re: [Guide] HOW TO USE THE MAP EDITOR
« Reply #19 on: July 22, 2008, 09:48:59 pm »

Would it be possible, in the future, to make it so you can import the various height/heat/etc maps?  The export function seems to be a flat 1-to-1 as it is, so I'd think it would just be a matter of reversing it.
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Toady One

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Re: [Guide] HOW TO USE THE MAP EDITOR
« Reply #20 on: July 23, 2008, 07:59:36 pm »

I think the temperature ranges might be a little wide on the most extreme maps, but other than that, yeah, it'd be possible.  Temperature also has the problem of being stored post pole/elev adjustment, but the painter does it pre adjustment, so there'd be some fiddling there as well.
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