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Author Topic: "fixing" fire imps?  (Read 2928 times)

Poco a Poco

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"fixing" fire imps?
« on: July 17, 2008, 01:24:54 pm »

Is there any way to fix fire imps and make them less deadly without feeling like I'm majorly cheating?

Because are far too much of a menace for something so common. Any time I try to harvest magma my dwarves all get raped by fire.

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Sean Mirrsen

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Re: "fixing" fire imps?
« Reply #1 on: July 17, 2008, 01:27:39 pm »

I dunno. Remove [FIREBREATH], give them [IMMOLATE] if they don't have it, up the speed a tiny bit, give them flying...
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i2amroy

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Re: "fixing" fire imps?
« Reply #2 on: July 17, 2008, 01:45:06 pm »

I dunno. Remove [FIREBREATH], give them [IMMOLATE] if they don't have it, up the speed a tiny bit, give them flying...

What does [IMMOLATE] do anyways? Because the wiki has no idea.
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Poco a Poco

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Re: "fixing" fire imps?
« Reply #3 on: July 17, 2008, 01:51:57 pm »

Cool. While I'm here, is there a tag to make creatures unable to die in the heat?

Because this should not happen to dragons.
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Demonic Gophers

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Re: "fixing" fire imps?
« Reply #4 on: July 17, 2008, 02:58:45 pm »

Giving 'em a fixed temperature should do it.  Like Magma Men, as I recall.
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Untelligent

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Re: "fixing" fire imps?
« Reply #5 on: July 17, 2008, 04:41:12 pm »

The [FIXED_TEMP:xxxxx] token should, as Gophers said, completely protect them from extreme temperatures. However, it also makes them exude the temperature you put in the token, which may lead to some undesireable affects, like melting nearby ice and setting things on fire just by walking over them.

If this is not desired, you can give them the [HEATDAM_POINT:13000] and [IGNITE_POINT:13500] tags, which the fire imps have instead of [FIXED_TEMP] for some reason. This protects them from magma and normal fires, but I'm not sure how hot dragonfire is. If they keep dying, turn up the numbers.
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Poco a Poco

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Re: "fixing" fire imps?
« Reply #6 on: July 17, 2008, 05:16:42 pm »

Thats why I avoided the FIXED_TEMP tag, I want my Dragon to resist the heat, not be on fire -.-.

I'll adjust the HEATDAM and IGNITE values, see if that helps.
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Deon

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Re: "fixing" fire imps?
« Reply #7 on: July 17, 2008, 05:27:00 pm »

Also imps are already flying. Some guys keep forgetting it, and the imps fly over their fortifications.
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Asheron

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Re: "fixing" fire imps?
« Reply #8 on: July 17, 2008, 05:55:35 pm »

THEY DO? Sh--...
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Neoskel

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Re: "fixing" fire imps?
« Reply #9 on: July 17, 2008, 10:41:15 pm »

Fire imps are such pushovers, any miner or woodcutter (activated of course) can easily kill all your imps. They're only size 3. And their fat boils upon butchering, which is awesome. Fireproof leather/bone is good stuff too.

Fire/Magma men are a different story though.

Edit: Fire imps don't fly, according to the raws.
« Last Edit: July 17, 2008, 10:44:42 pm by Neoskel »
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Kagus

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Re: "fixing" fire imps?
« Reply #10 on: July 18, 2008, 02:46:56 am »

Also, according to the raws, you can't butcher them.

Sean Mirrsen

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Re: "fixing" fire imps?
« Reply #11 on: July 18, 2008, 03:17:36 am »

Hm. Immolate. Now that I think about it, it's probably a vermin-only token. It probably means that the creature will burn you if you touch it or pick it up. Vermin don't have materials assigned to them.
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Qmarx

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Re: "fixing" fire imps?
« Reply #12 on: July 18, 2008, 03:26:35 am »

Would it be too cheesy to do what I do?

Build a trade depot next to the lava and let the caravan deal with the imps.
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Neoskel

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Re: "fixing" fire imps?
« Reply #13 on: July 18, 2008, 05:23:39 am »

Also, according to the raws, you can't butcher them.

Not in the new version silly.

I think Deon got that impression from them doing some fancy pathing through the magma around his fortifications. Like climbing over a grate or something equally hard to spot.

Code: [Select]
[CREATURE:IMP_FIRE]
[NAME:fire imp:fire imps:fire imp]
[TILE:'i'][COLOR:6:0:1]
[MODVALUE:10]
[LARGE_ROAMING][FREQUENCY:20]
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[LARGE_PREDATOR]
[GENPOWER:5]
[BLOODTYPE:0]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[NOBREATHE]
[SIZE:3]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:5]
[BIOME:SUBTERRANEAN_LAVA]
[NO_GENDER]
[STANDARD_FLESH]
[HOMEOTHERM:10095]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HEATDAM_POINT:13000]
[IGNITE_POINT:13500]
[LEATHER_HEATDAM_POINT:13000]
[LEATHER_IGNITE_POINT:13500]
[BONE_HEATDAM_POINT:14000]


On a side note, does anyone have any ideas why their fat boils away once you butcher them? I'd be cool to add in other creatures.
« Last Edit: July 18, 2008, 05:27:06 am by Neoskel »
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Deon

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Re: "fixing" fire imps?
« Reply #14 on: July 18, 2008, 11:14:07 am »

I think Deon got that impression from them doing some fancy pathing through the magma around his fortifications. Like climbing over a grate or something equally hard to spot.

No, it's easier. Damn, I modded my 38c too much, I begin to forget what've I done so far =).
It looks like I modded a [FLIER] tag into imps in some distant day and forgot about it, and I thought that it was there by default =).
Sorry for disinformation, guys, and thanks for correcting me.
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