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Author Topic: Something i noticed  (Read 1100 times)

Neoskel

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Something i noticed
« on: July 16, 2008, 10:47:58 am »

It seems that dwarves (and other creatures) will slip on unsmoothed ice floors. It's kinda funny to see. I think one of the large rats in the nearby ice cave fell down a flight of stairs. Yay, free food/leather!  :D Had to dodge round it's buddies to get to it though. It wasn't the cold that killed it, since it's buddies still lived.
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Brdn666

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Re: Something i noticed
« Reply #1 on: July 16, 2008, 03:36:13 pm »

I see a trap in the making...
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tp12

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Re: Something i noticed
« Reply #2 on: July 16, 2008, 03:47:34 pm »

hows about:
Code: [Select]
#~#~#~#~#~#~#~#~
~#~#~#~#~#~#~#~#
#~#~#~#~#~#~#~#~

# unsmoothed ice floor
~ lava one z level below
for a trap?
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Benitosimies

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Re: Something i noticed
« Reply #3 on: July 16, 2008, 05:56:19 pm »

Well tp2, the lava would melt the ice, non?
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Joseph Miles

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Re: Something i noticed
« Reply #4 on: July 16, 2008, 06:02:38 pm »

nope, it wouldn't melt it I'm fairly sure. 
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Reasonableman

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Re: Something i noticed
« Reply #5 on: July 16, 2008, 06:24:25 pm »

hows about:
Code: [Select]
#~#~#~#~#~#~#~#~
~#~#~#~#~#~#~#~#
#~#~#~#~#~#~#~#~

# unsmoothed ice floor
~ lava one z level below
for a trap?

The danger is, there's no way to tell this trap what's an enemy and what's not. I suppose you'd have to forbid the entire area.
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Skanky

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Re: Something i noticed
« Reply #6 on: July 16, 2008, 06:43:07 pm »

The problem with that is there is no way to forbid an area without blocking off access to it completely. Which means enemies won't travel through the trap either. You can restrict access which makes walking into or through that area less desirable than walking around the restricted area, but if there is something in the middle of the area a dwarf wants to get (a killed enemie's smelly sock, for instance) dwarves will go into a restricted area.
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Brdn666

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Re: Something i noticed
« Reply #7 on: July 16, 2008, 06:47:03 pm »

Quote
The danger is, there's no way to tell this trap what's an enemy and what's not. I suppose you'd have to forbid the entire area.
You could build system where the path in/out your fort changes by bridges going up/down. Make sure the two bridges raise, not retract and they are triggered at different times
Code: [Select]
     l.....l-----------l
     l.....B...........l
     l.....l-----l.....l
------BBBBB------l.....l
...........BIIIIII.....l
...........BIIIIII.....l
...........BIIIIII.....l
------------------------

Code: [Select]
I=Ice Trap
.=Floor
l - =Walls
B=Bridge that can be switched from down or up
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The only thing that's not afraid of a dragon is a marksdwarf.
Or maybe a mechanic, if given enough time to prepare.

RebelZhouYuWu

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Re: Something i noticed
« Reply #8 on: July 16, 2008, 10:26:15 pm »

hows about:
Code: [Select]
#~#~#~#~#~#~#~#~
~#~#~#~#~#~#~#~#
#~#~#~#~#~#~#~#~

# unsmoothed ice floor
~ lava one z level below
for a trap?

That trap is risky becuase if they hit it at the right angle they can be safe since they will slide from one ice floor to the next.

More deadly version:
Code: [Select]
#~##
#~##
#~~#
~###
#~~#
#~##
#~##

The top and bottom can be adjusted to how long you want it by adding or removing rows to it.
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Neoskel

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Re: Something i noticed
« Reply #9 on: July 17, 2008, 04:44:23 am »

I don't think they slide from tile to tile, just lose their footing and wind up on the ground. Or in the case of stairs, at the bottom stair level.

Unfortunately the 'slipping' behavior i noticed sounds like its from the pathing bug... Not sure why the large rat died then...
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.