Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Dystopian Rhetoric Screen request  (Read 7594 times)

gamerman

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #15 on: July 17, 2008, 10:54:35 am »

From the download page, "v0.28.181.39c". Dwarf Fortress is currently version 0.28.181.39c, so it's quite early in development. Dwarf Fortress also uses ASCII graphics from a tile set. When you download a image, right click then select All Files in the download menu and change the .png to a .bmp and save it. Also it should have the size listed when you download it, the resolution of the tileset. Then in the data\init\init.txt file, change the lines;
Code: [Select]
[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_640x300.bmp] This might be different if you've used a different tile set.
To
Code: [Select]
[WINDOWEDX:*Number before the x*]
[WINDOWEDY:*Number after the x*]
[*file name*]
And do the same with the tileset, the same one or another, for the lines;
Code: [Select]
[FULLSCREENX:800]
[FULLSCREENY:600]
[FULLFONT:curses_800x600.bmp]
It should then work.

Hope it helps.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #16 on: July 17, 2008, 11:44:51 am »

If all you need is installing a tileset, get Modbase. Put the tileset .bmp in the raw\tilesets folder, go into modbase, click "load init settings", select windowed or fullscreen, select your tileset, click save tileset, click save init settings. If you like, click the little "S" button to save the init modifications to a file, so you can load them again when a new version roll around.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #17 on: July 17, 2008, 12:29:09 pm »

Quote
Please don't talk down to me like I'm a moron just as Deon has done.  I am a professional developer working with designers writing training applications for a fortune 500 company for a living.  I know what bmps, jpgs and pngs are.  I also know that bitmaps have headers that tell the program what format the data contained is.  What I find difficult is:
1.  The import procedures used by Toady apparently doesn't read standard BMP file headers and makes assumptions that your file is in 24-bit color depth.
2.  That tiles are separated into 2 or more files when all the tiles could easily be placed in one file for easy import and user management.
3.  The wiki, where common folks would look for tilesets, has PNG files for download as the tilesets (which DF doesn't import apparently and absolutely bombs by not displaying anything, error or otherwise.)
4.  The tilesets don't all have preview shots so the common user can see them in action
5.  The developer adds support for caves and islands instead of improving the already lackluster interface
6.  Using the client in ASCII mode.  You can't tell what the hell is going on with "D"s running around and "+" like symbols used for doors.  It doesn't even look like a door.


And I guess this is why they don't bring in the 'consumer-oriented specialists' during the alpha, huh? I don't think this is going to be anything like a training program. Given that this entire thing hasn't made 1.0 yet, and there's a clearly defined point in which the user interface is to be improved that quite clearly hasn't been started yet, your personal and learned industry standards aren't going to be applicable.

Gamerman has given pretty much all the instruction that's really required of tileset installation, but if you were looking for a list response, I may have some answers.

1. Generally speaking, the game will be meant to be used with it's primary tileset. Other tilesets will likely be made by those who know how to install them, and thus should be made in the proper depth. Those who wish to install said tilesets should need to do little more than copy and paste, assuming the creator has not written an automatic installer, as several already have. Modding in general is rarely supported to such an extent as to be counted in release expectations, and thus such methods have been relied upon quite frequently. Remember, tilesets are not inherently part of the game.

2. Also so that one could mix and match their preference for representation, alongside access benefits and the capacity to 'mix and match' preferred tilesets for each type. Eventually, for optimal modification properties, the files would be split into further seperate representations of each individual entity and object. Said files would be placed in a folder, as they are now, to allow for instant exchange, thus rendering fragmentation issues moot.

3. Oddly, my download of the DR tileset showed all files as .bmp files. If you have found another file that causes issues, it would be best to lodge a report with the file's creator, as the wiki's nature does not allow for the issue being resolved by any other than one in possession of the full work.

4. Again, if you find such a thing, please contact the uploader of said work to pursue a solution.

5. The restoration of functions removed by the very recent programming issues does, in fact, take precedence over breaking one's schedule and seriously undermining the planning and programming proccesses to begin applying polish, which in the long run would only lengthen the development time of the program. The Presentation Arc, listed in the development page of the main website, will be taken care of in it's due time, certainly before official release, but completing it before such time would only cause further delays to maintain the interface while making further alterations and additions to the gameplay itself.

6. ASCII is not a 'mode'. The primary display of the game is made to create the feel of older games played in such methods. If you wish to alter it, persue use of the many third-party visual aids. If you wish to lodge a complaint, please do so in the Suggestions Forum, but first you may wish to read the many other claims to said complaint.


I tried to make sure I got the whole point across without dumbing it down, as I felt you might not appreciate it after having to dumb things down for training programs all day.
Logged

Andir

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #18 on: July 17, 2008, 01:14:29 pm »

And I guess this is why they don't bring in the 'consumer-oriented specialists' during the alpha, huh? I don't think this is going to be anything like a training program. Given that this entire thing hasn't made 1.0 yet, and there's a clearly defined point in which the user interface is to be improved that quite clearly hasn't been started yet, your personal and learned industry standards aren't going to be applicable.

2. Also so that one could mix and match their preference for representation, alongside access benefits and the capacity to 'mix and match' preferred tilesets for each type. Eventually, for optimal modification properties, the files would be split into further seperate representations of each individual entity and object. Said files would be placed in a folder, as they are now, to allow for instant exchange, thus rendering fragmentation issues moot.

3. Oddly, my download of the DR tileset showed all files as .bmp files. If you have found another file that causes issues, it would be best to lodge a report with the file's creator, as the wiki's nature does not allow for the issue being resolved by any other than one in possession of the full work.

5. The restoration of functions removed by the very recent programming issues does, in fact, take precedence over breaking one's schedule and seriously undermining the planning and programming proccesses to begin applying polish, which in the long run would only lengthen the development time of the program. The Presentation Arc, listed in the development page of the main website, will be taken care of in it's due time, certainly before official release, but completing it before such time would only cause further delays to maintain the interface while making further alterations and additions to the gameplay itself.
2.  Mixing and matching I would actually prefer and wouldn't be a problem if they were all stored in the same locations and were consistent from the start.  It's not even close.

3.  Please read my walk through above concerning Firefox and saving from the Wiki, BMP is not an option.  Someone placed PNG files on the wiki and expected users to figure it out (or exclusively use IE?)

5.  Personally I find the "Presentation is coming later" excuse to be pretty poor.  If you plan on adding this at any point in the programming process you should at least plan for it.  You don't necessarily have to code it and a simple interface could be put in place and replaced later if even a small amount of standard OO programming are followed.  I can tell that many of the functions are programmed around a very specific set of menus.  The structure of the game seems to be very patchwork and non-efficient from my experience playing the game.  Lists don't act the same, so I assume they are all individually coded which will make updating any interface a pain in the ass.  Each screen seems to be a separate component instead of a templated/generic solution so creating an alternate interface for this will also be a pain.  There are even a great many differences between the fortress mode and adventure mode that leads me to think these are totally separate process branches in the program.  Yes, it's a huge undertaking from a single developer, but this just dictates use of templates and other methods to help reduce the load of the programmer instead of a load of redundant work.  I'd be very surprised if there will be any sort of real user interface groundwork work done at all.  I'm also going to go out on a limb and say that the game doesn't follow MVC methods to make this even happen without a horrendous amount of development time and recoding.  I could be totally wrong.  If I am, I'll gladly admit it, but from playing the game for over 6 months and seeing it from a programmer's perspective, it doesn't seem like a reality to me.

I've come to many frustrating points, posted about them, and was shot down by people stating this, that and the other thing.  All using the "Alpha game" excuse and development continues as usual.  I've come damn near close to making my own "fortress mode only" game like DF in order to implement and advance those features that I personally feel need to be done NOW as opposed to later when the game is so complicated that it will be almost difficult to implement later without a total rewrite.  I've suggested that Toady break the game into segments with defined interface standards so he could concentrate on what seems to be his preference of generating history and let other people work on what this game seriously needs but those conversations led to the same responses as usual.

Let us just consider me very emotional about the potential of this game but frustrated at the game's progress and close mindedness of the community to any suggestions for improvement and lets leave it at that.
Logged
"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

gamerman

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #19 on: July 17, 2008, 03:17:44 pm »

Quote
3.  Please read my walk through above concerning Firefox and saving from the Wiki, BMP is not an option.  Someone placed PNG files on the wiki and expected users to figure it out (or exclusively use IE?)

I'm using Fire Fox 3.
Logged

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #20 on: July 17, 2008, 03:20:10 pm »

Well, I can sympathize with the community view, at least in part. Can't say I care for ASCII, probably because I wasn't around long enough to have it become 'retro'.

But I think I found the source of your problem. Forgive me if I'm wrong, but it seems like you're trying to save the image of the characters onto your computer, which are .png files. I used Firefox to download the DIY edition of the tileset from the designated link, and it was all .bmp compressed into .rar files. I imagine that habits of such could carry over from other works.

Given Core52, I imagine he's thinking the same thing you are. I think the planned interface changed when standard Roguealike emulation began to fail entirely. I would suggest you apply to help with the interface, but the Dev's refused pretty much all help. Barring that, I'd say making your own fortalike would be pretty cool. Might get through properly.
Logged

Andir

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #21 on: July 17, 2008, 04:22:16 pm »

But I think I found the source of your problem. Forgive me if I'm wrong, but it seems like you're trying to save the image of the characters onto your computer, which are .png files.
It's not MY problem per say, but a usability problem.  There's another thread where someone couldn't figure out the process and I explained it in the simplest fashion I could by downloading an older version of the packed game and copying only the needed files.  The wiki unfortunately needs to be clarified or changed to be better in that respect, but I have as much time to do that as I do to work on side projects.

I guess I just need to stop playing the game.  As much as that sounds like a crime it would definitely give me time to do some of what I want to do.  It's just.. so.. hard to stop.
Logged
"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #22 on: July 17, 2008, 04:30:23 pm »

Hm... Well, all I can really think to do is made the 'download here' text bigger. But yeah, DF is very much addictive.
Logged

Zanethda

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #23 on: July 18, 2008, 12:52:01 am »

3.  Please read my walk through above concerning Firefox and saving from the Wiki, BMP is not an option.  Someone placed PNG files on the wiki and expected users to figure it out (or exclusively use IE?
Save the image to your hard drive and open it in paint (or any other image program). Save as a .bmp.
Alternatively, right click the image, select Copy Image, then open paint/whatever, paste, save as .bmp.

There really isn't much to figure out here. o_o;
Logged
On the item is an image of Ngom Fishsin the goblin and a alligator in mountain goat leather. The alligator is striking down Ngom Fishsin. The artwork relates to the killing of the goblin Ngom Fishsin by a alligator in Crueljoy in The Mechanical Spine in the late autumn of 11 during Kaguskok, "The Crazy Assault".

corc

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #24 on: July 18, 2008, 01:27:45 am »

oo boy, someone has a problem, and it isn't that they can't figure out how to install a tileset.  :o ::) :P

The wiki standards state that png is to be used instead of bmp for bandwidth reasons... it was completely paid for by one person (NOT Toady One) up until recently, fyi.  It also states very clearly that you will need to resave the png to a 24 bit bmp in MSPaint or whatever you want to use.

After downloading one file, resaving that one file, and then changing 3-6 values in the init.txt file you are able to see the different tileset.  Toady One actually made that VERY easy for us to do.

I'm sorry, if you continue to yell insults and demand that we all agree and listen to you complain about this lovely game, you'll have to be labeled a forum troll and treated as such.
Logged

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: Dystopian Rhetoric Screen request
« Reply #25 on: July 18, 2008, 02:06:31 am »

On top of that, there's some kind of "language mod" that allows you to "fix" the tiles replacing characters problem?

I took down the language mod a while back due to it being out of date and replaced it with a universal guide explaining how to remove accented letters from the translated wordlists.

Also sorry for the flak people are giving you, tilesets are a touchy subject around here.
Logged
My dwarves are not your dwarves.

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: Dystopian Rhetoric Screen request
« Reply #26 on: July 18, 2008, 03:29:06 am »

Quote from: matryx
For those who have been asking:

Here is the latest DF (0.28.181.39c) - Dystopian Rhetoric GFX with Herrbdog's Curses Font
Also included the latest version of 3dwarf with updated scripts:

Just unpack and go.

Already set to 1280x400 windowed mode, but you'll probably want to fiddle with the init file anyway.

Link Here (16.39mb)
Logged
My dwarves are not your dwarves.

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: Dystopian Rhetoric Screen request
« Reply #27 on: July 18, 2008, 03:33:13 am »

Another useful site is the Dwarf Fortress File Depot.
Logged
My dwarves are not your dwarves.

corc

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #28 on: July 18, 2008, 11:31:50 am »

Also sorry for the flak people are giving you, tilesets are a touchy subject around here.

I'll say, did you read all of his posts?  He was resistant to any kind of help that wasn't what he specifically asked for... a screen shot.
Logged

Andir

  • Bay Watcher
    • View Profile
Re: Dystopian Rhetoric Screen request
« Reply #29 on: July 18, 2008, 01:39:50 pm »

Also sorry for the flak people are giving you, tilesets are a touchy subject around here.

I'll say, did you read all of his posts?  He was resistant to any kind of help that wasn't what he specifically asked for... a screen shot.
.. and was that such a hard thing to ask for?  People post hundred of images of half built fortresses all day long, yet there is still no image of a level done with the tile set...
Logged
"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."
Pages: 1 [2] 3