Is it possible to change anything in the worldgen so that more obsidian will be availble? I plan on building a pyramid of obsidian in a lake of lava, but my plans are foiled since no locations I try seem to have any large amounts of obsidian availble. Not even the ones which actually say "obsidian" on the embark screen.
Also, is there a working reveal-cheat/util which does not screw up your game? (magma buildings etc)
edit: might be the wrong place to ask this, but would it be possible to replace Andesite and Rhyolite with MORE obsidian? More often than not those two types of stones are the ones showing up around volcanos I want to use :/
There are a few ways to achieve this effect with the raws. You could edit the andesite and rhyolite entries in stone matgloss or whatever file it is they show up in so that they have the same properties as obsidian. You could remove them and duplicate the obsidian entries but changing the computer name of the rock to obsidian 1, obsidian 2, etc. With the display name the same you would just see three different obsidian entries in the lists or rocks.
If having "different" obsidian is undesirable simple deleting andesite and rhyolite before world gen would make all of the other rocks relatively more abundant, and if there's no volcano type rock available other than obsidian you'd get it 100%.
Personally I can handle just mixing water and magma to make however much obsidian I need for things once I've got a fort ready for megaprojects.
As for revealing it's best to save after embark and just duplicate your region folder so you can ugly-up the copy finding things.
I was wondering, has anyone had any success creating a map with no civilizations where you can build a fort? I'm trying to do it but keep getting the "unable to place controllable civilization" error.
You need to go edit your world gen parameters to turn off that pesky "require playable civ" entry.
Also, is there a working reveal-cheat/util which does not screw up your game? (magma buildings etc)
Actually yes, although difficult.
First use reveal, like normal.
You'll need Tweak and a mem editor, like Cheat Engine for next step.
Use Tweak to get the magma buildings address. (I think you need to first activate that tool in options)
Go to Cheat engine and hook it up to DF. Manually enter the address.
This address will have a numerical value, i.e. 73. Just change this to one number higher, i.e. 74.
The magma buildings should work now properly.
Hope I made any sense.
Finding that address for underground water enabling tower cap growth is the tricky part.
Also, is there a working reveal-cheat/util which does not screw up your game? (magma buildings etc)
Actually yes, although difficult.
First use reveal, like normal.
You'll need Tweak and a mem editor, like Cheat Engine for next step.
Use Tweak to get the magma buildings address. (I think you need to first activate that tool in options)
Go to Cheat engine and hook it up to DF. Manually enter the address.
This address will have a numerical value, i.e. 73. Just change this to one number higher, i.e. 74.
The magma buildings should work now properly.
Hope I made any sense.
Actually, there is a better route, but it requires that you download Visual Fortress which is a 3D visualizer. Do the same designate the whole bottom layer thing, load VF and have it load up your fort, make sure the reveal tiles square is checked. Then use the slice tool to find your magma. This will never mess with your game as all it does is take a snapshot of each tile.
While some stones (and sometimes soil) are difficult to tell apart due to having the same or nearly the same color, you can get a general idea of whats there. What it won't tell you is exactly what you are looking at, for example jet, magnetite, and mica look the same. However, correlating viens that are exposed at the surface with ones that you see in VF can help.
Of course though, you can always save the game, use reveal, look around, use task manager to force the game closed and then reload the game. Just don't save it after you have done reveal. I always do that when I want a detailed look and it works just fine.
Closing without saving corrupts the save file.