I genned a very nice, and EVIL world:
Created in DF v0.28.181.40d.
[WORLD_GEN]
[TITLE:MEDIUM]
[SEED:2314830848]
[HISTORY_SEED:740127992]
[NAME_SEED:4060342584]
[DIM:129:129]
[END_YEAR:1050]
[BEAST_END_YEAR:160:70]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:30:70:180:180]
[DRAINAGE:0:100:200:200]
[VOLCANISM:1:100:220:440]
[SAVAGERY:10:100:220:220]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:20:201:402]
[EVIL_SQ_COUNTS:60:602:1208]
[PEAK_NUMBER_MIN:14]
[OCEAN_EDGE_MIN:1]
[VOLCANO_MIN:10]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:1040:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:300]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3250]
[CAVE_MIN_SIZE:7]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:30]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:2080:4160:2080]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:4160:2080]
[VOLCANISM_RANGES:1040:4160:2080]
I think I found a decent embark spot on it as well:
It has sand, magma pipe, no aquifer, chasm, UG pool, brook, trees.. HFS..
9x3, a bit odd sized, but it allows for selective removal of features if it's too hard on FPS.
Note, all 3 of it's biomes are on
terrifying grounds
Didn't do any spectacular modding, except making dragons size 80, and upping goblin damblock to 3, as well as elves' damblock, idem. Oh. And make GCS feel comfy in UG water biomes as well as chasm biome.
Except maybe, that I meddled with the ores, to make some a bit more common. Nothing major, but here's the matgloss_stone_mineral.txt:
matgloss_stone_mineral
[OBJECT:MATGLOSS]
[MATGLOSS_STONE:HEMATITE]
[NAME:hematite][COLOR:4:7:0][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT:ALL_STONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:5100]
[VALUE:8]
[MATGLOSS_STONE:LIMONITE]
[NAME:limonite][COLOR:6:7:1][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:3796]
[VALUE:8]
[MATGLOSS_STONE:GARNIERITE]
[NAME:garnierite][COLOR:2:7:1][TILE:156]
[ENVIRONMENT_SPEC:GABBRO:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:NICKEL:100]
[VALUE:2]
[MATGLOSS_STONE:GOLD]
[NAME:native gold][STONE_NAME:gold nuggets][COLOR:6:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT:ALL_STONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:GOLD:100]
[SOLID_DENSITY:19320]
[VALUE:30]
[MATGLOSS_STONE:SILVER]
[NAME:native silver][STONE_NAME:silver nuggets][COLOR:7:7:1][TILE:156]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ENVIRONMENT_SPEC:GNEISS:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:SILVER:100]
[SOLID_DENSITY:10490]
[VALUE:10]
[MATGLOSS_STONE:COPPER]
[NAME:native copper][STONE_NAME:copper nuggets][COLOR:6:7:0][TILE:156]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT_SPEC:SANDSTONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[SOLID_DENSITY:8930]
[VALUE:2]
[MATGLOSS_STONE:MALACHITE]
[NAME:malachite][COLOR:2:7:0][TILE:156]
[ENVIRONMENT_SPEC:LIMESTONE:VEIN:100]
[ENVIRONMENT_SPEC:MARBLE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[VALUE:2]
[MATGLOSS_STONE:GALENA]
[NAME:galena][COLOR:7:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ENVIRONMENT_SPEC:LIMESTONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:LEAD:100]
[METAL_ORE:SILVER:50]
[SOLID_DENSITY:7500]
[VALUE:5]
[MATGLOSS_STONE:SPHALERITE]
[NAME:sphalerite][COLOR:0:7:1][TILE:156]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:ZINC:100]
[VALUE:2]
[MATGLOSS_STONE:CASSITERITE]
[NAME:cassiterite][COLOR:6:7:0][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:TIN:100]
[VALUE:2]
[MATGLOSS_STONE:COAL_BITUMINOUS]
[NAME:bituminous coal][COLOR:0:7:1][TILE:15]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:15]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:1346]
[MATGLOSS_STONE:LIGNITE]
[NAME:lignite][COLOR:0:7:1][TILE:'*']
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:1346]
[MATGLOSS_STONE:PLATINUM]
[NAME:native platinum][STONE_NAME:platinum nuggets][COLOR:7:7:1][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:OLIVINE:VEIN:100]
[ENVIRONMENT_SPEC:MAGNETITE:VEIN:100]
[ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:PLATINUM:100]
[SOLID_DENSITY:21400]
[VALUE:40]
ore of mercury, powdered gives vermilion dye
[MATGLOSS_STONE:CINNABAR]
[NAME:cinnabar][COLOR:4:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT_SPEC:SHALE:VEIN:100]
[ENVIRONMENT_SPEC:QUARTZITE:VEIN:100]
[ITEM_SYMBOL:'*']
[MATGLOSS_STONE:COBALTITE]
[NAME:cobaltite][COLOR:1:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:'*']
[SOLID_DENSITY:6295]
[MATGLOSS_STONE:TETRAHEDRITE]
[NAME:tetrahedrite][COLOR:0:7:1][TILE:156]
[ENVIRONMENT:ALL_STONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[METAL_ORE:SILVER:20]
[VALUE:3]
[MATGLOSS_STONE:HORN_SILVER]
[NAME:horn silver][COLOR:7:7:1][TILE:156]
[ENVIRONMENT_SPEC:SILVER:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:SILVER:100]
[SOLID_DENSITY:10490]
[VALUE:10]
this is common gypsum, 3 vars below, any gypsum can be heated to and then mixed with water to make plaster
[MATGLOSS_STONE:GYPSUM]
[NAME:gypsum][COLOR:6:7:1][TILE:'#']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[SOLID_DENSITY:2787]
[MATGLOSS_STONE:TALC]
[NAME:talc][COLOR:7:7:1][TILE:'|']
[ENVIRONMENT_SPEC:DOLOMITE:CLUSTER:100]
[SOLID_DENSITY:2691]
[MATGLOSS_STONE:JET]
[NAME:jet][COLOR:0:7:1][TILE:176]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[MATGLOSS_STONE:PUDDINGSTONE]
[NAME:puddingstone][COLOR:6:7:0][TILE:233]
[ENVIRONMENT_SPEC:CONGLOMERATE:CLUSTER:100][AQUIFER]
[MATGLOSS_STONE:PETRIFIED_WOOD]
[NAME:petrified wood][COLOR:4:7:1][TILE:'%']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[MATGLOSS_STONE:GRAPHITE]
[NAME:graphite][COLOR:0:7:1][TILE:'o']
comes from metamorphism of sedimentary rocks
[ENVIRONMENT_SPEC:GNEISS:CLUSTER_SMALL:100]gneiss can come from shale (sed.) or granite (ign.)
[ENVIRONMENT_SPEC:QUARTZITE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:MARBLE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:SCHIST:CLUSTER_SMALL:100]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:2160]
brimstone is a better name for sulfur than sulfur, but this is just sulfur
[MATGLOSS_STONE:BRIMSTONE]
[NAME:brimstone][COLOR:6:7:1][TILE:'%']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:GYPSUM:CLUSTER_SMALL:100]
[SOLID_DENSITY:2070]
kimberlite can have diamonds
[MATGLOSS_STONE:KIMBERLITE]
[NAME:kimberlite][COLOR:1:7:0][TILE:'%']
[ENVIRONMENT_SPEC:GABBRO:VEIN:100]
ore of bismuth
[MATGLOSS_STONE:BISMUTHINITE]
[NAME:bismuthinite][COLOR:7:7:1][TILE:'%']
[BASIC_COLOR:7:0]
[ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:BISMUTH:100]
arsenic sulfide
[MATGLOSS_STONE:REALGAR]
[NAME:realgar][COLOR:4:7:1][TILE:'%']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
another arsenic sulfide, comes from realgar
[MATGLOSS_STONE:ORPIMENT]
[NAME:orpiment][COLOR:6:7:1][TILE:'-']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
ore of antimony
[MATGLOSS_STONE:STIBNITE]
[NAME:stibnite][COLOR:7:7:1][TILE:'%']
[BASIC_COLOR:7:0]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
[MATGLOSS_STONE:MARCASITE]
[NAME:marcasite][COLOR:7:7:1][TILE:'%']
[ENVIRONMENT_SPEC:KAOLINITE:CLUSTER_SMALL:100]
KCl, can be used/processed to fertilizer, destroyed by water -- should only be in very dry environments
[MATGLOSS_STONE:SYLVITE]
[NAME:sylvite][COLOR:6:7:1][TILE:'=']
[ENVIRONMENT_SPEC:ROCK_SALT:CLUSTER:100]
[MATGLOSS_STONE:CRYOLITE]
[NAME:cryolite][COLOR:7:7:1][TILE:'-']
[ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100]
[MATGLOSS_STONE:PERICLASE]
[NAME:periclase][COLOR:7:7:1][TILE:',']
[ENVIRONMENT_SPEC:MARBLE:CLUSTER_SMALL:100]
a major titanium ore but can't refine through smelting (see e.g. Kroll process)
[MATGLOSS_STONE:ILMENITE]
[NAME:ilmenite][COLOR:0:7:1][TILE:'.']
[ENVIRONMENT_SPEC:GABBRO:CLUSTER_SMALL:100]
[SOLID_DENSITY:2307]
another titanium ore, same comment applies
[MATGLOSS_STONE:RUTILE]
[NAME:rutile][COLOR:5:7:0][TILE:'`']
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100]
[MATGLOSS_STONE:MAGNETITE]
[NAME:magnetite][COLOR:0:7:1][TILE:'~']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER:100]
[ENVIRONMENT:ALL_STONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:5046]
[VALUE:8]
to actually get chromium, have to heat 'in the presence of aluminum or silicon'
might use in stainless steel making, but not sure how that should work
[MATGLOSS_STONE:CHROMITE]
[NAME:chromite][COLOR:0:7:1][TILE:'=']
[ENVIRONMENT_SPEC:OLIVINE:VEIN:100]
[SOLID_DENSITY:2162]
major source of manganese
might use in steel making, but not sure how that should work
[MATGLOSS_STONE:PYROLUSITE]
[NAME:pyrolusite][COLOR:0:7:1][TILE:'%']
[ENVIRONMENT:IGNEOUS_ALL:CLUSTER_SMALL:100]
this is uranium oxide, but was possibly used for glazing ceramics (colored glass most likely came later involving refinement beyond our tech level)
[MATGLOSS_STONE:PITCHBLENDE]
[NAME:pitchblende][COLOR:5:7:0][TILE:'*']
[ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100]
an ore of aluminum, but through a too-advanced process, in-game as the source of the corundum gemstones (ruby and sapphire)
bauxite melts around 2000C, so it's not practical to smelt it for aluminum (magma only goes up to 1300-1400)
[MATGLOSS_STONE:BAUXITE]
[NAME:bauxite][COLOR:4:7:0][TILE:'+']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[MELTING_POINT:13600]
[BOILING_POINT:15000]
aluminum can occasionally be found in its free form in environments that like oxygen, volcanic muds were mentioned
[MATGLOSS_STONE:ALUMINUM]
[NAME:native aluminum][COLOR:7:7:1][TILE:'^']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:ALUMINUM:100]
[SOLID_DENSITY:2700]
[VALUE:40]
[MATGLOSS_STONE:BORAX]
[NAME:borax][COLOR:7:7:1][TILE:'`']
[ENVIRONMENT_SPEC:GYPSUM:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:ROCK_SALT:CLUSTER:100]
[MATGLOSS_STONE:OLIVINE]
[NAME:olivine][COLOR:2:7:0][TILE:'%']
[ENVIRONMENT_SPEC:GABBRO:CLUSTER:100]
[MATGLOSS_STONE:HORNBLENDE]
[NAME:hornblende][COLOR:0:7:1][TILE:'"']
[ENVIRONMENT:IGNEOUS_ALL:CLUSTER_SMALL:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:100]
used as a main component of porcelain, and in cosmetics
[MATGLOSS_STONE:KAOLINITE]
[NAME:kaolinite][COLOR:4:7:0][TILE:'=']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[MATGLOSS_STONE:SERPENTINE]
[NAME:serpentine][COLOR:2:7:0][TILE:247]
[ENVIRONMENT_SPEC:OLIVINE:CLUSTER_SMALL:100]
used with kaolinite sometimes for ceramics
[MATGLOSS_STONE:ORTHOCLASE]
[NAME:orthoclase][COLOR:6:7:1][TILE:'%']
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER:100]
used with kaolinite sometimes for ceramics
[MATGLOSS_STONE:MICROCLINE]
[NAME:microcline][COLOR:3:7:1][TILE:'%']
[ENVIRONMENT:ALL_STONE:CLUSTER:100]
mica group contains various minerals, this is based on muscovite
[MATGLOSS_STONE:MICA]
[NAME:mica][COLOR:0:7:1][TILE:'v']
[ENVIRONMENT:METAMORPHIC:CLUSTER:100]
[ENVIRONMENT_SPEC:GRANITE:CLUSTER:100]
[SOLID_DENSITY:2883]
main constituent of limestone, but can be found as crystal
[MATGLOSS_STONE:CALCITE]
[NAME:calcite][COLOR:7:7:1][TILE:'"']
[REACTION_CLASS:FLUX]
[ENVIRONMENT_SPEC:LIMESTONE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:MARBLE:CLUSTER_SMALL:100]
[VALUE:2]
potassium nitrate, good for fertilizer and blowing things up with carbon and sulfur
[MATGLOSS_STONE:SALTPETER]
[NAME:saltpeter][COLOR:6:7:1][TILE:'x']
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:100]
[SOLID_DENSITY:1201]
a gypsum
[MATGLOSS_STONE:ALABASTER]
[NAME:alabaster][COLOR:7:7:1][TILE:'^']
[ENVIRONMENT_SPEC:GYPSUM:CLUSTER_SMALL:100]
[SOLID_DENSITY:2787]
a gypsum
[MATGLOSS_STONE:SELENITE]
[NAME:selenite][COLOR:7:7:1][TILE:';']
[ENVIRONMENT_SPEC:GYPSUM:CLUSTER_SMALL:100]
[SOLID_DENSITY:2787]
a gypsum
[MATGLOSS_STONE:SATINSPAR]
[NAME:satinspar][COLOR:7:7:1][TILE:'-']
[ENVIRONMENT_SPEC:GYPSUM:CLUSTER_SMALL:100]
[SOLID_DENSITY:2787]
gypsum without water
[MATGLOSS_STONE:ANHYDRITE]
[NAME:anhydrite][COLOR:7:7:1][TILE:'v']
[BASIC_COLOR:7:0]
[ENVIRONMENT_SPEC:GYPSUM:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:SATINSPAR:CLUSTER_ONE:100]
[ENVIRONMENT_SPEC:ALABASTER:CLUSTER_ONE:100]
[ENVIRONMENT_SPEC:SELENITE:CLUSTER_ONE:100]
[SOLID_DENSITY:2787]
used to make alum, a mordant/deoderant/used in tanning/fire retardent/astringent/preservative, although alunite makes potassium alum and ammonium alum might be the one for tanning
[MATGLOSS_STONE:ALUNITE]
[NAME:alunite][COLOR:7:7:1][TILE:'`']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER:100]
[ENVIRONMENT_SPEC:KAOLINITE:CLUSTER:100]
[MATGLOSS_STONE:RAW_ADAMANTINE]
[NAME:raw adamantine][COLOR:3:7:1][TILE:156]
[ITEM_SYMBOL:'*']
[VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[THREAD_METAL:ADAMANTINE:100]
[DEEP]
Have fun exploring the huge evil mountains for good embark sites. If you end up genning something completely different, I can provide more slightly altered raw files, if nescessary.
EDIT:
EDIT2: one downside, I found out there are no goblins. At least, they have a red dotted line next to their name on the embark screen, no matter where I am on the map. Well. The undead will do I guess.