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Author Topic: Worldgen cookbook  (Read 165329 times)

Dareon Clearwater

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Re: Worldgen cookbook
« Reply #225 on: February 10, 2009, 08:45:51 am »

is there some way to force world generation to include bottomless pits as often as magma pipes?
i would really like to have a large river ( not brook ) and chasms in the same fortress

Afraid not.  There's no way to force those to be generated more often, no.  :(
Right.  Bottomless pits are generated exactly one to a mountain tile, and it's very hard getting a major river on a mountain tile.
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It's like you're all trying to outdo each other in sheer useless pedantry.

Deathworks

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Re: Worldgen cookbook
« Reply #226 on: February 10, 2009, 04:57:20 pm »

Greetings!

http://www.mkv25.net/dfma/map-4489-exsmoxzuzaworld-samplesite
This looks great, but no goblins?  :'(
Who will we have to torture and go to war with?

If the no goblins is a problem, you can simply gen the world with a little more or lesser civs. As long as you don't go to extremes (=cause a reject due to unplacable civs), you should still get the same physical map with different civs and different history.

Personally, I find this map really awesome. Not only are there no goblin ambushers - my liaison from the mountain homes is a goblin, so he will never die of old age :) :)

Deathworks
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Dragooble

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Re: Worldgen cookbook
« Reply #227 on: February 15, 2009, 09:12:38 pm »

has this been mentioned in this thread? im trying to get magma pipes come up throgh sediment. i've heard its been done before but i'm not really sure how.
help would be appreciated.
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A creature the size of europe can occupy only one tile.

TinyPirate

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Re: Worldgen cookbook
« Reply #228 on: February 17, 2009, 05:04:01 am »

Hi folks. I'm looking to try and create a magma pipe near the ocean's edge. Would be fine if the place was extremely cold, or hot, or somewhat dangerous (might make it more fun actually). My efforts with the generator have been all fail :(

Oh, I'm using Mike Mayday's download (cat and stone mods IIRC).
« Last Edit: February 17, 2009, 05:09:29 am by TinyPirate »
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Livonya

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Re: Worldgen cookbook
« Reply #229 on: March 06, 2009, 02:00:21 pm »

This thread seems dead, but I have been using it to create a recipe for world design.  I came up with a recipe that I really like, and have been using it to generate worlds.

Last night I managed to create a Medium world with 40d9 that has 2 fantastic spots.  If anyone is still interested in this sort of stuff then I will post the recipe.

Spot one (4x4)
cold
Sand
Magma Pipe (not visible on surface)
Flux Stone
Underground river
Other Features (I assume HSF)
Trees
Chasm (dried river bed style with critters)
Extremely savage Neutral area with lots of critters (can be redesigned to turn this from neutral to Evil with a little effort)
Elves/Dwarves/Goblins/Humans/Orcs (if you mod Orcs)
around 25 z-levels that can be mined


This area is right next to a brook, so if you make it a 5x4 you can add a brook


Spot two (4x4)
Magma Pipe (not visible on surface)
Flux Stone
Underground river
Other Features (I assume HSF)
Trees
2 Chasm (giant round pits with critters)
Extremely savage Neutral area with lots of critters including a Gremlin (can be redesigned to turn this from neutral to Evil with a little effort)
Elves/Dwarves/Goblins/Humans/Orcs (if you mod Orcs)
32 z-levels that can be mined

This area is right next to a brook, so if you make it a 5x4 you can add a brook and sand

One of these sites also has an underground pool, but I am not sure which one.

I am using the 2nd spot as a 6x6 so I have literally everything I could use.  I wanted to test the FPS with 40d9 on my extremely top end system, so I went with a large size.  I started with 3 or 4 pages of creatures.

Here is the seed info:
Spoiler (click to show/hide)

thanks.

- Livonya

(Edit: I forgot to mention Other Features, I am assuming HSF as I believe that is what Other Features normally refers to on the site finder)
(Edit2: I added the seed/recipe information
« Last Edit: March 06, 2009, 05:30:29 pm by Livonya »
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ArPharazon

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Re: Worldgen cookbook
« Reply #230 on: March 14, 2009, 09:51:54 am »

This thread seems dead, but I have been using it to create a recipe for world design.  I came up with a recipe that I really like, and have been using it to generate worlds.

Last night I managed to create a Medium world with 40d9 that has 2 fantastic spots.  If anyone is still interested in this sort of stuff then I will post the recipe.

Spot one (4x4)
cold
Sand
Magma Pipe (not visible on surface)
Flux Stone
Underground river
Other Features (I assume HSF)
Trees
Chasm (dried river bed style with critters)
Extremely savage Neutral area with lots of critters (can be redesigned to turn this from neutral to Evil with a little effort)
Elves/Dwarves/Goblins/Humans/Orcs (if you mod Orcs)
around 25 z-levels that can be mined


This area is right next to a brook, so if you make it a 5x4 you can add a brook


Spot two (4x4)
Magma Pipe (not visible on surface)
Flux Stone
Underground river
Other Features (I assume HSF)
Trees
2 Chasm (giant round pits with critters)
Extremely savage Neutral area with lots of critters including a Gremlin (can be redesigned to turn this from neutral to Evil with a little effort)
Elves/Dwarves/Goblins/Humans/Orcs (if you mod Orcs)
32 z-levels that can be mined

This area is right next to a brook, so if you make it a 5x4 you can add a brook and sand

One of these sites also has an underground pool, but I am not sure which one.

I am using the 2nd spot as a 6x6 so I have literally everything I could use.  I wanted to test the FPS with 40d9 on my extremely top end system, so I went with a large size.  I started with 3 or 4 pages of creatures.

Here is the seed info:
Spoiler (click to show/hide)

thanks.

- Livonya

(Edit: I forgot to mention Other Features, I am assuming HSF as I believe that is what Other Features normally refers to on the site finder)
(Edit2: I added the seed/recipe information


That sounds great but can you actually give the location of those spots? I'm having trouble finding them.
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Livonya

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Re: Worldgen cookbook
« Reply #231 on: March 14, 2009, 04:52:36 pm »

Sorry, I just saw your reply.  I have been playing and haven't been paying much attention to the forum.

Just do a search for 4x4 for:

Flux
Other Features
Chasm
Magma Pipe
Underground River

That should get you there.

The spots are in the lower right side.

I will try to give something more specific later this weekend.
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Foa

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Re: Worldgen cookbook
« Reply #232 on: March 14, 2009, 05:15:35 pm »

Oh, I'd like to give you a request.

Requested Areas:

40d
6x6
Savage Neutral
Flux
Chasm
Magma Pipe
Underground River
« Last Edit: March 14, 2009, 06:22:09 pm by Foa »
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Sinergistic

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Re: Worldgen cookbook
« Reply #233 on: March 14, 2009, 07:11:03 pm »

Oh, I'd like to give you a request.

Requested Areas:

40d
6x6
Savage Neutral
Flux
Chasm
Magma Pipe
Underground River

Savage Neutral? What is that again?
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Foa

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Re: Worldgen cookbook
« Reply #234 on: March 14, 2009, 08:01:21 pm »

Oh, I'd like to give you a request.

Requested Areas:

40d
6x6
Savage Neutral
Flux
Chasm
Magma Pipe
Underground River

Savage Neutral? What is that again?
Savage means savage animals ( Has giants, and angry animals ) , Neutral means average animals ( bears, raccons, monkeys, etc ) .
« Last Edit: March 14, 2009, 08:19:25 pm by Foa »
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Sinergistic

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Re: Worldgen cookbook
« Reply #235 on: March 14, 2009, 10:43:32 pm »

Oh, I'd like to give you a request.

Requested Areas:

40d
6x6
Savage Neutral
Flux
Chasm
Magma Pipe
Underground River

Savage Neutral? What is that again?
Savage means savage animals ( Has giants, and angry animals ) , Neutral means average animals ( bears, raccons, monkeys, etc ) .

Ok, I think I know what you mean. Any mods? (Cat fix + all economic stone will be standard)


Edit: Something like this?
Spoiler (click to show/hide)
« Last Edit: March 14, 2009, 11:04:14 pm by Sinergistic »
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Livonya

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Re: Worldgen cookbook
« Reply #236 on: March 15, 2009, 05:34:08 pm »

I can't reproduce my own world.

It is really weird.  I am playing in it, but if I try to reproduce it I get everything exactly the same except for the Flux is replaced by a different stone.

It is really weird.

I must have changed something after I generated it the first time.  For the life of me I can't figure it out.

I did make some small changes to the RAWs but nothing that should make a difference... in any event that seed information I gave will not have the Flux.

I can offer no explanation.
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Livonya

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Re: Worldgen cookbook
« Reply #237 on: March 16, 2009, 11:35:41 am »

Ah, I figured it out.

The problem was the All Economic Stone mod.  That mod changes the stones.

It is very strange.  I made the map without this mod and it is a great map, but if I re-make it with the All Economic Stone mod then all of the Flux is changed to non-Flux stone.

In truth their is no reason for the All Economic Stone mod with this map, as there is so much Obsidian that I don't care about the other stone.

So anyway, if you want to generate the world that I gave then you need to either

1) use the All Economic Stone mod = no flux stone

2) don't use the All Economic Stone mod = lots of flux

Anyway, that solves my problem as I was able to re-generate it and this time I started at War with the Goblins so that is cool for me.
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trippdeez

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Re: Worldgen cookbook
« Reply #238 on: March 18, 2009, 04:36:05 pm »

Anyone know if it's possible with enough worldgen tweaking to get evil zones with at least, say, Sparse or more trees? And preferably no aquifer cus I haven't learned how to deal with them yet...yeah, I'm picky...

I started up using one of the worldgen recipes here....misread the word 'Scarce' thinking it was 'Sparse' and didnt take any logs besides my wagon....so, until a wagon comes or something, i'm going to have a maximum of two beds :X probably abandon this one later...and hoping i can find what i'm looking for somehow!
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Sinergistic

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Re: Worldgen cookbook
« Reply #239 on: March 18, 2009, 09:21:54 pm »

Yes, of course. Just look at all that forest.
Spoiler (click to show/hide)

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