Dwarf Nirvana (Not quite Heaven) found!
A 3 by 3 play area, containing:
magma pipe
bottomless pit
underground river
sand
soil
silk
trees
iron ore in a number of hematite veins
flux
skeletal and zombie elephants
tamable and breedable wildlife
goblins
plenty of other ores
lakes to fish in, when elephants and raiders arent around.
Does not have"
aquifer
G. cave spiders
magnetite pockets
living trees
chasm
HFS
underground magma or water pools.
And the center square is free of things, so its available for fortress building.
The three big features are all on the right side, and all can be found on the second or third level under the surface. The haunted stuff is on top, with normal game at the bottom. And some low mountains to the left side. All the trees and plants are in the dead/haunted area, so nothing will grow there. That means while there are a good number of trees, they will not grow back, and none of the plants are harvestable.
I dont know of any bauxite being there yet, as I havent gotten very far down yet. But it is available from trading.I know I got some for free, when skeletal elephants attacked a human trade caravan before they got to the safety of my fortress.
I was running a virgin copy of 40, on an Intel Celeron machine. But I was toying with the world gen parameters trying to increase the number of volcanoes and magma pools. It got a huge number of rejects, until it popped up a warning. I think I hit "ignore this time", but I cant remember for sure. But it is worth the trouble, to get such a good location.
You will have to use "Find" to find the location, as I have no idea at all just where it is.
And for the noobs that try this one, beware breeching the underground river. There are a number of creatures there, and many will come out after the dwarves. I breached it using a long hall with a door at the end. Then I tunneled in next to that hall, and carved a fortified position so that my archers could fire into both the hall and the river, until they were all dead. Between that, and stuff outside, my one archer got 15 notable kills in one year! He made Elite before the end of the second year, before I even had an archery range set up. This is NOT a safe map!
Created in DF v0.28.181.40d.
[WORLD_GEN]
[TITLE:LRGWMEDVOLCANOS]
[SEED:3606062043]
[HISTORY_SEED:343930322]
[NAME_SEED:3364325720]
[DIM:257:257]
[END_YEAR:1050]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:50:100:800:800]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:50:1:1]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:50]
[OCEAN_EDGE_MIN:2]
[VOLCANO_MIN:100]
[REGION_COUNTS:SWAMP:1032:7:6]
[REGION_COUNTS:DESERT:1032:7:6]
[REGION_COUNTS:FOREST:4128:13:12]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:8256:7:6]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:8256:13:12]
[REGION_COUNTS:HILLS:8256:13:12]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:400:400]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:0]
[ELEVATION_RANGES:8256:16512:8256]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:8256:16512:8256]
And I have a question, for those that know more about world gen than I do.
In going thru the reject log, I saw that most of the rejects for this world were caused by a number of things being just below the minimums required. I dont know what I stumbled into here, but I like it. And I would like to know how to turn off those minimums if I can.
This is a greatly trimmed sample of the rejection log.
The Future Universe, region6: Volcanism not evenly distributed
The Future Universe, region6: Volcanism not evenly distributed
The Future Universe, region6: Volcanism not evenly distributed
The Future Universe, region6: Volcanism not evenly distributed
The Future Universe, region6: Volcanism not evenly distributed
The Future Universe, region6: Volcanism not evenly distributed
The Future Universe, region6: Initial grassland square count fails by -2381
The Future Universe, region6: Initial grassland square count fails by -691
The Future Universe, region6: Initial grassland square count fails by -1011
The Future Universe, region6: Initial grassland square count fails by -1095
The Future Universe, region6: Initial grassland square count fails by -1309
There were also a lot about not enough peaks and not enough high land after shift up.