Generated something interesting, a 33x33 world with 4 islands, each island bordering its own edge of the map.
~snip~
This is awesome!
Can you embark on the three non-dwarves islands?
You can embark on any location that has at least 1 embark square that can be traveled upon in worldgen (anything not water or mountain). Even if you Dwarf civilisation cannot reach it. They are also allways able to reach you with trade caravans. This doesnt go for other civs, so you would only be able to trade with the people whos island you embark on.
Im not quite sure whether or not goblins will attack you when your not on the goblin island, but thats easy enough to find out isnt it?
any one know where i can find explanations for what the different tags do? I mean the tags themselves, like what effect does modifying drainage have.
I'm trying to get a map with lots of rivers, magma, and ug water sources close to one another
I could go on and explain it all, but this one is probably more helpful
http://dwarffortresswiki.net/index.php/Advanced_world_generationHow can you edit your civilisations to maximise the chances of having a large number of long pointless wars to maximise the chances of conflict while minimising the odds that civilisations will be destroyed?
Tough one... war and civilisations getting killed usualy go hand in hand. I havnt tried this myself, but it might work to give each race (not civ) a large strech of land to cover, which other races would not want to populate.
Elves for example refuse to live outside their frilly forests. Humans, goblins and dwarves are less picky, but their will be less likely to settle in each others biomes then in their own. Kobolds dont expand into territory of other civs at all, they like their caves just fine.
Achieve this with low variations in your parameters, possibly use some weight values to max out the amouth habitable land. The rest would be finding the right amouth of civs to start with. Just enough for their borders to reach eachother, but few enough to make it so they wont be starting the deathmatch kind of thing they do when you clutter too many together.
If none of this works then you might want to try modding them into being more picky about their biomes. Use the [BIOME_SUPPORT:etc] tag.
Of course the wars might just result in the civs burning eachother cities down rather then conquering them, but if they do you at least commited interesting dwarf science!