Generated something interesting, a 33x33 world with 4 islands, each island bordering its own edge of the map.
The north one only has gobbos and a demon (used to have humans, but not for long)
10: Lasutkutsmob, "Torchmenaces", a dark fortress
Owner: The Incest of Patterning, goblins
Parent Civ: The Nightmare of Noiselessness, goblins
Leader: Ngoso Poisonmaligned the Evaporated Weaver-Risk of Elbows, goblin
5 goblins
1 demon
Somehow theres still a bunch of humans in the ruined town.
9: Udakunod, "Hipscoop", a town
130 humans
The east only has elfs (yak!)
8: Narenamave, "Furtouched", a forest retreat
Owner: The Tulips of Carnage, elves
Parent Civ: The Distant Pine, elves
Leader: Sethe Beancouncils, elf
36 elves
The south has only humans.
12: Kafekuse, "Typhoonact", a town
Owner: The Stern Society, humans
Parent Civ: The Geared Empire, humans
Leader: Doce Crittertwinkled, human
133 humans
The west has 2 dwarf forts.
11: Urolnul, "Closemirrors", a mountain fortress
Owner: The Crafts of Portent, dwarves
Parent Civ: The Umbral Sabre, dwarves
Leader: Lorbam Walledheathers, dwarf
22 dwarves
7: AtĦrromlam, "Dyecloaks", a mountain fortress <-- worldgen hermit fort! The dragon kept menacing this one, but he didnt kill the lor of them. Not sure why its like this.
Owner: The Ardent Arena, dwarves
Parent Civ: The Glad Merchants, dwarves
1 dwarf
The dragon was killed by some gobbo somewhere after 500, total waste
Image:
Params:
[WORLD_GEN]
[TITLE:grims isles]
[SEED:2312051201]
[HISTORY_SEED:1912568896]
[NAME_SEED:4191557679]
[DIM:33:33]
[END_YEAR:1000]
[BEAST_END_YEAR:1000:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:400:400]
[RAINFALL:0:100:50:50]
[TEMPERATURE:0:100:50:50]
[DRAINAGE:0:100:50:50]
[VOLCANISM:50:100:1600:1600]
[SAVAGERY:0:100:1600:1600]
[ELEVATION_FREQUENCY:3:10:0:0:0:2]
[RAIN_FREQUENCY:1:14:2:0:0:1]
[DRAINAGE_FREQUENCY:1:3:0:1:0:6]
[TEMPERATURE_FREQUENCY:1:1:2:4:2:1]
[SAVAGERY_FREQUENCY:1:1:0:0:0:6]
[VOLCANISM_FREQUENCY:3:4:0:0:0:16]
[GOOD_SQ_COUNTS:40:80:120]
[EVIL_SQ_COUNTS:20:80:240]
[PEAK_NUMBER_MIN:4]
[OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:10]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:0]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVE_MIN_SIZE:250]
[CAVE_MAX_SIZE:500]
[MOUNTAIN_CAVE_MIN:4]
[NON_MOUNTAIN_CAVE_MIN:2]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:6]
[TOTAL_CIV_POPULATION:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
I think its a pretty funny world, so I thought id post it for people to see/use it for whatever.
Also, on the subject of the post above, I think Toady once talked about the geographical part of worldgen in either DFtalk 3 or 4. maybe 2... I dont remember, using the transscripts would probabaly be a quick way to find out.