Hi!
Okay, I have had a look at the update and I must say I really like it. Sleep phases seem to be a bit shorter than in previous (pre-coma) versions and dwarves begin to diversify their sleep rhythm quite quickly. Personally, I see these things as improvements, although I can see that some of the masochist hardcore players may find it too easy.
Currently, I am just before my first caravan (I know, I am slow) on a 4x4 location. Just out of curiosity, I picked river + road (but no aquifer, heaven forbid). The bridge over the river looks cool, but I am wondering about the road. Road, bridge, and river are placed perfectly, but the road is a simple dirt road and is already seriously fading away - this seems a bit weak for a main road on the big map (^_^;;
The pathfinding bug is still there and sometimes a bit annoying, although yet not crippling.
I also noted that political groups kind of found a balance of power around 500 with region expansion stopping - is there are a particular in-game reason or is it a malign attack by the RNG?
Finally, although I would rather not meet them with my dwarves or my adventurers, I have to admit that I find the high mortality of the megabeasts quite depressing.
However, all in all, a very great update for a very great game. Thanks a lot.
Deathworks