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Author Topic: Identifying Alliegance  (Read 698 times)

shadow_archmagi

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Identifying Alliegance
« on: July 14, 2008, 02:38:57 pm »

I didn't read my world's legends. I started up my very first goblin-fortress, all set to flee underground and slowly build up a military, only to land DIRECTLY ON TOP OF THE TOWER.

Thinking *crap* I conscript all my men and order them to charge only to find...

A friendly markdwarf! and a friendly swordsdwarf! And a friendly baby goblin! I punch u and see...

Everything is friendly. I just settled in a CAPTURED fort. My job already done for me! Urgh!

There needs to be a way to note what is and isn't friendly.
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invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

Joseph Miles

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Re: Identifying Alliegance
« Reply #1 on: July 14, 2008, 03:07:04 pm »

Agreed
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Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Align

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Re: Identifying Alliegance
« Reply #2 on: July 14, 2008, 03:11:45 pm »

I think you could work around it by looking at the territory spread in the Legends, but I'm not opposed to the suggestion.
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My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

KaelGotDwarves

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Re: Identifying Alliegance
« Reply #3 on: July 14, 2008, 03:30:12 pm »

If you check which civilization you're embarking from it should tell you if the tower is dwarf owned, which would work unless the dark tower was human/elf owned.

ah well.