Hi!
Well, I think there are one or two things that could be ignored. Like for instance the missing plural 's' for animals on the embark screen. It is not as if there weren't any serious problems (like the pathfinding problem which seems to cripple the game for some people really badly - for me just a nuissance at the moment).
Candidates for checking/deletion:
No fish on embark screen - it may be that there are some mechanisms concerning the embark screen limiting available goods. Let's put it that way, in my 39b fortress, I could not add any goods to the list except for food stuff - no ropes, no nothing. So, this may be a feature. Therefore, I suggest people check for this particular bug whether it is such or not.
Merchants are too fast - okay, this may be a bug, but I personally can't confirm it (merchants in 39a seemed okay to me, 39b is currently not checked). However, it does not sound like a game crippling or even annoying bug. So it would be worthwhile getting better confirmation.
Destroyed town during world gen not described as ruins - does that really cause a problem in the game? I am wondering because it sounds like an interface problem and the interface and stuff will be overhauled eventually anyway.
World gen ending as soon as it passes the Megabeast Percentage year rather than End year - this is not a bug although the behavior is twisted by the balance issue already noted elsewhere in the list
Cannibal elves - this is not a bug but a design decision
Beds next to the entrance in human houses - not really a bug to begin with, this was commented on by Toady and is simply a flavor question he is not currently concerned with
Gray "fog of war" - not reproducable, not even on the original poster's machine. So, it may be a somewhat unrelated glitch
Animals on embark screen don't use plural form - this is just a superficial interface problem. The correct number of animals will still be there when you start your fortress, so this has no effect on the game at all. This is cosmetics, so it is just clogging the list.
At least, that is the way I see things. You may also consider moving the fixed bugs into a separate list to make things a bit clearer.
Deathworks