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Author Topic: 39c's bugs list.  (Read 9964 times)

Flar Moonchill

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Re: 39a's bugs list.
« Reply #45 on: July 15, 2008, 08:19:58 am »

Look like Toady sorted out and released 39b already address a whole bunch of these might want to go back and double-check which are outstanding and edit thread name/first post!

All hail the Toad cause he sure as hell works fast!
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Timst

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Re: 39a's bugs list.
« Reply #46 on: July 15, 2008, 08:34:34 am »

Yes, please report wich bugs are fixed now :)

Anfold

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Re: 39a's bugs list.
« Reply #47 on: July 15, 2008, 09:50:58 am »

#  07/14/2008: The first repaired version has been posted.

    * fixed bug causing dwarves and others to sleep forever
    * fixed a few crashes with maps with Y dimensions larger than X dimensions
    * fixed another world gen crash
    * fixed bug stopping caves from appearing
    * fixed bug causing hauling, cleaning and health care professions to disappear from labor list
    * made the escape key work properly when setting world gen parameters
    * loosened travel restrictions based on enemy seeing the player
    * changed effects of temperature on food objects
    * changed creature layout during ambushes
    * stopped world gen roads from being obstructed by swamps and fixed a problem with how they 
       handled slopes
    * stopped world gen animals from starting as drunks
    * stopped null civ membership from being added to moving megabeasts
    * changed the text for culled historical parents
    * fixed problem where tundra rejects were being logged instead of grass/hill rejects
    * fixed some grammar issues with battle summaries
    * fixed "Peasants" display in status

Wonder where those came from...
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Nazush Ebsas

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Re: 39a's bugs list.
« Reply #48 on: July 15, 2008, 09:59:18 am »

I love this guy, wonder if he accepts Adducim gold coins 1051.
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penguinofhonor

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Re: 39a's bugs list.
« Reply #49 on: July 15, 2008, 10:15:56 am »

I posted this in the 39a release thread, but here it is:

It seems I accidentally wasn't saving my tilesets as 24 bit BMP files. They were some other kind. I'm not sure why DF has to be this picky, but whatever. I fixed it.
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Timst

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Re: 39a's bugs list.
« Reply #50 on: July 15, 2008, 10:38:36 am »

Ok, updated. I saw that the "unconsciousness spam" is still here, but I don't know for the other bugs.

anyar

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Re: 39a's bugs list.
« Reply #51 on: July 15, 2008, 01:13:18 pm »

In the world sites and populations file created when taking a screenshot, you see stuff like this:
Code: [Select]
85: M”smlostosb–b, "Perfecthated", a dark fortress
Owner: The Everseeing Seducer, goblins
Parent Civ: The Evil of Discovering, goblins
Leader: Stƒsost Zealbad the Sensitive Rawness of Graves, goblin
70 humans
22 goblins
1 demon
17 humans prisoners
Code: [Select]
111: Ennesim, "Legendparched", a town
Owner: The Council of Dress, humans
Parent Civ: The Crowded Empire, humans
Leader: Mesm Treasurepetals the Curled Union of Home, human
40 humans
2 elves slaves
Just a minor grammar issue.
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TrouserDemon

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Re: 39a's bugs list.
« Reply #52 on: July 15, 2008, 01:35:34 pm »

Did pathfinding change?

Since the update my dwarves will, upon getting hold of a bed or something to place it, randomly go back and forth before dropping it, then pick it up and continue on.

It's really irritating, and it seriously slows things down.
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Timst

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Re: 39a's bugs list.
« Reply #53 on: July 15, 2008, 01:41:51 pm »

Seems that the infinite sleep issue hasn't been totally resolved : I've got 3 injured guards resting in a bed, and they're all "sleeping to death".

It's from an old (38c) save, also.

Lightman

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Re: 39a's bugs list.
« Reply #54 on: July 15, 2008, 02:12:20 pm »

Was the shopkeeper a former slave or something ? (ie, an elf, goblin, dwarf.. ?)

I'll see if I can find out. Should that matter, though? The local currency should work in any of the shops.
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Timst

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Re: 39b's bugs list.
« Reply #55 on: July 15, 2008, 02:41:19 pm »

I don't know... but all these civilisations mix may end in problems like that, I think.

Deon

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Re: 39b's bugs list.
« Reply #56 on: July 15, 2008, 02:45:38 pm »

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Anfold

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Re: 39a's bugs list.
« Reply #57 on: July 15, 2008, 02:47:57 pm »

Did pathfinding change?

Since the update my dwarves will, upon getting hold of a bed or something to place it, randomly go back and forth before dropping it, then pick it up and continue on.

It's really irritating, and it seriously slows things down.

I have had the same problem, though I've only seen it a couple of times.  You should probably start a thread about it.

EDIT: VVVV  That's not the same problem I was having.  It was like the dwarf had two conflicting activities it wanted to do, and kept changing its mind.  I didn't get any job cancellation messages.
« Last Edit: July 15, 2008, 02:53:09 pm by Anfold »
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SP2

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Re: 39a's bugs list.
« Reply #58 on: July 15, 2008, 02:49:06 pm »

Did pathfinding change?

Since the update my dwarves will, upon getting hold of a bed or something to place it, randomly go back and forth before dropping it, then pick it up and continue on.

It's really irritating, and it seriously slows things down.

I have had the same problem, though I've only seen it a couple of times.  You should probably start a thread about it.

I posted a thread about it...

http://www.bay12games.com/forum/index.php?topic=20657.0
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Timst

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Re: 39b's bugs list.
« Reply #59 on: July 15, 2008, 02:50:17 pm »

Deon : It's already in the list :
Quote
- Deity's name broken.

SP2 : I'm adding it to the list.
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