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Author Topic: 39c's bugs list.  (Read 9943 times)

Bharani

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Re: 39a's bugs.
« Reply #15 on: July 14, 2008, 03:07:09 pm »

Alligator drunks? No other game, I tell you.

Bugs are what makes DF awesome.
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Timst

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Re: 39a's bugs.
« Reply #16 on: July 14, 2008, 03:22:16 pm »

Royal PITA I know, but would you consider putting a link (or links) below each bug to the topic talking about that bug?

Done.

ein Syndication

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Re: 39a's bugs.
« Reply #17 on: July 14, 2008, 03:22:47 pm »

--  Children of Unknown Creatures.  Many creatures are born from unknown creatures as the mother, father, or in some cases both.  "Nebo Commonmongers was a  human born in 89. She was the  child of an unknown creature and an unknown creature."  Also take note of the extra spaces before "human" and "child".
This is caused by the history culling, unknown creatures are unimportant hist figs.
Yes, but "unknown creature" is a very odd way of putting it. At the very least, it couldn't take up but so much more memory to keep track of the parents' names inside of the individual people. Maybe add a side note saying their records have been lost over time or something.
I could very well be wrong, though. Dealing with thousands of people is not my realm of expertise.
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ivegotgoodabs

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Re: 39a's bugs.
« Reply #18 on: July 14, 2008, 03:57:25 pm »

Eh just gloss it over with "His\Her Mother\Father is lost to history"
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DwarfMan69

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Re: 39a's bugs.
« Reply #19 on: July 14, 2008, 04:17:41 pm »

Toady has a lot to do if when he wakes up.
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PTTG??

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Re: 39a's bugs.
« Reply #20 on: July 14, 2008, 04:22:46 pm »

Toady has a lot to do if when he wakes up.

I see what you did there.
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Gantolandon

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Re: 39a's bugs.
« Reply #21 on: July 14, 2008, 04:26:54 pm »

Quote
Yes, but "unknown creature" is a very odd way of putting it.
It's even more odd when commoners start to tell you about their ancestors...
"My father was called Urist Uristurist. In 333 he married unknown creature."
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smeej

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Re: 39a's bugs.
« Reply #22 on: July 14, 2008, 04:27:02 pm »

So far I've noticed:

- a named creature outside of its biome(?). Specifically, a Giant Desert Scorpion in a forest. I encountered him on my way to fight a named Black Bear for a town quest.

- whenever I fight off an ambush of wolves, I am unable to [T]ravel because "someone sees me."
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IT'S A SAD THING THAT YOUR ADVENTURES HAVE ENDED HERE!!

Logical2u

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Re: 39a's bugs.
« Reply #23 on: July 14, 2008, 04:31:50 pm »

I've really gotta go through legends and find out why the queen consort is missing his left foot....

Anyways, he says to me, Zom Vinewhipped the Zome VinewhippedOutpost Liasion is there.

I'm sure that that's a typo of some sort.
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RPharazon

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Re: 39a's bugs.
« Reply #24 on: July 14, 2008, 04:32:18 pm »

Roads only make bridges across rivers. They don't do anything when confronted by ponds. Most roads are just split up and completely separated by the ponds.

Megabeasts seem too weak to do anything. I don't know if it's hard-coded but even with DAMBLOCK:50 they barely live to year 400. Longest age of any megabeast I've seen is about 600 years.
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Quote
<Zaratustra> DF -is- a complex version of the sims
<Zaratustra> except instead of purchasing new sofas
<Zaratustra> you die

Logical2u

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Re: 39a's bugs.
« Reply #25 on: July 14, 2008, 04:47:26 pm »

Another weird bug here...

Ok, so...

Pocket world here, so no surprises that the genealogy is a bit messed up...

Anyways, the Queen Consort lost her (not his) leg. She's consort to the queen.

The Queen Consort's husband was killed. The Queen's husband is still around.

Why is this random person the queen consort? Is it because "She was the first of her kind"?

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Yngar the Wise

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Re: 39a's bugs.
« Reply #26 on: July 14, 2008, 05:03:24 pm »


There are at least 2 random dogpiles of townspeople around town. Not that big a deal, but its pretty strange.
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ein Syndication

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Re: 39a's bugs.
« Reply #27 on: July 14, 2008, 05:07:23 pm »

Longest age of any megabeast I've seen is about 600 years.
I had about 6 live the entire 1050 years without dying, but for that it took 500 caves for both mountain and nonmountain. One died around the year 800, another around 500, and the other thirty or so died before 250.
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Tylui

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Re: 39a's bugs.
« Reply #28 on: July 14, 2008, 05:14:22 pm »

I have another bug!

It's in picture form:

Spoiler (click to show/hide)
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Logical2u

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Re: 39a's bugs.
« Reply #29 on: July 14, 2008, 05:24:42 pm »

Something else interesting...

Generating a 10000 year world with culled history on, once I checked the "Age of the Demon", the last 100 or so events were merely elections of kobold leaders.

However, there were many other civilizations still around, just not considered important events of the Age of the Demon.

Also, wouldn't someone try and steal stuff from demons? Like, the million kobolds?

Another weird thing, generated a standard world, shows that Goblins are at War on the embark screen... so I embark on the only goblin tower on the world... and everyone is friendly.

And another road-related issue, this time with ramps apparently not being placed along the road. Clarification: There's a patch of ramps in stone, and then the terrain shifts, and it's grassy slopes, offset enough that wagons would be unable to pass.
« Last Edit: July 14, 2008, 06:01:57 pm by Logical2u »
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