Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: [39a] Dead Megabeast Leads an army  (Read 4936 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [39a] Dead Megabeast Leads an army
« Reply #15 on: July 15, 2008, 06:23:50 am »

Yeah, I personally would like to have undead megabeasts. maybe in the next release...
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: [39a] Dead Megabeast Leads an army
« Reply #16 on: July 15, 2008, 07:05:37 am »

Yeah, I personally would like to have undead megabeasts. maybe in the next release...

Have you not seen the skeleton and zombie dragons in legends mode?

But they start out undead, so it's not quite as awesome.
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Shadowlord

  • Bay Watcher
    • View Profile
Re: [39a] Dead Megabeast Leads an army
« Reply #17 on: July 15, 2008, 09:23:47 am »

Well, the one in my world was defending those kobold caves 222-231 years after his death, and world generation stopped a decade or two later.

However, when I disabled the megabeast-percent-ends-world-generation, so it went all the way to 1050 (which took several hours instead of 5 minutes), those two battles no longer showed Aba as leading the defense and Aba no longer had any battles listed after his death - instead they said that an unknown creature led those battles (They were still uncontested though).

(That was all in 39a. Perhaps it is fixed in 39b?)
« Last Edit: July 15, 2008, 09:37:41 am by Shadowlord »
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive
Pages: 1 [2]