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Author Topic: Dwarf Fortress 0.28.181.39a Released  (Read 39991 times)

Greiger

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #15 on: July 14, 2008, 09:47:27 am »

*Babbles incoherently*

Hahaha! Now for endless mod fixing!  But it is joyous mod fixing!
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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I don't need friends!! I've got knives!!!

Mover#005

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #16 on: July 14, 2008, 09:49:30 am »

I'm at the moment standing in an goblin tower where dwarves and goblins seem to coexist together peacefully. I even talked to one of the goblins. I wonder what the hell happened here.  ;D
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Cthulhu

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #17 on: July 14, 2008, 09:54:56 am »

Wow that was fast.

My Standard World genned in about a minute.  I'm starting at the year 200.

Wait, it was a medium world.  Man, this new version has fried my brain.
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Shoes...

Grue

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #18 on: July 14, 2008, 09:55:15 am »

Oh man, this is exciting. I wonder if my PC can handle the new worldgen.

It takes hella long compared to what it used to, but just generate a smaller world and you'll be fine.

EDIT: Ok, maybe not hella long, but still substantially longer.

Actually it was way faster for me. I was expecting to finish my dinner while the world is generated, but it generated in like 2 minutes...
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Balor

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #19 on: July 14, 2008, 09:57:19 am »

Great! Now, let's get on with testing.
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Sapienti Sat.

Wiles

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #20 on: July 14, 2008, 09:59:32 am »

All the plans I had for today (and the next few days) just flew out the window.  ;D

Thanks Toady!
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coolguy1351

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #21 on: July 14, 2008, 10:00:31 am »

HABADIDABALABLA
:D

Alright Toady! I checked like 5 minutes before you released it and was like :(
But now I'm :D
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Reasonableman

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #22 on: July 14, 2008, 10:01:52 am »

Loving the new coastline generation. Mmm, randomness.
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mutant mell

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #23 on: July 14, 2008, 10:03:22 am »

Gah!  When I'm at work too!  Now I'll never be productive, and I can't even play DF, as I can't download things here.

Oh well, world gen still looks sweet.
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Danaru

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #24 on: July 14, 2008, 10:08:34 am »

*explodes*
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

ChJees

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #25 on: July 14, 2008, 10:12:53 am »

Some funny things i found in World Creation history :P.

79: Alocar, "Shakenstilled", a town
   Owner: The Outrageous Council, humans
   Parent Civ: The Twinkling Kingdom, humans
   Leader: Strildo Rumorhops, human
   105 humans
   1 dwarf slave
80: Ay¡tiamena, "Whispersprings", a forest retreat
   Owner: The Pear of Mothers, elves
   Parent Civ: The Roasted Wings, elves
   Leader: Omo Mistguise, elf
   123 elves

Heh, and also YAY for new release :D.
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Cthulhu

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #26 on: July 14, 2008, 10:14:34 am »

I can't find the list of wars'n'such.  Is it something I have to find in adventure mode?

I found it.
« Last Edit: July 14, 2008, 10:16:56 am by Cthulhu »
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puke

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #27 on: July 14, 2008, 10:20:59 am »

glorious!  and also:

Quote
[SHOW_ALL_HISTORY_IN_DWARF_MODE:YES]

wahgyagyagyag!!!!!  stupenderifficifying!
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Beacon

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #28 on: July 14, 2008, 10:22:27 am »

Is that a swamp cutting a road?  They weren't doing it until maybe two days ago, when I saw one and ignored it.  I guess it's broken for some reason.  There was this part that should specifically dry them up...  maybe it died when I fixed the bridges or something.

It's a murky pool. It's happening everywhere.
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Moron

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Re: Dwarf Fortress 0.28.181.39a Released
« Reply #29 on: July 14, 2008, 10:28:39 am »

I'm finding world gen to be very quick, but the game then often starts very early, ie the year 100 during the Age of Myth.. I'm wondering if this is intentional.
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