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Author Topic: Dwarf Fortress 40k  (Read 33491 times)

Eita

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Re: Dwarf Fortress 40k
« Reply #75 on: August 08, 2008, 08:22:58 pm »

It's hardcoded in? Huh, somehow I figured different. I guess you could make it so that you could make magma from nothing that way, but, I haven't peeked into the raws that much.
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Commissar Internet

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Re: Dwarf Fortress 40k
« Reply #76 on: November 28, 2008, 06:18:33 pm »

I imagine Tau could be added into this without too much trouble, if we can all accept the Tau using solid-slug ballistic weapons in place of their beloved pulse weapons.  I can see them producing something similar to the G11, whereas the Imperium just cranks out Aquila=stamped AK's.  Also, has anybody bothered trying to build a proper Hive City?
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raptor

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Re: Dwarf Fortress 40k
« Reply #77 on: November 28, 2008, 09:08:51 pm »

I get a a regular game of dwarf fortress when i boot up this mod for some reason.

Edit nvm kept on upacking it in the wrong place
« Last Edit: November 28, 2008, 10:00:23 pm by raptor »
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Suffer Not The Heretic To Live.

Sevrun

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Re: Dwarf Fortress 40k
« Reply #78 on: December 10, 2008, 05:08:39 pm »

I am greatly impressed with the sheer amount of work you put into this man.  Thank you.

On a side note... how difficult would it be to update for 40d?
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Demon of Darkness

KaelGotDwarves

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Re: Dwarf Fortress 40k
« Reply #79 on: December 10, 2008, 05:18:59 pm »

Shouldn't be hard at all. Though I wonder if he's been working on it since then

Naze -
Last Active:     November 30, 2008, 07:08:06 PM

He'll be around soon, if not someone can pick up the slack. Might as well update it to 40d as we're waiting for next release.

Sevrun

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Re: Dwarf Fortress 40k
« Reply #80 on: December 10, 2008, 09:20:59 pm »

if I had a bit more confidence in my ability to tinker with the code without it exploding in my face then I might consider doing it myself if I got permission from him.  But I wouldn't mess with anyone's mod (or any code) without permission... just rude.
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Demon of Darkness

Sevrun

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Re: Dwarf Fortress 40k
« Reply #81 on: December 12, 2008, 03:11:05 am »

well the current design for 39E is just a tad unstable, so if anyone's still playing with this thing besides me I'd recommend savescumming unless you REALLY like playing the first year... repeatedly.
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Demon of Darkness

Naze

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Re: Dwarf Fortress 40k
« Reply #82 on: December 12, 2008, 07:56:40 pm »

Ah, people are interesting in this, I took a Hiatus for some college classes, I will return to work on this eventually, and Sevrun, you have my permission to try and fix the problem, I think it stems from the Dark Eldar.
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
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Sevrun

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Re: Dwarf Fortress 40k
« Reply #83 on: December 13, 2008, 01:18:27 am »

lol  ok, I'll start takin a look around... says the man with no idea what he's lookin for ;)

If nothing else it'll be educational.
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Demon of Darkness

Commissar Internet

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Re: Dwarf Fortress 40k
« Reply #84 on: January 02, 2009, 10:34:10 pm »

Forgive my thread necromancy, but I'm curious as to progress on any updates of this mod.  Has anyone tried to make a Hive City yet?
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Org

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Re: Dwarf Fortress 40k
« Reply #85 on: March 26, 2009, 04:51:44 pm »

I download this, but I cant get the files.  ???
Help!
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tsen

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Re: Dwarf Fortress 40k
« Reply #86 on: March 27, 2009, 04:39:31 pm »

Y'know, if we could convince Toady One to add slings, disintegrating ammo would be no problem. :D
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TheNewerMartianEmperor

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Re: Dwarf Fortress 40k
« Reply #87 on: March 28, 2009, 04:54:38 am »

I really want this mod continued. Looks like it'll never happen though. :(
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Naze

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Re: Dwarf Fortress 40k
« Reply #88 on: March 28, 2009, 12:44:20 pm »

I have been considering returning to work on this, but with my absence alot of tags have changed and I'd have to rework the entire thing, so it wold really just be a hassle.
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Elf: Hmmm an ancient book...filled with spells?!
Fuma Amuisa, elf has been struck down.
Tzeentch doesn't like Elves, please don't teach your Elves to read.

Org

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Re: Dwarf Fortress 40k
« Reply #89 on: March 29, 2009, 11:05:33 am »

Okay, got it to work.

Lets see...
Commissars use axes, correct. Probably change that, make bows pistols, and make them "bowmen"
Power Sword should slash, not burn....

Thats it for now. Just started.
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