Okay here goes, Tell me how i did-as you can see I made a race that is both culturally regressed and is trying to adapt to a new habitat lol this should be a challenge.
Edit i fixed it up
Morrosur
Description: Morrosur are a mammalian species akin to the terrestrial hog in features with two arms and legs 4 toes on each foot and 5 fingers. They seem to be permanently hunched over under the weight of their thick fur, though they walk on two legs. Individuals grow quite large-8 feet and 250 pounds plus are the norm for a fully-grown adult. They are tight knit people, prone to secrecy and value wisdom and the eldest of their clans as the important members of society, and in death even their bones are valued as important heirlooms to be passed down to their family members. They live in the colder Northern forests, building and foraging and warring with little thought to others. Weapon making is unknown to them-in combat they merely charge toward the opponent booming deathcalls and attempt to wrestle him to death.
Diet: Omnivore, though they prefer fungus if they can get it
Lifecycle: Reach maturity and breeding age at 50 or 60 and are considered old at 150, with a good supply of food and a comfortable place to live they could in theory up to 200
Location: V5 and the surrounding forested area, the mountains at U6 house only a remnant of their race that is rapidly migrating to the lowlands or dying off due to lack of genetic stock.
+10 Thick Fur-Central to the Morrosur is their thick coat of fur that covers nearly all their body. Its is obviousley used for warmth and provides meager protection against blows. Most colors are dull brown or red, and rarely white or black-which are both considered omens, with white being negative and black being positive-it a strange cultural oddity that exists in the entire race.
+10 long Life-Morrosur tend to live very long lives if they have safety and a good source of food. They have some immunity to diesease and can survive being injured to an extent greater than usual.
+8 Enhanced Smell-Morrosur have begun living above ground in the recent millennia and have developed a sense of smell that allows them to detect their favorite foods that they have trouble locating by sight, though its only dominant in a quarter of their population.
+5 Digging-Another obsolete trait, Morrosur spade like hands can be use to dig out the earth for shelter or food. It is slowly dying trait, and one that will be bitterly missed-Morrosur still prefer the safety of the Earth but have long since abandoned the tunnels for the greater room and food available on the surface.
+2 Language-Morrosur language is lacking, consisting of simple grunts and hand gestures. Lack of communication has led to much woe among the disparate clans, who often use similar signals for completely different meanings and vice versa.
+5 Hooting-Though they sometimes may seem placid, when threatened they can let out tremendous blasts of sound heard for miles round, serving as warning. Subtle differences in pitch and rhythm are used in different clans as a way of identification.
+3 Tremor sense-In times past Morrosur were burrowers, and often dug into the ground for shelter. As such they have developed the ability to feel out tremors in the grounds, though this ability is getting rare..
+7 Strong Digestion-A Morrosur is a very efficient digester, and can eat nearly anything, even things that might be poison to other races. They have even been known to eat slain Morrosur from other clans in the belief that they can gain their strength-and of course it is an honor to be consumed in death by the noble warrior who defeated you, as long he returns your bones to the clan he belonged to.
Disadvantges:
Clan Mentality-Most members of the Morrosur race have extremely tight family and clan bonds, and honor and dignity are considered the vital traits in their culture. As a people they are hostile to the unknown and have been know to even war against each other for minor insults and miscommunications.
Slow Growth-Morrosur grow very slowly and are born infrequently, adulthood being reached at 60 years, though this lends to their strong cultural bonds.
Poor Eyesight-A product of their past, Morrosur have poor eyesight, especially at night.