The following is a copy of the fortress log, as written by Wirewraith Koramost
2nd of Sandstone, 1053
I have arrived, to what specifically I have arrived to however is a matter for debate. Yesterday I walked into what I can honestly call a complete shambles of maze like rooms, random stockpiles of various goods in hallways and a great deal of unfinished constructions. The least of which being a half completed tower looming above the front entrance.
It seems though, that I am to be ruler of this place.
And there could not be more work needed to be done. I will expand on the front defences, given I could most likely spit from the outside and hit the trade outpost with ease. I'm thinking an expanded outside courtyard, complete with a moat of magma and drawbridge. The inside may be a mess, but from the outside passers-by will marvel at our well crafted fortifications!
I will also expand on various stockpiles, as I have noticed furniture litters the walkways around the bedrooms, I've been here for barely a day and I have already seen many a Dwarf vault over tables, chairs and buckets. This will not do.
Last but not least, a goblin tower stands forebodingly over our fortress somewhat to the south, blanketing our entrance with a vile shadow. I will immedietely devise a way to topple this abomination, much like previous rulers seem to have accomplished with similar towers.
All in all, this should prove...interesting.
8th of Sandstone, 1053
Oh look, another party, that's what, the second or third since I arrived?
Lazy Dwarves...
23rd Sandstone, 1053
I finally understand why the tower above our fortress has been incomplete for so long. Building it takes absolutely forever, not helped in the least bit by masons constantly finding better things to do. I shall have to sort out these Dwarves priorities, parties are all well and good but nothing seems to be getting done in time, not to mention the noise, I can hear it from my own bedroom and I'm nowhere near the dining hall!
10th Timber, 1053
Some migrants have arrived! At last, our defences can be built that much faster.
Our total number now is 68.
15th Timber, 1053
At last, the outer moat is completed and magma is slowly draining into it. Unfortunately given the layout the previous rulers chose, the tunnel connecting the moat to the magma is long. It will be many months before it is full. But when it is, I expect to wake up the smell of burning goblin every day.
20th Timber, 1053
I feel it is time to evaluate my progress thus far, at least to determine how much I can accomplish in my time here.
The outer defences are complete. The magma moat, while not yet full, surrounds our entrance like a warm embrace, finally the citizens can breathe easier knowing a goblin invasion is likely to meet their death in searing hot magma, a fitting end to their kind.
The tower above our fortress is finally completed, while I'm not completely sure what the previous ruler intended for it to accomplish, I imagine it would be rather useful to rain arrows down upon the enemy. Unfortunately, I soon realised that we do not in fact have any marksdwarves per se, only fledging wrestlers who think they can fire a crossbow. We'll see about that.
Many stockpiles have been expanded to encompass our growing amounts of goods, the majority of which being a giant load of mechanisms that the previous mechanic had managed to stuff into just one workshop! I'm not sure whether to congratulate his obvious skills at saving space, or to punish him for letting so many pile up without keeping me informed.
The goblin tower still stands, I havn't yet worked on destroying it, but I have decided on the use of cave ins to accomplish this. We will raze their tower to the ground! This is of course, after we wipe the puny inhabitants out first.
Finally, our food supplies seem to be rather low. I am not sure of the reason for this, as we have two farms constantly growing food, which should be nearly enough to feed everyone. I will however build another farm, just in case.
1st Moonstone, 1053
Work has began on the bedrooms for the new immigrants, and my bedroom, as I feel I need something a little more lavish...
10th Moonstone, 1053
Alas, the citizens have reported Ducim has begun acting strangely, flailing his arms about and walking around the fortress, as if looking for something. I feel I will need to keep a close eye on him.
11th Moonstone, 1053
One of the fortress guards suffocated today in his bed. I have no idea what could have caused this, but I am guessing it was a sparring incident that yet again, they failed to report to me.
In light of this, I have conducted an inspection of the military forces training in the barracks. Much to my disdain, it appears two are injured, you'd think they'd tell me these things. One has a spinal injury, rendering him useless save for a meatshield, and the other has a fairly bad wound to his left arm. I will do my best to heal him.
12th Moonstone, 1053
Ducim, the crazed bone carver, has taken over a craftdwarfs workshop and is constantly babbling about bones, of all things. I wonder if he'll accept the bones of the guard that suffocated yesterday...
13th Moonstone, 1053
Unfortunately, Ducim settled for dog bones to begin...whatever it is he wants to begin. Which reminds me, there is a veritable flood of puppies in this fort. I am fed up of tripping over them, so I think I shall kill them all, naturally.
17th Moonstone, 1053
Ducim has finally finished his work, and has produced a splendid dog bone bed. While uncomfortable, this masterpiece is a fitting piece of furniture for my new bedroom.
1st Opal, 1053
Another fortress guard has suffocated! This is starting to get on my nerves.
14th Opal, 1053
Huzzah, one of the soliders has become a mace lord. Soon our military might shall be a force to be reckoned with.
19th Opal, 1053
My grand bedroom is completed finally. After a small mix up with getting the lava moat to actually work. The result is it is now a fully furnished, central heated room.
Also, we are practically swimming in plump helmet now. Our food problems of before are over.
24th Opal, 1053
I have ordered every mason to smooth the entire fortress. I am bored of seeing rough walls.
2nd Obsidian, 1053
Catastrophe! My grand bedroom has flooded with magma, those incompetent miners...
Two Dwarves further died attempting to retrieve the expensive furniture, unfortunately the fools took out the tables and chairs first before the artifact bed, which was melted in the heat.
This will not deter me from my dreams of a grand bedroom however, I will have one!
(Out of roleplay: God DAMNIT. That was a silly mistake. Mined out the magma a z-level too high and tunneled it into a channel, as soon as the channel filled up, it started to overflow. Evidently the gods of Dwarf Fortress do not agree with my philosophy of grand bedrooms.)
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Ok, I'll finish it off tomorrow or late tonight, for now however, BBQ!