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Author Topic: Use-based stat gain  (Read 978 times)

perilisk

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Use-based stat gain
« on: July 12, 2008, 12:58:06 am »

Just a thought, basically what the topic says. Make stats into something you train up just like, and separately from, skills. Things that earn skill XP may not boost stats (Bookkeeping, for example, unless we get the full GURPS attribute set). Unskilled labor like hauling, on the other hand, may still make a dwarf stronger, tougher, or faster.

If you want to train strength, speed, or toughness, build exercise rooms for your dwarves. For military dwarves in particular, endurance training, weight-lifting, and races could be as important as (and safer than) sparring.

It would also tend to reduce the impact of "easy" skills in creating armies of super-dwarves. In fact, it would make sense that certain skills are easier to master than others, and there would be no impact on anything other than the use of that skill.
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Areyar

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Re: Use-based stat gain
« Reply #1 on: July 12, 2008, 07:08:10 am »

Isn't this already so?
I hear all the time about people setting immigrants to pump their arms off in order to beef 'em up for the irregulars.
Maybe that that strength gain is from ANY labour skill level increase?
« Last Edit: July 12, 2008, 02:01:01 pm by Areyar »
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perilisk

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Re: Use-based stat gain
« Reply #2 on: July 12, 2008, 10:43:42 am »

Isn't this already so?
I hear all the time about people setting immigrants to pump their arms off in order to beef 'em up for the irregulars.
Maybe that that strength gain is from ANY labour level increase?

Pump Operator is a skill... AFAIK, all stats gains come from skill gains. Due to the ease of raising certain skills (e.g. Bookkeeping) it leads to odd powergaming behavior.
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Align

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Re: Use-based stat gain
« Reply #3 on: July 12, 2008, 10:44:52 am »

Beef up as in boost their stats in general, since all 3 are useful. Which stat is improved when gaining experience in a skill is apparently random.
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Sean Mirrsen

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Re: Use-based stat gain
« Reply #4 on: July 12, 2008, 12:00:58 pm »

I think it's more a matter of "please improve only used stats". Dungeon Siege is good in this regard - you train everything when you do something, but you only train the skill you use, and you train the irrelevant stats, but very slowly.

In DF, we need stats to relate to mental activities, such as intelligence, wisdom and wit - intelligence being the strength, wisdom being the tougness, and wit being the dexterity of the mental branch. So, when dwarves chat to each other, they will train their wits, which will augment the use of diplomatic and conversational skills when it means something, but they will also slowly increase in intelligence and wisdom, and they also will slowly crawl along with physical stats, although if stat and skill deterioration is implemented, they might become weak.
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Draco18s

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Re: Use-based stat gain
« Reply #5 on: July 12, 2008, 02:59:28 pm »

Beef up as in boost their stats in general, since all 3 are useful. Which stat is improved when gaining experience in a skill is apparently random.

It's not.  Stats just level up at different times, but all use the same [total combined skill experience] number to decide what level they're at.
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Align

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Re: Use-based stat gain
« Reply #6 on: July 12, 2008, 04:03:59 pm »

So what's the catch?
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Draco18s

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Re: Use-based stat gain
« Reply #7 on: July 12, 2008, 04:06:58 pm »

That it doesn't make sense.  Dwarves who idle and chat with other dwarves gain stats, whereas haulers doing HARD MANUAL LABOR don't.
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Neonivek

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Re: Use-based stat gain
« Reply #8 on: July 12, 2008, 04:20:18 pm »

Probably has to do with the fact that there are no social stats either
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Align

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Re: Use-based stat gain
« Reply #9 on: July 13, 2008, 03:14:21 pm »

That it doesn't make sense.  Dwarves who idle and chat with other dwarves gain stats, whereas haulers doing HARD MANUAL LABOR don't.
What? I meant whats the catch that prevents all 3 stats from levelling up at the same time if they're all based on the combined amount of skill xp.
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Granite26

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Re: Use-based stat gain
« Reply #10 on: July 13, 2008, 03:29:02 pm »

Every X amount of XP in a skill gets you a skill level in that class.  Every Y total XP gets you an additional stat point, spent automatically in a random stat.

Nazush Ebsas

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Re: Use-based stat gain
« Reply #11 on: July 13, 2008, 03:30:09 pm »

No idea on that last one, but xp earning could do with an overhaul at some point ;) haulers not getting 'hauling xp' is fair enough, but chances are most people on the planet just wouldn't beable to do a furniture removals job.. Though not necessarily into stats, ofcourse. "Thoughts and preferences" could just be linked further with abilities and rolls, and diversified/ further, so players can still get an idea of where their sprites are at, but not out of a 100.. i'd be all in favour of keeping skills, rolls and talents as obfuscated as possible, though perhaps that could just be dealt with by init. preferences, allowing players who need to know what their numbers are to see them, and those don't, don't.

 relevant? prolly nawt.
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irmo

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Re: Use-based stat gain
« Reply #12 on: July 13, 2008, 03:46:47 pm »

Currently, we have two classes of skill-raising activities: actual work, and desk jobs and socializing. I would say that all of the actual work jobs use all of the stats, so they should all contribute to stat increases. Desk jobs and socializing shouldn't. This is easy to do by turning off stat gains for certain skills, and adding a (possibly invisible?) "Hauling" skill which has no effect on anything, but just gains XP to feed stat increases.
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Align

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Re: Use-based stat gain
« Reply #13 on: July 14, 2008, 07:39:20 am »

Every X amount of XP in a skill gets you a skill level in that class.  Every Y total XP gets you an additional stat point, spent automatically in a random stat.
So, random, like I said originally...
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Jetman123

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Re: Use-based stat gain
« Reply #14 on: July 14, 2008, 08:47:26 am »

I have an idea to add onto this, and it is spartan torture for dwarves. Increases strength and agility, since dwarves have to constantly dodge spinning poles at head and foot level.

Or dunking tanks to train Swimming (slowly) and toughness. :D
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