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Author Topic: targeting specific body parts with weapons  (Read 1508 times)

Dragooble

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targeting specific body parts with weapons
« on: July 10, 2008, 11:10:05 pm »

i would really like it if we could select what body part we wanted to attack with our weapon. i REALLY hate it when say, my maceman decides bashing an unconscious wolf in the foot or tail is higher priority than bashing it in the head!
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Lord Nightmare

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Re: targeting specific body parts with weapons
« Reply #1 on: July 10, 2008, 11:16:59 pm »

Perhaps the chance of hitting it in a critical place should be a function of that recruit or citizen's skill with said weapon?

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DreaDFanG

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Re: targeting specific body parts with weapons
« Reply #2 on: July 11, 2008, 09:08:50 am »

This sounds reminisent of Slaves to Armok I....

Only in the way that you can target a area of parts and with what weapon....very do-able with the wresseling commands just add it after...

Also do it in all ACII graphics!


Who will you target?
A Urist Snowbeard
B Wolf
C Monk

-------------------

What will you attack with?
Right hand, Iron Spear.
Left hand, Left Fist.
Right foot, Giant Cave Spider Silk Boot.
Left foot.
-----------------

What will you aim for?
Examples of centers....I'd take them right out of STA I.

-----------------
You attack Urist Snowbeard's head with your Iron Spear.
Urist Snowbeard evades.
Urist Snowbeard counter attacks.
Your head has been hit!
Your brain has been gouged out.
You have bleed to death.

You are dead, press space to continue, as a zombie...
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Dragooble

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Re: targeting specific body parts with weapons
« Reply #3 on: July 11, 2008, 05:10:37 pm »


You attack Urist Snowbeard's head with your Iron Spear.
Urist Snowbeard evades.
Urist Snowbeard counter attacks.
Your head has been hit!
Your brain has been gouged out.
You have bleed to death.

You are dead, press space to continue, as a zombie...

lol anyway also to make things faster when you first attack a creature you have to select what body part, but afterwards you can attack and it will attack that body part automatically unless you select a new one
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Makrond

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Re: targeting specific body parts with weapons
« Reply #4 on: July 12, 2008, 06:30:45 am »

I remember in IVAN (don't hurt me!) your character would aim for the creature's center of mass (torso, or in DF's case, upper body) more than any other part of them.

Of course, it was still annoying when the killing blow happened to hit a leg or arm.
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Idiom

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Re: targeting specific body parts with weapons
« Reply #5 on: July 12, 2008, 07:04:13 pm »

You could aim to neuter   :P
How about setting your troops to aim for a specific part?
I'm recalling a scene from Tankmen explaining why snipers are feared. :D I'd set all my marksmen to do that.
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Areyar

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Re: targeting specific body parts with weapons
« Reply #6 on: July 12, 2008, 07:07:49 pm »

"aim for their spleen men!"
"are you sure treemen have splee...nii, sir?"
"No matter, just aim for their nuts!"
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Jualin

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Re: targeting specific body parts with weapons
« Reply #7 on: July 12, 2008, 09:04:58 pm »

In such an instance, Titans would have a major disadvantage in comparison to other megabeasts. What with them being giant versions of humans. Giant heads, giant legs, giant... ding-dongs.

Ouch.
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Willfor

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Re: targeting specific body parts with weapons
« Reply #8 on: July 12, 2008, 09:35:22 pm »

Castrating Titans has never really been a very good idea if you've been following your Greek mythology. (though if you do it over a body of water, you may get surprisingly pleasant results)
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Jetman123

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Re: targeting specific body parts with weapons
« Reply #9 on: July 13, 2008, 02:58:34 am »

Please, yes.

It shouldn't automatically guarantee a hit in that area, especially if the area is critical (like the head) or smaller (like a finger). The chance of hitting that area should be increased, but you could still miss and hit the arm or leg or head if you're going for the body, you know?
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DreaDFanG

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Re: targeting specific body parts with weapons
« Reply #10 on: July 13, 2008, 03:42:32 am »

Oh course targeting should be like having a preference to attack, meaning that a hit might miss yet hit entirey different parts of the body...depending of skill levels you might miss target and hit the lower body with novice skill, while a master can slice the wings off a wingless creature.

Castrating is imposable for no animals/dwarves have the parts for it to be do-able, and adding it would be way to adult content for todays gamers...to bad. (Has a tinge of regret in his eyes)

Sorry if I take over your post Dragooble but Its a bad habit of mine.

Also ACII graphics OwnZerz.
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Deon

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Re: targeting specific body parts with weapons
« Reply #11 on: July 13, 2008, 04:29:16 am »

I think it should be done as wrestling, with some special combination (alt-A?) but it will lower the chances to hit.
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Neonivek

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Re: targeting specific body parts with weapons
« Reply #12 on: July 13, 2008, 12:01:07 pm »

Quote
Titans would have a major disadvantage in comparison to other megabeasts

Technically they should have the ability to weild weapons, toss boulders, toss dwarves at other dwarves, and many other abilities because of their otherwise humanoid anatomy... it just hasn't been implimented yet hense why they are one of the weakest (if not the weakest) megabeasts
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Dragooble

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Re: targeting specific body parts with weapons
« Reply #13 on: July 27, 2008, 01:28:27 pm »

yes and when it is implemented they will be very tough to kill because of being able to throw you around like a ragdoll

and i dont really care dreadfang
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Techhead

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Re: targeting specific body parts with weapons
« Reply #14 on: July 27, 2008, 08:05:35 pm »

I wish titans and trolls would throw stuff at you. Titans, of course, would be much better at it. Also, creatures with seven heads should not have a total of six soft, squishy heads and one head containing skull.
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