Bricktop, you are welcome to watch our next session on OpenRPG on Sunday. The sound effect Vallan kept playing always caught me off guard - I couldn't make out the actual words, but it was clearly a battle cry.
By the way, guys, I have discovered that I misunderstood some of the combat rules earlier. No need to retroactively change anything, but from this point forward I'll make sure we do it right. The key difference is that in melee combat, characters don't take turns hitting and dodging - they try to hit each other at the same time. If only one character succeeds in their hit roll, they do damage to the other character equal to their roll. If neither succeed, no damage is done. If both succeed, the character which rolled higher does the damage, which is equal to their roll minus their opponent's roll. It's actually pretty simple, but unfortunately I misread it before.
With missile combat, one person is attacking and the other is dodging. If the dodge succeeds, no damage is done. If the dodge fails and the hit succeeds, the damage is equal to the hit roll. If the hit fails, no damage is done.
Hope that makes sense to everyone. Turgid, thanks again for posting the log and setting up that macro on the character sheets. You're just a great big suckup aren't you? Well sucking up to god gets you Yum Yums, so that's very wise of you. I'll have to slip you a couple of extra YY at the beginning of next session.
I think that's all for now. How many of you will be able to play next Sunday?