Hey everyone, been lurking a while and just made an account. I came up with this idea of a challenge (well, two challenges) and was wondering if anyone had tried either.
The idea is based off the concept taught in basic economics class, specialized labor, people doing what they're best at, leads to high efficiency.
The original idea was to make it so each dwarf can only do one thing. Dwarfs that can ONLY mine, dwarfs that can ONLY farm, dwarfs that can ONLY cook, etc. How nitpicky you want to be is subjective (i.e. should a stone mason also be a stone crafter?), but the hope is that you get dwarfs that are extremely good at one thing. The challenges are that if you aren't really on top of getting work orders out, you may have a lot of wasted "dwarf cycles" in which work could have been done. Also, if you were to have only one brewer and they were killed for whatever reason, you're going to have trouble making more booze until you get another wave of immigrants to train.
I don't really want to do that challenge, sounds like a lot of work ;p
The other idea was just the complete opposite of the same idea. Every dwarf can do everything! No one is specialized. The obvious problem is that you're going to get a lot of shoddy work; and probably some other problems I haven't foreseen yet. But the benefit is that anything you need done should get done pretty fast. But also, dwarfs might stop something important (like brewing, once again) to go help some guys mine out some stuff. The only exception I would make would probably be military dwarfs just to prevent unhappy thoughts.
That's a challenge I could get into! So if you've ever tried either one of these ideas, I'd love to hear how it went.