quote:
Originally posted by Laghed:
<STRONG>WURM online has 3d tunneling and malleable landscapes.</STRONG>
But unfortunately the gameplay reduces you to being a human macro program by expecting you to do the same rote mouse and keyboard movement 50 times over the course of half an hour or (much) longer in order to do anything significant. (IE it can easily take you 2 hours to mine out the first couple of tiles that form the mere -entrance- to digging a mine)
The tunneling system is also a little bit weird and has some major limitations, because while the tunnel environment itself is 3D in terms of having elevation and 3 dimensional volume, the map of the underground world itself is basically a 2D grid of either "mined" or "not mined", so if you accidentally cross underneath an existing tunnel with a new one, the floor drops out of the above one and makes a death-pit.
The Z-level system of tunnels in DF is actually more sophisticated than the underground world of Wurm.
Wurm still gets credit for taking a premade world, making it extremely malleable, deformable, and editable, and letting all the players have a hand in shaping it, though. The big organized public-works projects like player-built highways and mountain passes were pretty darn cool from a game-theory perspective.
[ May 27, 2008: Message edited by: MuonDecay ]