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Author Topic: No more sandbag problems!  (Read 1336 times)

Immortal

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No more sandbag problems!
« on: July 08, 2008, 04:47:18 pm »

Im soo tired or watching glass production its driving me insane. I have tried many ways. Have bags constantly filled while having glassmaker work doesnt work casue hes a legendary one and he pumps out glass faster then they can fill the bags. Ive tried having him fill his own bag and yes he would do it then make a glass block for me but then he would go do something else and not follow his repeat list. So I dont mind my glassmaking going and doing a few hauling jobs now and then, there only items and he runnings super fast. So all I ask is one of these two ideas. Make getting a bag of sand part of the glassworker job, or make the dwarf follow the list in the Glass Furnace and not go wander off somewhere when it comes to the next job.
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Joseph Miles

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Re: No more sandbag problems!
« Reply #1 on: July 08, 2008, 06:48:57 pm »

I just put collect sand(Repeat) and make green glass blocks(Repeat) and it seems to work. Though I do full agree with this idea.
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Veroule

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Re: No more sandbag problems!
« Reply #2 on: July 08, 2008, 08:10:56 pm »

Don't use a stockpile.  Make your sand colection site 1 tile, and build 8 glass furnaces around it.  Set 7 of those 8 to Collect Sand (R), and one to make glass (R).  I think you will find you are more likely to run out of bags before your glass maker runs out of sand.
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Tamren

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Re: No more sandbag problems!
« Reply #3 on: July 10, 2008, 12:44:08 am »

I suggested a way of getting rid of this bag problem altogether a long time ago. It was mixed in with a very long winded (but detailed) post about modular workshops.

How it works is pretty simple. Instead of using bags to collect sand and have a "fill bag with sand" job. You instead integrate a bin into every glass furnace. When constructing a glass furnace this simply means you need a bin of some sort as well as a heat proof material, material type for the bin is not important. This bin can hold up to 10 units of sand. When you tally up a make glass job, one unit of sand is taken from this bin.

Filling this bin is automatic. It is no longer a production job per se, instead it is simply a hauling task. When the bin has less than 10 sand in it, a hauler will go to the sand gathering area (with a bucket), gather up a load of sand, run back to the furnace and dump the sand into the bin.

Make sense? Now that is the super duper UN-complicated version cause I'm pretty sure you don't want the wall of text.  :D
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Granite26

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Re: No more sandbag problems!
« Reply #4 on: August 07, 2009, 10:07:46 pm »

Has 'Every time you use a bag of sand, autogenerate a job to fill a sand bag' as an 'o'ption been discussed?

LegoLord

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Re: No more sandbag problems!
« Reply #5 on: August 08, 2009, 10:43:34 am »

Maybe but Tamren's idea sounds good to me.  Maybe it would be easier if one bucket load had 5 units of sand in it?
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Grimlocke

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Re: No more sandbag problems!
« Reply #6 on: August 08, 2009, 06:03:22 pm »

I suggested a way of getting rid of this bag problem altogether a long time ago. It was mixed in with a very long winded (but detailed) post about modular workshops.

How it works is pretty simple. Instead of using bags to collect sand and have a "fill bag with sand" job. You instead integrate a bin into every glass furnace. When constructing a glass furnace this simply means you need a bin of some sort as well as a heat proof material, material type for the bin is not important. This bin can hold up to 10 units of sand. When you tally up a make glass job, one unit of sand is taken from this bin.

Filling this bin is automatic. It is no longer a production job per se, instead it is simply a hauling task. When the bin has less than 10 sand in it, a hauler will go to the sand gathering area (with a bucket), gather up a load of sand, run back to the furnace and dump the sand into the bin.

Make sense? Now that is the super duper UN-complicated version cause I'm pretty sure you don't want the wall of text.  :D
This is a good one, could also work the other way around for lye making.

Though I cant say the sand collection thing as it is now bothers me, I just make a few extra furnaces that just have 'collect sand/R' on, a stockpile that only takes sandbags, and plenty of bags and haulers to keep the stockpile filled.
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Fossaman

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Re: No more sandbag problems!
« Reply #7 on: August 09, 2009, 12:01:41 am »

I like the integrated sand-bin idea. I also like the idea of using buckets for it as well. Seems much more streamlined than the current system.
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