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Author Topic: Battle of the Gods 3 : Rule discussion, OOC talk and preparations  (Read 29600 times)

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #165 on: August 03, 2008, 04:57:57 am »

of course you can take that spot.

but please wait with your first post until Nahkh gives the offical ok
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

nahkh

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #166 on: August 03, 2008, 05:10:17 am »

Emperor_Jonathan: You are approved and may start on this turn.

Furthermore, as Akroma pointed out there aren't rules for roads yet, so from now on roads give a +3 movement bonus.

-nahkh
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Daisy, Daisy, give me your answer do.
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Istrian

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #167 on: August 03, 2008, 12:35:24 pm »

BotG map, northern part
Spoiler (click to show/hide)
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Zako

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #168 on: August 04, 2008, 01:01:16 am »

Wow, that will help IMMENSELY for me!

Nice job, see if you can do the lower half please!

Thanks!
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Emperor_Jonathan

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #169 on: August 04, 2008, 01:48:41 am »

Emperor_Jonathan: You are approved and may start on this turn.

Ok, just a question though, do I need my turn approved or something?
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #170 on: August 04, 2008, 03:47:43 am »

No, the individual turns do not have to be approved.
After you wrote your turn, the GM might PM you that you discovered some ruins.

In that case the exploration of the ruins will be handled via PM or IRC ( IRC is recommended, but PM is ok as well).

These discoveries are usually made after the turn is already over (depending on the GMs decision)

in that case the exploration would take place in the next turn.

If you discover ti and still have enough time to explore it before the turn is over, well, go ahead.



The only thing that needs the GM's approval is when you plan on doing something that is very powerful. In that case the GM has to make sure you don't get overpowered, so you have to ask him first.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #171 on: August 06, 2008, 10:29:05 am »

Notice

turn 4 will end today, at 21:00 gmt

if by then you still haven't posted your turn, you race will be counted as idle.

If you do not have enough time to write a long elaborate post, please keep in mind that there is something called "EDIT"

you can simply post a short summary of your main actions during that turn, like scout movement, and then add the RP for it LATER.
however please note that you can ONLY do so if you reserved that post BEFORE the turn ended.
after the turn changed you can NOT do the movements of two turns in one.


The other players are waiting for the turn to change so they can continue, so please do NOT wait for the very last second before. This train will leave, wether you are on it or not.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

coelocanth

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #172 on: August 06, 2008, 04:58:58 pm »

For discussion: impact of foreigners living in your settlement

Prisoners

By default, prisoners are fed enough to survive.
Therefore each prisoner counts as -1 against population cap for the city.
If you want to feed your prisoners less than that, post it in your turn (and they will starve as expected)
If the city as a whole is over the population limit, then prisoners don't get fed unless you say so.
Slaves (if <5% of the population) are treated as prisoners, but you can allocate more food to them if you want them to breed.

Guests

Diplomats, merchants etc are given plenty of food
Hospitality reduces pop cap by (2x number of guests) + 1, which is the amount required for maximum growth.
If the city as a whole is over the population limit, then guests are fed just enough (-1 per guest)
If a foreign race is <5% of the population and staying under friendly terms, they are treated as guests.

Mixed race settlements

If a foreign race is >=5% of the population, then the settlement is treated as mixed race
Goverment of the settlement remains with the original player*
The population cap is recalculated so each tile contributes the highest amount from the involved races' pop caps. (e.g. if the iraxi and akkadian races shared a city on the border of rainforest and desert, the akkadian's pop cap would be used for the desert tiles and the iraxi pop cap for the rainforest tiles)
Each race in the city gets a pop cap pro-rated by their population. (e.g. if the current population of the city was 200 Iraxi and 50 akkadian, with a pop cap of 1000, the pop cap per race would be 800 iraxi, 200 akkadian)
This assumes the foreigners are citizens - for slaves or racist governments, then the controlling player can decide how the pop cap is split.

*coup d'etat or elections are ideally something to RP

(people on IRC earlier were happy with this - final decision is with nahkh of course)
« Last Edit: August 06, 2008, 07:16:40 pm by coelocanth »
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Emperor_Jonathan

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #173 on: August 06, 2008, 09:10:51 pm »

I like the idea, it seems fair and realistic.
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nahkh

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #174 on: August 07, 2008, 02:22:49 am »

Suggestion approved, although it might mean work for you, coe.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Istrian

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #175 on: August 10, 2008, 02:15:55 pm »

((The following bit is a light explanation on how my magic system works, for those who haven't played or read BotG 2 and do not wish to dig through it. It is also incomplete as it is only what the Thelash knew on magic. There will be some slight differences. I'll modify it later to fit the new BotG.))

Part 1
Spoiler (click to show/hide)

Part 2
Spoiler (click to show/hide)

Part 3
Spoiler (click to show/hide)
« Last Edit: August 10, 2008, 02:20:04 pm by Istrian »
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #176 on: August 16, 2008, 09:56:59 am »

God: Kanako and Suwako, the twin godess

Spheres: Sky 50%, Earth 50%

Race: The Tengu

Symbols: ¥ y

Physiology:

The Tengu are, to say it easy, crow-harpies. They are much shorter than humans, usualy only 1,40 in height. Their arms are also wings, but unlike normal wings, they posess 3 clawed fingers and an opposable thumb, which are just about as skillful as a normal human hand. The legs are similar to birds, covered by black scales and ending in very strong claws, that can easily rip through flesh. As a race of creatures that rather flies than walks, their wing-arms are very strong and they possess great constitution. They are abl to carry great weight through the air, without getting slowed down too much. Instead of hair on their heads, they have fine black feathers, that will grow grey when they age. The males have very long noses, which, while looking comicaly to other races with human-like faces, are the pride of the Tengu males, similar to a dwarves beard. The normal life expactancy lies between 40 and 50 years.
Tengu breed very fast, even with only little foot. They are omnivorous, but usualy farm rise and breed pigs. They can adapt to all climates, but prefere normal climates.


History:
In the world of Botg2, the Tengu were part of a southern alliance, and together with many races, amongst them the Ipetians, they fought against the north. Weakened in a war against the storm giants, the Tengu stood no chance against the endless army of battle-golems that without warning  began to ran over the southern world. The royal family of high priests, including Lord Madara, his son Koga, and his daughter Sanae, together with a group of 100 other Tengu were saved from that annihilation by their godess, and are now introduced to a whole new world, the world of BotG3.


Culture:
The Tengu are a a race of a thousand rules. For every aspect of life, there is a rule, and since they believe that obedience is the way to paradise, they follow those rules gladly. They train their bodies and their spirit likewise. The social classes are very strict, finding the Clerus at the top. The Tengu are very religious and spiritual, and so their monks are accepted as the upperclass with not a single riot of uprising of the peasants for over 1000 years. Which is mostly due to the fact that the religious rulers are no tyrants and even the great Emperor Madara himself has the wellbeing of his people as his main motivation.
The race of the Tengu has many religious festivals, produces wonderful music, and objects of art.
As a race of flying creatures, they rarely ever build their houses directly on the ground, and will rather choose a location that is harder to reach from the ground, like building into the cliffface, or right on top of trees.
The Tengu are able to communicate with crows, and as such they are their favoured messenger animals.

Combats and weapons:
Having a long history of war, the Tengu have a standing army. which is excelently trained at combat, combining their ability to fly with their speed to a deadly combination.
Their usual weaponry consists of naginatas (spears with a very long blade), and the yumi, an asian kind of bow. Their armor is usualy made of hardened leather and wood, only the higher ranks use ringmail, as it is very expensive.
Added to the direct weapons are added their feared fire-bombs, a mixture consisting of fat and alcohol, in a small pot and ignited with a small, but complex mechanism. Though not as effective as greek fire, these fire bombs can be produced in great numbers, and are commonly used with deadly results. The Tengu have several siege engines, including catapults, rams, and others.
Their war mounts are special breeds of warthogs, which reach about the size of a pony. Due to their build, however, they are much heavier than even full grown horses, making their charges lethal and horryfing. One of their favourite weapons are the makibishi, caltrops made of nails, that are hooked so it is hard and pinful to remove them, and often coated in some poison as well
Eventhough the Tengu have a standing army, in times of war the draft will force many peasants into the troops as well, which are motivated to do their duty, but often do not come home again...

Magic:
Magic amongst the Tengu is of clerical nature,and as such is only used by monks and shrine maidens(mikos). The monks are not very numerous, but a kind of battlecleric that is to be reckoned with, as they are not only trained in use of magic, but also highly skilled in martial arts, may it be with or without weapon. Their usual weapon is the shakujo, a staff tipped with a ring-blade.
For their magic, they monks make use of the Hauchiwa fans, objects blessed by their godess. These fans are made from the leaves of the japanese aralia and feathers, and when swung they can create a gale-like wind that can easily throw even heavy enemies on their back. During battle they use these fans not only to simply throw the enemy on the back, but also to create airblades, which are a very dangerous weapon on both short and long distances, as well as airshields, which protect them from arrows and other projectiles, but not from melee attacks.
Outside of the battle the monks can use clerical magic to create storms, or to summon big crow swarms, which can be used in various battle tactics.
The mikos are even rarer than the monks, with only a maximum of 5 per city. They use the (kinda stereotypical) charms, the O-fuda (a piece of paper or a small wooden board with "magical" scriptures on them) to use various purification rituals. While most of them are more make-believe than actual magic, some of the ancient rituals still hold some suprising powers. These papercharms, or weapons blessed by them hold the "power to smite evil". In other words, all beasts of unnatural origin, such as undead or summoned creatures take extraordinary damage from them.
These papertags can also be used to lift curses or other unnaturaly inflicted conditions. They can also be used to create magic barriers, that are almost impossible to be broken by "evil" (i.e) everything of unnatural origin. For natural creatures however, these barriers do nothing at all.


technology:
Apart from their siege engines, the Tengu aquired one very important thing in botg2: The knowledge about poisons and antidots. They are not as skilled as their teachers however, so they can not produce any poison mists, only poisons that either have tog o into your blood or into your mouth.

Champion:

Emperor Madara
In the race of the Tengu, his is worshipped as a saviour and the voice of the godess. Which, unlike in most cases, is absolutely true, as he does indeed communicate with his godess.
He is an extremely powerful cleric, and despite his high age, more than able to keep up even with his best monks. Through his long history of war, he also became a great tactican, who will not hesitate to make this whole new world the Tengu's.
Code: [Select]
                   plains  forest  jungle  hills   swamp   dessert rocky hills     tundra  high montains   sea     on river
Normal Speed       10       9       9       10       8       4       8               5       3               N/A     8
Pop Cap            80      70      60      90      100      10      60              10       0               +40      +50

Civ growth: 25%
As the Tengu are flying creatures, they have very high movement speeds

the speed of their ships is 9 tiles per turn, +3 in favourable, -3 in unfavourable wind. Tengu monks can use divine magic to minipulate wind, so ships with monks on them will usually gain the +3 bonus automaticaly
« Last Edit: September 15, 2008, 08:54:50 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

nahkh

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #177 on: August 16, 2008, 10:05:41 am »

Akroma: Approved
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

deadlycairn

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #178 on: August 20, 2008, 03:31:49 am »

Since I'm not happy with my old explanation of magic, and my history, I've decided to post a revised edition, now I understand more about BotG3.

History of the Arti-tokans, by Doulos DreamSeer:
Spoiler (click to show/hide)

The Basic Principles of Magic, by Doulos DreamSeer
Spoiler (click to show/hide)

Yay, backstory! It will lead to something resembling a plot later, if my people last that long. I also wanted to clarify my magic system, as I want my people's magic to develop as they spend more time in this new, magical world, as they learn the old boundaries have been removed. (Tell me if there's anything wrong with this, and I'll change it to just be for plot. I don't really mind either way)
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Kashyyk

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #179 on: August 23, 2008, 04:13:34 pm »

bump
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