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Author Topic: Battle of the Gods 3 : Rule discussion, OOC talk and preparations  (Read 29594 times)

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #45 on: July 16, 2008, 06:39:17 am »

btw Frelock, I know you want to reuse the Ipetians, but could you still write a complete description of them here in this tread ?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #46 on: July 16, 2008, 11:19:37 am »

his was worked over in IRC. Armok will soon post and explain
« Last Edit: July 16, 2008, 01:43:31 pm by Akroma »
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coelocanth

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #47 on: July 16, 2008, 01:39:06 pm »

Basic movement looks good (ground movement, mounts, race specific)

I'd like to suggest a rule for difficult terrain (wraps up several special rules):

Difficult terrain is impassable without appropriate equipment or magical assistance
Difficult terrain reduces base speed and the forced march bonus to 1.
Difficult terrain includes high mountains for all non flyers.

Poikilotherms (cold-blooded races) treat glaciers as difficult terrain;
taiga and tundra as difficult terrain except in summer
all temperate biomes as difficult terrain in winter

Amphibians treat deserts as difficult terrain due to needing a lot of water to avoid dehydration of their skin.

Individual races can apply the difficult terrain rule for whatever terrain would cause them special problems.
(the golem player mentioned on IRC that desert and swamp would be difficult because of sinking in sand/mud and their weight)

Ships look too fast in general.
I'd suggest these figures:
GM announces wind direction and strength (calm, light, medium, strong) each turn.
Sail movement has a base speed of (calm 0,light 6,medium 9,strong 12) with a +3 bonus when moving in the same direction as the wind and a -3 penalty if moving directly against the wind.
Sail movement is impossible in a storm, and ships will be blown 3 tiles in the direction of the wind.
(of course, suitable magic could modify local wind conditions)

Rowing (or equivalent) has a base speed of 6, and can "force march" for +3.  Not affected by the wind except storms.
Engine power uses rowing rules, without exhaustion but force marching uses double the fuel if that is a concern for the technology base.
Magical propulsion uses rowing or engine rules depending if the mage is powering the boat directly or a magical item is used.

Flying:
Flying movement has a base speed of 6 and no favoured terrain rule.
Force march is possible (exhaustion applies to the flying creature / mage if spellcasting flight / double fuel consumption for technological flight)
Flying in storm conditions is risky and dangerous.  It additionally counts as force marching without giving any bonus movement.

Flying carpets allow the user to use flying movement instead of their normal ground movement.  The "pilot" would be exhausted by force marching.

Fast and Slow
Fast moving races or mounts or transport equipment get +1 to base movement
Slow moving races or mounts or transport equipment get -1 to base movement
e.g. a horse is a fast mount, a wagon is slow

Mixed groups
Mixed groups use the movement speed of the slowest member unless the faster members are able and willing to assist. (use common sense)

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Poltifar

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #48 on: July 16, 2008, 02:19:28 pm »

well i decided to put these examples Armok had put on the irc. they are only examples and are by no means obligatory to follow. each player decides what his own race's speed is.

Code: [Select]
       
                                plains  forest  jungle  hills   swamp   dessert rocky hills     tundra  high montains   sea     on river
roman legion in wilderness      7       5       3       7       2       5       7               5       N/A             N/A     3
roman legion on good roads      9       7       6       9       5       8       8               7       1               N/A     5
human on horse                  10      9       6       10      5       8       8               7       N/A             N/A     4
curire expres messanger network
of humans on horses             15      14      10      14      8       13      12              13      4               N/A     12
ipetians                        10      10      8       10      7       6       7               9       N/A             N/A     8
Iroborn golems                  8       6       4       7       3       4       9               8       2               1       2
dragon flying                   14      14      14      14      14      14      14              14      5               10      14
flying carpet                   12      12      12      12      12      12      12              12      4               8       12
beduin on camel                 9       5       2       7       2       10      7               5       N/A             N/A     1
Rachti hunter                   9       9       6       9       7       7       8               10      1               2       6
Crocrolen infantery             5       4       7       4       10      N/A     5               N/A     N/A             2       9
monkey                          4       6       9       3       5       1       3               N/A     N/A             N/A     4
The Renegades                   8       9       5       8       4       7       8               6       1               N/A     5
« Last Edit: July 16, 2008, 02:36:48 pm by Poltifar »
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Armok

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #49 on: July 16, 2008, 02:21:44 pm »

I have another suggestion for a movement system that will be more flexible.

there is no set formula for movement, and everyone use their common sense about what should be allowed, whit some general examples as guidlines, and if somone moves way to fast the GM simply moderates it.
THe problem is that it might be much to rewrite if something is changed, that is solved by a few things:
Use common sense, don't do moves you think will have to be moderated.
If you want to do something that might be overpowered ask the GM on IRC or by PM first.
Don't write your post based on another players post if you think it might be in need of moderation.

general guidelines: 1-8 is considered decently slow, and will rarely be moderated unles in a hostile terrain.
9-15 is considered fast, and if inventing a new kind of movement at these speeds you should ask the GM first, but usually it will be allowed if it is motivated.
more than 15 should always be checked whit a the GM, and is usually not allowed if it doesn't have a severe drawback.

some random examples:
-in above post-

edit:
some other notes:
forced march might give about 20% speed increase from the examples above, when not in a hurry or encumber it might be 20-40% lower.
a fast ship whit the wind might be speed 16, a average ship 12.
against the wind the same ships might be 12 and 8.
artefacts and magic might make movement not directly related to speed, thou I personally don't think the players should have to much of that magic.
Special units and so on can have their own rules, these numbers are mostly guidelines.
large forces should probably be slower than smaller ones as well.
« Last Edit: July 16, 2008, 03:06:28 pm by Armok »
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #50 on: July 16, 2008, 02:57:24 pm »

okay, movement rules are now more or less finalized


every player, please add the tables for movement speed to your races
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #51 on: July 18, 2008, 06:29:32 am »

bump
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

coelocanth

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #52 on: July 18, 2008, 07:47:33 am »

When are we planning to start?
It seems like everything is ready now...
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #53 on: July 18, 2008, 07:50:03 am »

yesterday, Armok was close to getting a nice equation to calculate civ growth.
I guess he will finish this weekend.

All we need now, are the moving speed of Nhipanther's, Heph's and Strife's races.

If everything goes well, we will start on monday
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kashyyk

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #54 on: July 18, 2008, 04:06:45 pm »

Why is it I always find these things to late?

I would of created the Daroth, but I will have to wait for botG4 now.
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Armok

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #55 on: July 18, 2008, 06:16:36 pm »

It is not to late, it is never to late!
The more players the better really.
please post the description of your race.
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #56 on: July 19, 2008, 01:31:48 am »

you are not too late at all.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #57 on: July 19, 2008, 11:19:23 am »

BotG3 is now open

Strife, seriously, do not forget to post that moving speed.

without, you may not step on the board
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kashyyk

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #58 on: July 19, 2008, 12:47:02 pm »

God: Thaemin
Spheres: 10% Victory, 35% War, 25% Duty, 20% Strength, 10% Respect
Civ symbol: ß
Hero symbol: b
Army Symbol: B
Preferred site: Rocky hills

Race, History,  physiology and culture:
The Daroth are small, muscular creatures similar to dwarves, but much more warlike. If they see something they want, they take it and positions of power are controlled and maintained through personal combat. The only things they understand is combat skill and respect. If you are able to match one in close combat they will have you in their highest regard. You are respected for even being willing to step up to one of them.
They consider ranged weapons the demonstration of utmost weakness, and will seek to destroy all those who would use such cowardly weapons. If defeated in personal combat they would most likely let you live, in war a quick, painless death is assured. But if you are to shoot at them, you are promised a slow, painful death. Defeat to a Daroth is more of a lesson than failure, and they will attempt to learn what they did wrong to be able to defeat their opponent the next time they meet.
The Daroth used to control most of the rocky areas of their old world, those bordering the seas were the most populous as they provided the Daroth with their favorite meal, fish. But as more new races appeared they were forced back into the wastelands, their capital and cities in ruins. To give them more chance of survival, Thaemin Brought 45 of the remaining Daroth to colonise this new world.
The Daroth age quicker than most races, the elderly being about 200 years old, but all have incredible constitution needing little sleep. Daroth only have a first name, Using their fathers name to distinguish them from others.

Arms, armour and combat:
Daroth usually use heavy two-handed weapons, designed for cleaving through steel and bone. Most have huge battle-axes and-war hammers but many fight with swords and some even wield Morning stars.
Daroth are usually encased in suits of plate, incredibly protective but still highly agile. Daroth can take many blows, but still fight on, regardless. It has been known for some Berserk troops to fight on even though they are missing limbs. Such recklessness comes at a price however, Daroth would be willing to fight to the death in suicidal conditions, which did nothing to help the drop in the Daroth population.

Technology:
The Daroth are fully capable of making some of the most deadly weapons, but due to the lack of materials and their enmity towards all ranged combat they stick with the tried and tested weapons they use now.

The Daroth champion: Kaen, son of Rall.
Kaen is the son of the Daroth Commander, 'Leader of the few', 'Night Rider', Rall. As Rall is to preoccupied with keeping the Remaining Daroth alive, it is up to Kaen to be Army General and all-round Hero of the Daroth people. He prefers a hand-crafted steel battle axe, with Adamantine decoration along the blade and oaken hilt.

Code: [Select]
        plains  forest  jungle  hills   swamp   desert   rocky hills  tundra  high montains   sea     on river
Daroth  7       6      5        6       3       5        9            5       3               N/A     3

Growth 15%
Popcap-
Plains: 65
Forest: 55
Jungle: 40
Hills: 75
Swamp: 30
Desert: 20     
Rocky hills: 95
Tundra: 20
High Mountains: 40
Oceans: +45
Rivers: +15
Waste Land: 20

Thaemin deposited the Daroth in area 42,19
« Last Edit: July 21, 2008, 12:59:14 pm by Kashyyk »
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Armok

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #59 on: July 19, 2008, 01:05:55 pm »

you need to say how your race left the old world and came to this one, you are not allowed to have history in this world except if absolutely necessary, and it doesn't look like it is.
You could just use the standard "were rescued from extinction by their god and put in a new world were they might be safer".
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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