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Author Topic: Battle of the Gods 3 : Rule discussion, OOC talk and preparations  (Read 29596 times)

Devath

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #180 on: August 24, 2008, 11:26:10 pm »

No one is in the IRC :(
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Hungry

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #181 on: August 25, 2008, 03:48:45 pm »

God: "Balvorn is an ancient living being. He was born as a giant werewolf. He created the Balvoreen by infecting human beings. He eats those he infects when he needs a snack. Most nonhuman races die on infection."

Spheres:  75% Hunger, 10% Hunting, 15% rational thaught.

Civ symbol: O

Hero symbol: C (Balvorn)

Army symbol: c

prefered site type: Forest

race: Balvorn
subrace: Blavoreen

physiology
"Balvorn is immensely strong, as old as the forests, savage and bloodthirsty." "He settled in 40;32 forest" "He is about 15 feet tall and 6 feet wide, smart as 3 wise men and slow travelling."
"A Balvoreen is stronger than the average man but dumb as wet logs. One is created by infecting another race with Balvorn's 'gift'."

history (word of mouth and further)
"Balvorn has lived in the forest for a long time. I appreciate the nice and clean waters. I find the wet fur taste of Eens bothersome but I do like the way their bones crunches under my teeth. I made them, but I don't remember when or why."
{The big wolf is in the forest, the beastmen were made when a human begged to be spared its death and was cursed with Balvorn's 'gift'}

culture
"Balvorn stays in the forest and forces the Eens out, into the surrounding areas. The Eens act like wolf packs."
"Balvorn smashes, grabs and eats. Eens prefer to attack in packs, then eat their prey. They don't use weapons or armor."
magic/tech
"Balvorn has affinity with Life and Nature magic and is not used to casting in combat." "Yet he doesn't have any spells in the beginning and can't learn by himself." "Balvorn has the supernatural ability to heal himself from minor injuries."
"Eens are primitive and don't have any technology, not even tools. They weren't taught how to use magic either."

Code: [Select]
                 plains  forest  jungle  hills   swamp   dessert rocky hills     tundra  high montains   sea     on river
Normal Speed     7       10       10       8       5       2       6                8       3            2     3           
Popcap          20      90      30      30      10      10      10              20       5               10      10

« Last Edit: August 25, 2008, 09:13:22 pm by Hungry »
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Zako

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #182 on: August 25, 2008, 08:34:59 pm »

Interesting... a werewolf race.

Still needs a bit of work, but keep at it!
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Devath

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #183 on: August 25, 2008, 11:35:22 pm »

Name:Ueniech
Deity: None
Magic: None
Civ Symbol: U
Army Symbol: u
Physiology:
   -Height: 80-110cm
   -Weight: 20-30kg
   -Age Range:
      -Tube: 1-2 years
      -Combat-worthy: 3-33
      -Command/Tech-only: 34-45
      -Useless founts of info: 46+
   -General Description: The Ueniech are relatively humanoid, although they are a very weak variant. They have pale white skin of almost translucent quality and have enormous heads, their head making up almost a third of their body weight. The Ueniech have been machine-dependent for over two hundred thousand years, and their bodies have evolved to fit such a lifestyle. They have problems living outside of their mechanical shells, and cannot live in an unregulated environment. The Ueniech have long, dextrous hands that are very good for working with small things, but, like all other parts of their bodies, are relatively incapable of heavy work. Their eyes are large and hold only a single color. The colors range between turquiose and purple. They are only able to breed in the utilization of cloning tubes, using accelerated growth and learning to reach maturity relatively quickly while gaining the appropriate information needed to operate in society.

Societal Structure:
The Ueniech have a very rigid military hierarchy, as they have been at war with the Vegchysys for over thirty thousand years, losing ground all the while. Their hierchy is based mainly on the warrior's relative skill in using their machine grouping of choice, in addition to battlefiled leadership skills. However, there are other groupings. Also in the heirarchy tree are the Techs and the Command positions.

Techs are Ueniech who have no relations to anything but machines and other Ueniech, mostly other Techs. Techs are both revered and despised by warriors. Despised, as their often slightly aloof or arrogant attitudes seem out of place anywhere that disaster might occur. Revered, because the Techs are known for their near-limitless expertise in repairs and their ingeniuty in jury-rigging new solutions from old ones.

Command is the general term used by most Ueniech for the management structure, as that is what the management structure is for. Both warriors and Techs give those in Command a degree of respect, as those in Command manage everything from communications to supplies and work orders. Those of Command tend to have very structured personalities, and like structured environments. In addition, many of the higher positions in Command can only be achieved by having a well-balanced skillset and at least rudimentary knowledge of how each position under their command does their job.

Much of the Ueniech populace, however, has no relation whatsoever to the military, and as such, effects the regulatory policies of the Ueniech military. There are a number of things that are considered "inhumane", in relation to sentient opponents. Among these are destruction of large civilian populaces without provocation and the use of immensely disproportionate force. Many of the military leaders dislike the policies, but they obey them because there aren't many, and they only effect the combat style somewhat.

More later.
« Last Edit: August 25, 2008, 11:49:53 pm by Devath »
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Zako

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #184 on: August 26, 2008, 01:50:29 am »

Oh come on! Mechs? Thats hardly fair!

We all are past based, with, you know, medievil style living and combat, no CLONING, or MECH SUITS or possibly GUNS. Not to mention a high growth rate.

Do we have that? No.

Should we? No.

I strongly disagree on this race, highly overpowered and is out of context. Please think of something else, and im sorry for yelling at you, but its was so outrageous to me.
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #185 on: August 26, 2008, 04:29:42 am »

List of features in the Tengu nation:

The Tengu began giving names to thir surroundings.
The Tengu nation was called: Hanebun'ya (feather-realm)
The forest this nation was in was called: uettomori (wet forest)
The mountain at 42;63 was called: Karasutake (crowmountain)
The mountain west to Chiryoku was called: Momotake (peachmountain)
The lake at this mountain was called: Tetsure-ku (iron lake)
The lake at Chiryoku was called: Mizuumi ( lake  (yes, just lake))
The river originating at 40;63 splits into two rivers
The southern split was called: Daibibu (great tail)
The northern split was called:  Chibibu (small tail)
The river originating at 40;63 was called: Kumade (fork)
The Kumade river splits into two, after that split they are refered to as eastern and western Kumade.
The river that leaves Tetsure-ku was refered to as: Testukawa (iron-river)
The river originating at 43;64 was called: Jousou (imperial stream)
The part of Jousou that continues southwards keeps that name, the part that splits eastwards is called: Momosou (peach stream)
« Last Edit: August 27, 2008, 07:53:33 am by Akroma »
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #186 on: August 26, 2008, 04:49:57 am »

I will jave to wait until you completed the description of your race, but I have to agree with Zako

the military advantage of a combat mech armed with machine guns would be simply to great

you would either need strong magic or a siege engine to effectively harm them, and go ahead and load a siege engine while a combat mech mows down your entire army with his gattling gun arms.


the highest tech we have his steampunk, and even there things such as gattling guns are frowned upon.
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Devath

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #187 on: August 26, 2008, 09:24:48 pm »

Well, the growth rate is supposed to translate into game as stated, which make it linear and far slower than any of the other races. They also can't breathe normal air, and should have problems doing anything much when cut off from the mother empire. Ever notice how high tech stuff that is highly dependent upon supply chains has problems working for extended periods when cut off? Yeah. Just a few tidbits on limiters. I was talking with Nahkh on the subject this morning/last night. (He lives in Finland, I, in Alaska. Whee...) Also, mechs are mentioned nowhere in that description, nor are gatling weapons. Are you poking at me to change things before they exist?

On another subject entirely, Dreadfang's name and some description came from Fable, with the exception that the original didn't die and the loss of a few other small pieces of lore. Not that there's anything wrong with that.
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Zako

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #188 on: August 26, 2008, 10:16:47 pm »

I would classify a "mechanical shell" as a mechanical suit, which can be classified as a mech. And didn't you read before? Cloning? That is NOT medievil, and not even steampunk.

As for the breathing; there are underwater races which have the same problem, so why should we treat yours different?

Supply chains are the same for armies, as well as normal life for everything else. They are just called caravans. And also have the same venurabilities as yours.
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Devath

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #189 on: August 27, 2008, 12:53:54 am »

My only point is that "Mech" has far too many connotations.

And, yes, armies have that vulnerability. I was saying that my entire race has that deficiency, permanently. Things that they cannot produce they have in fixed supply.

In any case, I will not put forth any more on this subject until I have completed my race outline.
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #190 on: August 28, 2008, 11:46:34 am »

This map is only lacking one thing:

your cities.

Each BotG player is asked to create a city icon, PM it to me, and tada, soon this map will be awesome.

For simplicity, only cities are shown here. Scouts, roads, and river names would overcrowd it.


« Last Edit: August 29, 2008, 03:30:15 am by Akroma »
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nahkh

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #191 on: August 29, 2008, 07:42:25 am »

A request to all players:
Please keep an up-to-date list of your settlements and their significant structures (such as forges, walls, academies etc) and post it in spoiler tags in your posts. This is to allow the GMs to quickly see what a city has without waiting for the player to come online or going through all the posts. Thank you.

EDIT: If you have secret stuff that you don't want people to know just PM them to me. But I have to know them even when I can't reach you.
« Last Edit: August 29, 2008, 07:55:35 am by nahkh »
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deadlycairn

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #192 on: August 29, 2008, 05:02:16 pm »

I Don't see any problems with Devath's race, if anything, he's challenging himself. Without magic, he's at a disadvantage to nearly all the races, whilst even if his men do clone, that's the only way they can breed, and the race growth rates are naturally quite fast, so the game is playable. Plus I don't think Gatling Guns or Mechs would be an issue. He's gonna need metal for all of these things, and thats hard to get (at least for me it was). With his men unable to breathe outside of the suits, his race couldn't do much at all until it found a massive source of metal, and at the meantime, he's at the mercy of all the other races. If he really wants a challenge race, I see no issues with this one.
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Zako

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #193 on: August 29, 2008, 08:23:39 pm »

Oh come on, MECHS! In a medievil style game! That doesn't work!

And he can trade for metal from other races as well.
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deadlycairn

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #194 on: August 29, 2008, 11:04:44 pm »

No one ever said anywhere this was a medievil style game, thats just the way it ended out. Anyway, if he needs to trade with us for metal, he's dependant on us, and we can threaten to cut the supply of precious metal off at any moment. He wouldnt be able to attack anyone for fear of his metal supply evaporating. Just to increase the monopoly, we could prevent him from setting up his own mines, on pain of cut off metal supply and instant retaliation. (Doulos is a cruel tactician :D) My point is, he'd need a lot of resources for even a few mechs, and plenty of our people have unfair advantages as well (mages could melt the mechs while the occupants were inside, or my dudes could cut them open like tin cans) I think he's given himself enough challenges to make up for the metal casings (he never mentioned mechs, just pretend they're knights in full suits of armor :D).
Now if someone just up and said " My dudes all have a magical forcefield around them which nothing can penetrate" THEN I'd complain. As it is, let him have his mechs, and let the metal monopoly begin  ;D
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