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Author Topic: Battle of the Gods 3 : Rule discussion, OOC talk and preparations  (Read 29599 times)

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #150 on: August 01, 2008, 08:36:29 am »

okay, turn 1 is reconstructed

now everyone who already posted turn 2, please copy your posts for that turn over to the new tread

everyone who hasn't written turn 2 yet, or hasn't completed it, please do so now
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

deadlycairn

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #151 on: August 01, 2008, 05:32:22 pm »

How do ruins work? I want my person to explore some of the ruins my scouts found, but im not sure exactly who I have to go through to do this. Reply quickly please, as I won't have access to the computer tommorrow and I want to finish turn 2.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Istrian

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #152 on: August 02, 2008, 03:20:38 am »

You need to ask Nahkh by PM or on IRC, tell him which ruins you want to explore and how your people are going to explore them, and wait for an answer (or more questions). Also, don't worry about not finishing your ruin looting this turn, you can write about it next turn in a "what  happened last time" manner.
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #153 on: August 02, 2008, 03:34:20 am »

Somewhere Frelock asked for approval of his new cave. As he originaly settled on a landmark tile, and Armok gave him the allowance back then to choose for himself what it contains, this cave gets full approval.

His settlement will continue to grow over the time he is gone, but will be considered NPCs and will do nothing but grow.

Out of courtesy, please no one attack him in the meantime


As for deadlycairn, I would appreciate it if you added a small map to your post,so that I know for sure what you mean and have to stop guessing.
Also, the ruins ares till there, it his howeverNahkhs decision wether your guys find them or not. You have to pm him, giving him the coordinates from which starting point they moved to which destination, so he can decide what got uncovered by that.
« Last Edit: August 02, 2008, 03:49:16 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #154 on: August 02, 2008, 02:53:28 pm »

Armok, if you read this (and I guess you will, eventually) then make something clear in your head


BotG3 will go on, with or without you. If you still wish to join, you will have to cool down and get into your head that you are no longer GM of this game, and that it will be Nahkh that will rule.

that's why you won#t be allowed to return for 5 days, ie you can come back in turn 8
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Emperor_Jonathan

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #155 on: August 02, 2008, 10:08:28 pm »

God:
Anmod, is a passive, benevolant god, prefering to see how things unfold before commiting to anything, his plans may go for hours or millenia. His avatar is a tall human, thin but full of muscle. He has human emotions, he dreams in his sleep and he his merciful. Anmod also has some of the weaknesses of humans, mercy, he likes gambling, sometimes he follows his balls rather than his head, and he is prone to drink. He usually is in his mortal form, living on a particular glacier in his own world where his race, the Covads come from. His own powers deal with ice and to a lesser extent speed and hunting. His favorite thing is buildings, and architecture.

Spheres:
40% Water.
20% Cold.
15% Architecture.
15% Hunting.
10% Forgiveness.

Symbols:
J-Civ.
j-Army.

Preferred site type: Tundra.

Race: Covad.

Physiology:

    The Covads are like are human shape but taller, and with dark blue skin, thinner than most humans while still having meat on them, although their body is mostly muscle. They usually have light brown to jet black hair, older Covads sometimes shave their heads. They are omnivores and are able to eat almost any organic material, however do not need to ingest liquid - however they like good alchohol - as their bodies are very cold, their blood once in the open immediately freezes, no matter how warm it is, and stays that way for three days before dissipating into water. The ice created by the blood is darker than normal ice and hard, however very brittle, it can - and has - be used as a weapon when none is at hand. They prefer to live on tundra because prolonged exposure to heat can be fatal, they are great, natural swimmers, able to dive to depths greater than 50m and are able to hold their breath for up to an hour. However other than fishermen, soldiers or sailors, very little Covads swim often. Covads live fairly long, they are considered old and 170 years of age and most die at 200 years of age. Children are tested for their job at 10 years of age and ply their trade from then, they are considered adults at 20. The Covads have complete gender equality.

History:
Spoiler (click to show/hide)
Culture: In Covad culture, Anmod is revered but not followed blindly, they wish to please him but won't sacrifice anything for him, Anmod doesn't want any sacrifices either. The Covads developed a series of test to test each Covad youth to what they're best at, it has never failed with each child being happy, most people are equal with no family living poverty, all Covads are willing to forgive and the give to others. The only people who are superior to the others are the leaders, who are chosen from the soldiers by the people, and the soldiers them selves, although any Covad can fight, but they prefer not to. Most soldiers have another trade that they are adept yet. They prefer to live in stone houses however can live in wood or other material houses. Because of the Covads fatality to heat, they have never worked with fire or smithing. If a Covad is traveling through hot areas, they stay near rivers as if they aren't in either cold or water once every 24 hours, they die. The number 10 and the Hexagonal shape is considered lucky. One of the best gifts a Covad could recieve is wood, as wood is scarce in Covad territory.

Combat & Weaponry: They prefer to not fight at all however they can if they must, when fighting most use ice spears and hammers, as they are easiest to make, less use maces and swords, in the whole kingdom, two to three Covads use ranged weapons, two of them use blowguns and one uses crossbows, these are very hard to make by the Covads and are very rarely imported, all Covads are adept at hand-to-hand fighting. All soldiers use at least ice armor to the strength of iron and officers use at least ice armor to the strength of steel. All weapon and armor made using ice never melt however can break. No Covads use magic in fighting, they detest using it to harm others directly.

Magic: Covads have very limited use of magic, even fewer can use it, their main magic is to deal with moving physical objects and they use it by thinking.
Spoiler (click to show/hide)
All of the magic was not taught by Anmod but rather discovered by 'eccentric' members of the Covad race.

Hero:
Nanyt Onthanj

Nanyt turned 20 three days before the tribe set out for the great lake, he is one of the few able to mold ice into weapons and armor of steel quality. He is slightly taller than normal Covads, with more muscle in his legs and is very fast, he is a competent hunter as having hunted in his spare time. He has mastered many types of fighting, Hand-to-hand, spear fighting, swords and maces are some of the weapons he has mastered. Nanyt believes he is just an ordinary Covad, he may be, but then again, destiny isn't set in stone. Shall he be remembered by all Covads as their hero, their Saviour? Will he be the favorite of Anmod? Only time will tell.

Movement table, growth and popcap.

Spoiler (click to show/hide)

Starting spot.
┌────────────────────────────────Map──64*128──────────────────────────────┐
│≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈1≈≈≈≈≈≈≈≈2≈≈≈≈≈≈≈≈3 ≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈5≈≈≈≈≈≈≈≈6│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈2 ≈≈≈≈≈≈≈≈0≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈██≈≈≈≈ ≈≈≈█████  █≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈┌┘
│≈≈≈≈≈≈≈≈ ≈≈≈█████ ████████ ████████  ███≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈'' ████████ ████████ ████████  ██████≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈''██ ████████ ████████ ████████  ████████ ≈≈≈≈≈{{{ {{≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈''''' '~~~~~██ ████████ █████~~~  ~~~~~~'' ''≈≈≈≈≈{ {{{{{≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈''''' ''''''~~ ~~███~~~ ~~~~~'''  ''''''┌─ ──┘≈≈≈≈≈ ───┐{{{{ {≈≈≈≈≈≈≈│
│8                                                                       │


---------------------------------------------
Ok I'm done, however I'd like to point out that in history Anmod made a pick with the other half of ice and I plannedon having it freeze certain body parts, however I thought it was overpowered so I changed the history to make it increase senses, I also want to make the carrier immortal, immune to sickness and old age but can still get injured and killed in battle, it also increases intelligence and observance, in the sense that you can see the smaller things while look at the big picture.

I also added to culture, a lucky number and shape and that wood is considered a special gift, which may change the reaction between Covad and other races.
« Last Edit: August 04, 2008, 12:20:53 am by Emperor_Jonathan »
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Zako

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #156 on: August 03, 2008, 02:58:00 am »

Seems pretty good so far. Need pop caps and growth to understand better though.
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Emperor_Jonathan

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #157 on: August 03, 2008, 03:09:40 am »

Yeah, I'm going to need help with that though.
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #158 on: August 03, 2008, 04:19:26 am »

first of all, we only use 2 symbols, one for settlements, one for armies/scouts

a symbol for the champion is not required

since movement speed and pop-caps can sometimes be a litttle hard to understand, so I took the freedom of making a list for you, based on the description of your civ
feel free to edit it if you don't like it:


            pla   for   jun   hills   swamp des   tun   mou   gla   sea  riv   sav
 Speed:
winter:     8     7     4     7       7     0     9     6     9     0     10     2   
summer:     3     2     0     3       6     0     6     5     9     0     10     2
 popcap:    50    35    0     45      40    0     65    0     0     40    +20   10
 Growt: 17%


startgroup: 70

I differentiated between summer and winter, as your guys are unable to take heat for long and have to rest more, can mostly only travel during night, etc

« Last Edit: August 03, 2008, 04:27:32 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

coelocanth

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #159 on: August 03, 2008, 04:21:42 am »

from your description, could start with something like this:
RaceGrowth RateDesertGlacierLakeMountainsOceanPalm ForestPlainsRain ForestRiverRocky HillsSavannaSwampTaigaTemp ForestTundraWasteland
covad0.200501050020040200207060905

RaceDesertGlacierLakeMountainsOceanPalm ForestPlainsRain ForestRiverRocky HillsSavannaSwampTaigaTemp ForestTundraWasteland
covad06616182663487104
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #160 on: August 03, 2008, 04:29:46 am »

also, this race gets my approval, it seems well balanced.

still, we have to wait for Nahkh before you can join in.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Emperor_Jonathan

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #161 on: August 03, 2008, 04:44:24 am »

Which should I do, Akroma's or coelocanth's?
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Istrian

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #162 on: August 03, 2008, 04:47:58 am »

I think Akroma's better suited for your civ as it is more comprehensive and encompasses your weaknesses. Don't forget to post your starting position as well. And join the IRC channel too. Most of the action happens there  ;)
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Akroma

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #163 on: August 03, 2008, 04:49:08 am »

hmm, Ceolocanth's pop-caps are much bigger than mine, so if you want a race that has big, bustling towns, take his pop-caps

however, his movement speed doesn#t take summer and winter into account


maybe simply use both

take my movement speed, and his pop-caps
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Emperor_Jonathan

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Re: Battle of the Gods 3 : Rule discussion, OOC talk and preparations
« Reply #164 on: August 03, 2008, 04:56:22 am »

I'll take yours as my race only has a big bustling city as it's capital, most the rest are semi-makeshift.

┌────────────────────────────────Map──64*128──────────────────────────────┐
│≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈1≈≈≈≈≈≈≈≈2≈≈≈≈≈≈≈≈3 ≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈5≈≈≈≈≈≈≈≈6│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈2 ≈≈≈≈≈≈≈≈0≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈██≈≈≈≈ ≈≈≈█████  █≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈┌┘
│≈≈≈≈≈≈≈≈ ≈≈≈█████ ████████ ████████  ███≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈'' ████████ ████████ ████████  ██████≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈''██ ████████ ████████ ████████  ████████ ≈≈≈≈≈{{{ {{≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈''''' '~~~~~██ ████████ █████~~~  ~~~~~~'' ''≈≈≈≈≈{ {{{{{≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈''''' ''''''~~ ~~███~~~ ~~~~~'''  ''''''┌─ ──┘≈≈≈≈≈ ───┐{{{{ {≈≈≈≈≈≈≈│
│8                                                                       │


And could I take the red spot at the top of the map?
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