Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Terraniums, their contents and Magma  (Read 1250 times)

FlamingCow

  • Bay Watcher
  • !!Cow!!
    • View Profile
Terraniums, their contents and Magma
« on: July 07, 2008, 05:06:53 pm »

If I have, say, a dozen goblins in glass cages. If I throw said glass cages into magma, what will happen? Will the goblin die? Will I lose the cage? Will the Iron gear he has stay? Help is well appreciated
Logged

Sevrun

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #1 on: July 07, 2008, 05:14:43 pm »

I think you'd lose everything... unless you know how to get the stuff back out before it melts.  Good luck with that cause I dunno where to start.
Logged
Demon of Darkness

Wolfius

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #2 on: July 07, 2008, 05:26:38 pm »

The cage will melt and funky things will happen, iirc, assuming it doesn't fall out the bottom of the map via magma pipe.

Try it and tell us what happens.
Logged

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #3 on: July 07, 2008, 05:31:33 pm »

The iron should survive. I'm not sure about everything else, but I think it would be similar to melting a cage with something in it...
Logged

Bluefire

  • Bay Watcher
  • Slaves to Khorne
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #4 on: July 07, 2008, 05:38:16 pm »

Why not throw an iron cage into a magma pond you create? Your dwarves will tale the goblins tales of the horrific "Cage of Fire" and you would have endless entertainment.
Logged

shadow_archmagi

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #5 on: July 07, 2008, 09:23:31 pm »

If I have, say, a dozen goblins in glass cages. If I throw said glass cages into magma, what will happen? Will the goblin die? Will I lose the cage? Will the Iron gear he has stay? Help is well appreciated


Creatures inside a cage do not really exist and are unaffected by the world around them. For example, goblins in wooden cages dropped to the bottom of the ocean do not drown, and if you find some way to get them back, can be uncaged with no harm.

The cage functions as a portal to a storage dimension. Its destruction will not kill the goblin, merely seal it away forever in a state of nonbeing.

So yeah, no gear for you.
Logged
invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #6 on: July 07, 2008, 09:34:20 pm »

You burn cages
Gobbos teleported into their last position...
Such as: Your Trap Hall.
Beware of Burning Greenies!
Logged

SoylentNinja

  • Bay Watcher
  • Drum Dependent
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #7 on: July 08, 2008, 01:34:02 am »

It's the dwarf fortress version of the bag of holdingtm.
Logged
"Soylent ninja is pirates!  Piraaaaaates!"
-McDoomhammer

Fossaman

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #8 on: July 08, 2008, 01:57:59 am »

That goblin teleport thing would actually be a very useful method for setting off a booze-bomb...Build the cage he's in, surround it with cage traps, open the cage, and he's caught again. Replace the cage traps with booze, and dangle the goblin over the magma...BOOM!
Logged
Quote from: ThreeToe
This story had a slide down a chute. Everybody likes chutes.

Brdn666

  • Bay Watcher
  • Hammerlord
    • View Profile
    • Myspace Profile
Re: Terraniums, their contents and Magma
« Reply #9 on: July 08, 2008, 07:01:07 pm »

Anyone read Halo:Ghosts of Onyx? Cages sound very familiar... It's a slipspace cage!!
Logged
The only thing that's not afraid of a dragon is a marksdwarf.
Or maybe a mechanic, if given enough time to prepare.

Stromko

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #10 on: July 08, 2008, 10:06:35 pm »

You can actually define a pit Zone and have anything that's in a cage transferred to the pit, including hostile entities like goblins. That should allow them to be affected by the environment, including being burnt to a crisp. Note that if anything interrupts the dwarf that's transporting them the creature will be let loose.
Logged

RogerN

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #11 on: July 09, 2008, 08:50:40 am »

I don't know about Goblins, but when I throw my caged kittens into the volcano I get the following announcement: "A stray kitten has died in a cage (16x)"  Or something like that.
Logged

Inquisitor Saturn

  • Bay Watcher
    • View Profile
Re: Terraniums, their contents and Magma
« Reply #12 on: July 09, 2008, 09:36:35 am »

Genius factory!

You could use the teleport thing as an elaborate trap.

Stick the caged gobbos in a pit, and the next time an invasion comes, pour magma on them. The burning stuff will teleport to the trap corridor, setting any of those little green bastards who walk over it on fire.
Logged