Agree with wrestling interface -- I threw it in at the last minute to allow you as much control as the AI suddenly got in its viciousness. It needs little helpy things. For now, yeah, scroll down the list quite a b and use your hands -- you get the most options with your hands.
The AI isn't that good though -- they don't look far enough ahead, and will often make grasps that have no follow ups, like grabbing an already broken limb. Then they just release. Wrestling AI is pretty expensive though, since they have to look at a lot of combinations, so I was kinda afraid to read any further ahead. Going up one more step is necessary though, at least in adventure mode where you see it clearly.
Legends are the high score list for the game, and the more information I collect the better. Fortresses especially are going to have a lot more collected. However, you'll uncover this information in subsequent games (just as you uncover your player death cause now), and most of it you'll probably have to get with an adventurer, by reading old dwarven diaries/logs or talking to ghosts or whatever. I think it'll be a fun process, though it would be easy to make optional if a few people are impatient and want to see their site legends.
The Artifact Arc should see the legends expanded -- artifacts were originally going to be the main focus of the game, but they faded back a bit. In the future, the power of artifacts will bring them back to the forefront. This was part of the point of Threetoe's story Heroes of the Coast. In these stories, Threetoe often focused on some set of planned features. In Heroes, the idea is that dwarven artifacts which have become scattered throughout the world in many games can be quested for and then used for some purpose. Currently, it keeps track of every time an artifact changes hands, though it might be hard (impossible?) to reveal these events right now, don't remember. It also tracks the maker, and whether the artifact was destroyed, but not much more.
You can't bash two parts together in wrestling right now, although there are a billion bloats up about wrestling. I don't even remember anymore... various things about guts and strangling with guts and impaling and lifting and tearing off limbs and so on. It's pretty easy to add new moves, unless they are really complicated, like some of the guts ideas, that can involve three participants (like bashing heads together). Those parry-based cheesy test of strength weapon clashes would be fun too, and could lead to further shit talking...