now you are my hero to, irmo
you are right, and wrote some things i wanted to say, but could not think of.
except for bowmaking .. everyone could attach a string to a stick of wood,
crossing this elven weapon with another stick and a trigger is a bit more trickier but still possible.
( and I quite don't get, why dwarves should not use at least short bows .. longbows I get, but
shortbows ? why not, the huns weren't that tall .. and they were at least great bowmen )
real mechanics in the meaning of wooden gears, axles, triggers and whatnot are hard thats true, that is maybe the only job that can't be learned by just trying out.
the thing about stone weapons confused me to
Now I like the way a dwarf learns a job by himself if he has to.
Still having a teacher around would speed up the process a lot.
But the dabbling dwarf should still waste ressources and only produce subquality items.
( hmm .. this is still that what irmo said
So technically speaking,
I think there should be a teacher job, in which no experience would be gained, as in hauling or health care.It would allow dwarfs with at least expert level in a skill to teach lower skilled dwarfs up to competent or skilled, while spending time with them.
In game it would work like this : the teacher needs to have a job enabled he is at least expert in ( a high master mason ) and the teaching job, which is higher priority than actual working. He then looks for a dwarf who is doing the jobs he has activated and is worse than skilled ( a no label mason ).
he then trails him like a liason, which results in a higher exp gain for the student and a bonus of one level while working. so our no label mason with a teacher on his back counts as competent mason and received double skill points, which results in better output and less waste.
For the quality output I think there should be about three levels below no label
bad, shoddy and something else ( english is not my native language, and i can't think of something fitting right now ) which would have the value and armor/to hit .. modifiers of 0.4, 0.6 and 0.8.