I am a new player of Dwarf Fortress, when in Fortress mode, I find the options to be endless, well, a bit to messy.
1. Knowlege, to the feel of the game, I think of it to be a bit silly that all dwarfes know how to do all things, even if thay are no good at it. I think it could be a good theme for limiting options, for example if I have no dwarfs living that know how to forge metal, then the option of using or building the metal forge would be invisibly and off. How the knowlege of metal forging is intruduced to the fortress can vary. (some nobles could hold some realy forbidden knowlege)
I have also some ideas on how my experience could be better.
2. Building menu, when constructing buildings, for exmple the still, I would like to be told that it would be a good idea to have barrels for beer and bags for seeds neer by for the production. and it could be a good to have raw material for the still to prosess awailable neerby. I would be extreamly happy to have menues within the still to make the places where the beer is keept, or where barrels for the production are stored. (ofcours thees places would be preprogramed to only acsept what is needed for the process). [Edit: this could be fixed as part of Core36, BURROWS]
3. Center of activity a radius of work order, when I tell my woodcuter to chop down tres, then he will begin in the top left corner, I dont like that, I would like to add a new controle, "center of activity", I can place his center of activity just like when I center the station for my millitary dwarfs with the "s" command. It would also be wonderfull if he could cut down the tree that would be closest to my woodcuter and the center combined, cut tree that is < the dist to tree from woodcuter + the dist to tree from center of activity. (or something like it)
4. Expanding map, the playable map expands as game developes. I like to limit the options in a new game, and expand as the game progresses. to have the playable map expanding, in z levels downward, and in the xy directions as the buildup continues would be cool. Limiting the buildup in the begining and adding new terrain as the game evolves. The expading can be handled like knowlege see "1." where the fortress would need more organizational knowlege in order to organize a fortress larger then "minimum", organizing nobles could be the holder of such knowlege. If we add the Center of activity see "3." to this idea, the office of the organizing noble could be his center of activity entabeling the area around his office for work orders and fortress building. Installing a overseer noble office by the borders could then expand the playable area. It would also be cool if the dwarfs would have to visit his office in order to get there work orders.
this last idea I am posting is not about limiting options like the others, it is a learning AI idea
5. the fortress Design made my the player, rooms created and dwarfes using the rooms. I think it could be realy intresting if the drawes could remember some designs that thay liked, and re-make them by them selfes in the same fasion as when artifatsa are made, only making them a bitt better, chansing one or 2 things. or using a better quality furniture or items. For example a dwarf is has used a dining room, he can go in a strage mood and dig out / construct, detail and furnis a similar dining room, requesting the help of several other dwarfes, that he drafts in his oppertaion as an strage mood organizer/arcitekt. It could also alow dwarfes from older fortresses that migrate to the current one to re-create some old rooms that thay liked in the old fortress. Sounds good? .. [edit: It sounds like somting that is happeining with the HUMANOID ARC: Make non-player dwarf fortresses look more like player made fortresses"]
pleas let me know if I am mentioning somethign that is already in the threads, and if you would be kind, link thees treads to this one so I can see them.