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Author Topic: The Battle For Wesnoth.  (Read 10968 times)

IndonesiaWarMinister

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Re: The Battle For Wesnoth.
« Reply #75 on: January 03, 2009, 10:16:36 pm »

I'm GMT+7, but I have some problems with installing wesnoth.

Perhaps next time.
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EchoP

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Re: The Battle For Wesnoth.
« Reply #76 on: January 03, 2009, 11:46:22 pm »

Just a head count, how many people are in time zones compatible with mine? (GMT+6 to 12 or GMT-6 to 12) I'd like to play a game, and am up for organising it, but due to Computer issues I wouldn't be able to host it (and I'm still quite new to the game)
I am GMT +11 so would be up for the local game, provided I get some warning  :P. I see no reason why I couldn't host as well. Tonight / tomorrow night?
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Okenido

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Re: The Battle For Wesnoth.
« Reply #77 on: January 03, 2009, 11:56:43 pm »

It's not 'playing a role' that makes an RPG  It's 'Role-playing'
huh? ???

Lemme put it this way.  You know what an ant is right?  You know what a lion is right?  What's an Antlion?

I guess I should try this game now that I've posted so much in it's thread. :D
Antlions are those things you fight on the desert planet if you go into one of the pits in Phantasy Star.
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deadlycairn

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Re: The Battle For Wesnoth.
« Reply #78 on: January 04, 2009, 02:23:27 am »

I SHOULD have access to the computer for most of tomorrow, but circumstances are subject to change. Can people post up a list of when they are available? Like I said earlier, I'm from about ~10am to ~9pm, but I may have more or less time than that.
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DJ

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Re: The Battle For Wesnoth.
« Reply #79 on: January 04, 2009, 03:22:49 am »

Barring unforeseen circumstances, I'm available all day today (that is, fourteen hours, counting from this moment).
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #80 on: January 04, 2009, 06:08:43 am »

Timezones:(copy and modify if I've fucked it up)
Listed all people who expressed interest in this thread.

zac4213                    - GMT-8,
inaulct                      - GMT-7,
Savok                       - GMT-6,
Rilder                         - GMT-6,
Keiseth                     - GMT-6,
Darkone                    - GMT-6,
Sonerohi                    - GMT-6,

Il Palazzo                  - GMT+1,
DJ                            - GMT+1,

Indonesia War Minister - GMT+7,
niltrias                      - GMT+9,

EchoP                       - GMT+11,
deadlycairn                - GMT+12,
« Last Edit: January 07, 2009, 03:28:04 pm by Il Palazzo »
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DJ

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Re: The Battle For Wesnoth.
« Reply #81 on: January 04, 2009, 06:11:11 am »

1v1 while we're waiting for them?
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #82 on: January 04, 2009, 06:18:21 am »

itching for revenge?

somehow I think it'll be a long wait, and possibly fruitless... ok, let's fight. I'll be waiting on the server. Same gamename and password as always.
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Soulwynd

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Re: The Battle For Wesnoth.
« Reply #83 on: January 04, 2009, 07:56:49 am »

I think I remember playing this once. ANd I sucked greatly at it. -_-

I will give it another try when I have the time to. Might be fun to play online.
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Tormy

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Re: The Battle For Wesnoth.
« Reply #84 on: January 04, 2009, 11:09:09 am »

I might be interested in MP Wesnoth. I should have more freetime in ~2 weeks. I don't really like the randomized combat system, but ah well.
I am GMT +1 btw. [Central European Time]
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zac4213

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Re: The Battle For Wesnoth.
« Reply #85 on: January 04, 2009, 04:27:57 pm »

I'm actually GMT 8

Darkone

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Re: The Battle For Wesnoth.
« Reply #86 on: January 04, 2009, 04:54:45 pm »

I might play, but only if we do something about the balance issues :| Orcs are pretty much reamed by undead unless they have lvl 2 archers/trolls already, otherwise they get torn apart. The dwarves are batshit. Seems most of their units are extremely powerful.

Note: Though this could just be my game settings. I've picked up an affinity for 5 gold villages with 30% unit experience :P Also, GMT -6 here.
« Last Edit: January 04, 2009, 05:00:37 pm by Darkone »
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Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #87 on: January 04, 2009, 05:33:53 pm »

I'm actually GMT 8
you might want to modify your profile to show correct timezone. Or not.

Darkone. Dorfs are slow. Slow is bad.
As for orc vs undead - I can prove you wrong anytime(I do preffer 70%, 2g/village, though)
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inaluct

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Re: The Battle For Wesnoth.
« Reply #88 on: January 04, 2009, 05:36:02 pm »

I might play, but only if we do something about the balance issues :| Orcs are pretty much reamed by undead unless they have lvl 2 archers/trolls already, otherwise they get torn apart. The dwarves are batshit. Seems most of their units are extremely powerful.

Note: Though this could just be my game settings. I've picked up an affinity for 5 gold villages with 30% unit experience :P Also, GMT -6 here.
Flame arrows vs undead. Grunts vs dark adepts.
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Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #89 on: January 04, 2009, 05:38:29 pm »

...and trolls vs skeletons. So, who's up to a match in, say half an hour?

edit: (half an hour later) - I guess nobody
« Last Edit: January 04, 2009, 06:06:35 pm by Il Palazzo »
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