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Author Topic: The Battle For Wesnoth.  (Read 10963 times)

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #60 on: January 03, 2009, 10:14:25 am »

sure, that goes without saying. But only if.
Unless somebody fells like he can take on the two other teams no sweat:).
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Keiseth

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Re: The Battle For Wesnoth.
« Reply #61 on: January 03, 2009, 10:55:26 am »

2v2v1 would be doable if there was a map dedicated to it, giving the odd man out a good defensible position. But then I guess everyone would want to kill him for it...
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Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #62 on: January 03, 2009, 11:13:30 am »

waiting for zac4213 and rilder to join the game...
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Rilder

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Re: The Battle For Wesnoth.
« Reply #63 on: January 03, 2009, 11:21:10 am »

On my way, hope my net holds up
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It felt a bit like a movie in which two stoners try to steal a military helicopter

inaluct

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Re: The Battle For Wesnoth.
« Reply #64 on: January 03, 2009, 01:30:35 pm »

Il Palazzo and Rilder won after Keiseth retreated from his side of the map, thereby giving Il Palazzo and Rilder monstrously high income. Their income was good before that, too, because they were playing as the drakes and elves on a gigantic map. The game ended with Keiseth being very dead, and me and Rilder about to engage in a Drakes vs Undead slaughterfest. After more than ten turns. It literally took that long for us to start fighting, because of the sheer size of the map.

Next game, I think we should do a really small map.
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Keiseth

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Re: The Battle For Wesnoth.
« Reply #65 on: January 03, 2009, 01:37:27 pm »

I thought if I turtled within the walls of my castle, then fought off some of the invaders, I could sneak out from behind them and really mess them up.

What actually happened was that they boxed me in and sat there, menacing at me gravely while they made a fortune off the land I wasn't defending.

Losing is fun!
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Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #66 on: January 03, 2009, 01:48:05 pm »

ok, somebody else start a next game at their chosen time, make a list, suggest the rules, map dimensions etc.
DJ should have the game ready by tommorow(i guess), so that's another player.
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DJ

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Re: The Battle For Wesnoth.
« Reply #67 on: January 03, 2009, 02:04:11 pm »

I'll have the game in ~40 minutes if all goes well (it should, I've found a different mirror), so in case you guys are up for it I can kick your ass today. If not, I think I'll be available tomorrow.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #68 on: January 03, 2009, 02:06:10 pm »

i suppose i could 1on1 with you, if nobody else shows up.
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DJ

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Re: The Battle For Wesnoth.
« Reply #69 on: January 03, 2009, 03:02:48 pm »

Oooh yeah, the download is complete and I'm ready to rock! I just hope there weren't any major balance changes (like making drakes resistant to pierce or something) since 1.3.4.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

DJ

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Re: The Battle For Wesnoth.
« Reply #70 on: January 03, 2009, 07:14:13 pm »

An ignoble defeat for me and a glorious victory for the RNG :(

I must have restitution for the shame that Il Palazzo's Elvish horde has inflicted upon my incompetent army! Will any of you join me in this holy war? You can be dwarves.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #71 on: January 03, 2009, 07:21:53 pm »

An ignoble defeat for me and a glorious victory for the RNG :(

I must have restitution for the shame that Il Palazzo's Elvish horde has inflicted upon my incompetent army! Will any of you join me in this holy war? You can be dwarves.
rephrasing: Armed with incredible luck, the valiant Elves once again emerged victorius. Loses were moderate: no more than 50 units are rotting in the trenches.

DJ & Il Palazzo are recruiting folks for a game tomorrow(sunday). Most likely some sort of 2v2/3v3.
Choose your time(we're gmt+1)
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deadlycairn

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Re: The Battle For Wesnoth.
« Reply #72 on: January 03, 2009, 08:24:54 pm »

Just a head count, how many people are in time zones compatible with mine? (GMT+6 to 12 or GMT-6 to 12) I'd like to play a game, and am up for organising it, but due to Computer issues I wouldn't be able to host it (and I'm still quite new to the game)
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inaluct

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Re: The Battle For Wesnoth.
« Reply #73 on: January 03, 2009, 08:44:03 pm »

I'm GMT -7. I think.
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niltrias

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Re: The Battle For Wesnoth.
« Reply #74 on: January 03, 2009, 09:26:23 pm »

I`d be up for a game on a sat/sun evening...I`m at GMT +9, so probably no good for americans.  Anyone else up for a game?
At least 2x2, I would hope.
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