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Author Topic: The Battle For Wesnoth.  (Read 10977 times)

deadlycairn

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Re: The Battle For Wesnoth.
« Reply #45 on: January 01, 2009, 03:37:19 pm »

4PM GMT aint particularly good for me - I'm GMT +12 ,an unnecessarily difficult to work with timezone.

If there are any people with timezones closer to mine we might be able to set up a seperate game.
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DJ

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Re: The Battle For Wesnoth.
« Reply #46 on: January 02, 2009, 04:26:26 am »

I'm in CET and 5PM (my time) is fine with me.
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EchoP

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Re: The Battle For Wesnoth.
« Reply #47 on: January 02, 2009, 07:19:38 am »

4PM GMT aint particularly good for me - I'm GMT +12 ,an unnecessarily difficult to work with timezone.

If there are any people with timezones closer to mine we might be able to set up a seperate game.

Yeah, I'm GMT + 11 so a local game might be better  :P I would be up for a local game, keeping in mind that I will be horrendously bad...  :)
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Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #48 on: January 02, 2009, 09:03:36 pm »

Sign up:
  • Il Palazzo - ok
  • Rilder - ok
  • Inaluct - ok
  • Savok
  • EchoP
  • DJ - ok
  • deadlycairn

So, we've ended up with 4 players only. (Savok pm'd me)

I'll start a game at 4pmGMT then. It's going to be called "bay12game", password: "losingisfun".
I'm not sure what map dimensions to chose, but I should work something up. Also, I'm not going to set any time limits for moves/turns, just remember to let the rest of us know(via in-game communicator) if you're going to make a pause for coffe break etc.

If the rest of you guys would like to start another game that'd suit your timezones better, go ahead and post your list.
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inaluct

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Re: The Battle For Wesnoth.
« Reply #49 on: January 02, 2009, 09:34:37 pm »

How about a 2v2 with fog of war? That's always interesting. I should be on when this starts. Hopefully.
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Keiseth

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Re: The Battle For Wesnoth.
« Reply #50 on: January 02, 2009, 11:17:17 pm »

Sorry, long day. Is it too late for me to join? The time isn't perfect for me, but I think I can just make it, and it's worth changing your plans to hang out with anyone from Bay 12.

...Unfortunately, if I can join still, I unbalance the teams.
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zac4213

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Re: The Battle For Wesnoth.
« Reply #51 on: January 03, 2009, 12:04:42 am »

I'm not that good, but I'm up for a game of wesnoth.

Keiseth

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Re: The Battle For Wesnoth.
« Reply #52 on: January 03, 2009, 12:16:37 am »

Oh hey, what version are we using? Stable or Development? I didn't see it in the prior posts (and if I missed it, please forgive me.)

Assuming stable until told otherwise.
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inaluct

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Re: The Battle For Wesnoth.
« Reply #53 on: January 03, 2009, 12:56:23 am »

Hey zac, is 4PMGMT good for you? It looks like we might be able to do 3v3.
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Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #54 on: January 03, 2009, 05:57:28 am »

Ok, once again, The List:

Sign up:
  • Il Palazzo - ok
  • Rilder - ok
  • Inaluct - ok
  • DJ - ok
  • Keiseth
  • zac4213
Game settings: version 1.4.7(latest stable); random map(default setting with respect to land mass, vilages etc.); fog of war - on; shroud - off.
Remember: "bay12game", password: "losingisfun".

I thouught it'll be free-for-all, but what the hell, 3v3 might be good as well.
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DJ

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Re: The Battle For Wesnoth.
« Reply #55 on: January 03, 2009, 06:20:40 am »

What's the Xp setting? I find 70% to be optimum. At 100% you almost never see any lvl3 units.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #56 on: January 03, 2009, 06:44:24 am »

What's the Xp setting? I find 70% to be optimum. At 100% you almost never see any lvl3 units.
yeah, 70%exp, 2gold/village, era, and all the rest of map settings are going to be at the default.
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DJ

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Re: The Battle For Wesnoth.
« Reply #57 on: January 03, 2009, 09:45:34 am »

Shit guys, I can't make it. Sourceforge hates me, so the download broke at 120Mb. Normally I could just retry and Firefox will pick up from where it stopped, but I accidentally cleared the downloads list and there seems to be no way of getting a file back on that list once you remove it. As I am on 128k, it'll take nearly three hours to download it from the start (provided it doesn't break again), so there's no way I can make it in time.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Il Palazzo

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Re: The Battle For Wesnoth.
« Reply #58 on: January 03, 2009, 10:00:49 am »

Damnit. Next time then, DJ.

Ok, people, in one hour I'll start a game on official server. We'll wait for half an hour should there be somebody missing. If there'll be five of us, we'll go for free-for-all, obviously.
In this case, I think, I'll generate a 70x40 map. Just so you know.
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inaluct

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Re: The Battle For Wesnoth.
« Reply #59 on: January 03, 2009, 10:11:22 am »

If someone doesn't show up, can we have a 2v2? I like teams, because they give me someone to teamspeak at. :P

Oh yeah, of all the campaigns in this version, I haven't beaten any. I've beaten the first level of that undead campaign. That's it. I just thought I'd let you guys know.
« Last Edit: January 03, 2009, 10:13:00 am by inaluct »
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