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Author Topic: Elves and their feeble threats  (Read 5494 times)

Eita

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Re: Elves and their feeble threats
« Reply #15 on: July 03, 2008, 04:30:44 pm »

Well if they have aquifers...
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FlyingScissorKick

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Re: Elves and their feeble threats
« Reply #16 on: July 03, 2008, 04:45:49 pm »

I don't have any access to magma. I'm fairly new to DF so I would most likely wipe out the universe if I found magma.

Who knows. I may cut down way less than that in wood but battles are fun and I'd like to see what happens if I anger them.

Aquifiers is just a layer of water beneath the surface correct?
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Jude

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Re: Elves and their feeble threats
« Reply #17 on: July 03, 2008, 05:20:14 pm »

Wood is needed for fuel and making beds for all the damn immigrants and bins to consolidate storage of everything...I kill lots of trees.

In the next version the elvish caravan needs to be more useful instead of showing up with 589127 bins of rope reed cloth. Seriously.
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I once started with a dwarf that was "belarded by great hanging sacks of fat."

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Nonanonymous

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Re: Elves and their feeble threats
« Reply #18 on: July 03, 2008, 07:56:12 pm »

Pretty sure elves don't normally know how to mine, or forge anything but their stupid little bows and arrows and maybe a few other pointy things.  Takes modding to get them to make, and therefore trade, anything useful.
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Eita

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Re: Elves and their feeble threats
« Reply #19 on: July 03, 2008, 08:01:10 pm »

I don't have any access to magma. I'm fairly new to DF so I would most likely wipe out the universe if I found magma.

Who knows. I may cut down way less than that in wood but battles are fun and I'd like to see what happens if I anger them.

Aquifiers is just a layer of water beneath the surface correct?

Correct. It is generally found before any stone is uncovered, thus forcing you to use wood for all buildings and walls.
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Brdn666

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Re: Elves and their feeble threats
« Reply #20 on: July 03, 2008, 08:36:06 pm »

Aquifers are just a soil layer (usually the last soil layer. Not sure if i always is). The soil is soaked and if you dig into it, the staircase or channel fill with 7/7 water. They are pretty time-consuming if you want to get through them. If you find a stone cluster, those can get you through.



I sometimes use hundreds of trees a year. That is with magma. I don't have magma, I don't usually use metal. Just think of this. A small 5x5 stockpile would have 25 logs.
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The only thing that's not afraid of a dragon is a marksdwarf.
Or maybe a mechanic, if given enough time to prepare.

Benitosimies

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Re: Elves and their feeble threats
« Reply #21 on: July 04, 2008, 02:43:08 am »

I've never had elves actually make it to my trade depot. They always run away and close up shop when three goblin swordsmen show up.

Absolutely you can move an occupied cage.  That's what Animal Stockpiles are for.

Dwarves do have to remove the gobbo from the cage, then chuck them over, and the less time they spend manhandling the gobs the better.  So put the stockpile right near the pit.


Also, I've never even come close to cutting down 53 trees in one year.  What are you people doing with all that wood?

Building an Elf-Antagonizing Device.

Here's a video that sort of shows how to pit a goblin. Just build the cage near the pit that you i-designate. http://mkv25.net/dfma/movie-491-goblinvswindow

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Enigma_Nova

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Re: Elves and their feeble threats
« Reply #22 on: July 04, 2008, 06:58:07 am »

I'm making a wooden wall around my base, and also making lots of bins/barrels/beds. Since I have spare trees, I guess I'll make a 15 z-level tall statue of a battleaxe next to half a tree. Made entirely out of wood, of course.
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FlyingScissorKick

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Re: Elves and their feeble threats
« Reply #23 on: July 04, 2008, 08:51:49 am »

I didn't realize that the cage is moved to the animal stockpile after it captures something. I've pitted a couple goblins and had some decent experiments.

Instead of throwing my animals into a pit to go splat, I pitted a black  bear and throw animals in there. The chunks fly out of the pit on a regular basis. "Black bear becomes enraged!."

I also managed to catch a Hydra in a cage. Not sure I want to try to pit that one though.
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Enigma_Nova

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Re: Elves and their feeble threats
« Reply #24 on: July 04, 2008, 08:57:33 am »

Build the hydra's cage next to your pit. Build enough cage traps/walls so that the Hydra can't attack your base, even -if- it breaks free in the 1 tile it takes to chuck it into a pit.
Proceed to chuck it into the pit.
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Sinned

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Re: Elves and their feeble threats
« Reply #25 on: July 04, 2008, 02:53:16 pm »

So there is no way to actually move a cage trap currently occupied by a goblin?

I want to build a huge pit and dump dozens of goblins in there. That way my marksdwarves can get some real practice.

The look and layout may vary in every fortress I build, but mostly to give you an idea.

Upper part...

Didn't clean up the rocks yet but at the double doors there are ofcourse another weapon + cage trap hiding under the clutter. The animal stockpile that holds the cages is pretty clear I think, another cage trap at its exit, better safe then sorry. Its pretty close to the pit thats at the end of the longer tunnel, I usually don't even bother "building" the cage next to the pit and just let the gobbies "walk" there with their escort from the stockpile. (thats why I have a few more traps in the room)

The stairway goes...

-1 Z level


A shooting gallery with fortifications and a channel next to it to our guests away from it. I mostly use this a fighting pit for my own pleasure, the marksdwarves mostly don't get used except to "congratulate" the winner.

The little enclave is the "channel/pit" above... Most goblins/whatever immediately step out into the bigger room out of sight of the dwarves above tossing the next one in. The red bridge raises to seal of the room with a lever (somewhere in my meeting area) when guests are staying.

Right now I'm cleaning up the "stuff" the previous guests "forgot" to take with them... when they "left and went home". I'm installing "airco" now, it can get messy with the parties they have in there and the smell can get really bad.

All their possessions are headed down a few floors where we are performing form altering experiments, so we are able to send them back to their relatives when they come by ... by airmail.

Haven't had the pleasure yet of running into megabeast yet, but the last fortress I had some fun throwing in some goblins when a bronze colossus was already staying in it. I ran out of gobbies :/

I never managed to get the elves angry enough to "ambush" or "siege" ... wasn't that turned off in 38c?
« Last Edit: July 04, 2008, 02:57:36 pm by Sinned »
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When you find yourself in the company of a dwarf and an ill-tempered Dragon, remember, you do not have to outrun the Dragon... just the dwarf.

JujuBubu

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Re: Elves and their feeble threats
« Reply #26 on: July 04, 2008, 04:37:03 pm »

Thats would be too bad, I am just constructing a megacastle in the middle of a jungle

I have two legendary woodcutters and two trainees running about .. all those blocks need bins ..
so do all the small and narrow clothes articles I receive from gobbo charity, not to talk about booze and food barrels, siege equipment and wood bolts for training ..

I just checked the stocks menu, I got about 60 doors, 200 barrels, 170 bins, a handfull of buckets and pipes and 370 logs in storage .. some chairs, tables and a lot of cages and my fortress is running for four years now .. i did not count the siege equipment, and i guess i used about 150 stacks of wood bolts by now and did a bit of woodcrafting in the first year .. and a lot of smelting
until i got my magma smelter running
um .. that makes roughly 200 logs per year, with the accounted stuff only .. with all the other crap
I would go to 300 or even 350 per year ..

AND I CANT KEEP THIS GREEN STUFF DOWN .. it just grows back ..

the shooting gallery is great, I will now built something similiar .. before that I just had a hole in the ground with a door, and my marksdwarfs standing around it :)

in an earlier fortress I had the whole length of an underground river fortificated and marksdwarfs patrolling .. best training ever :)
« Last Edit: July 04, 2008, 04:42:28 pm by JujuBubu »
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RandomRandomUK

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Re: Elves and their feeble threats
« Reply #27 on: July 04, 2008, 08:20:34 pm »

Pretty sure elves don't normally know how to mine, or forge anything but their stupid little bows and arrows and maybe a few other pointy things.  Takes modding to get them to make, and therefore trade, anything useful.

Elves do trade useful stuff. Like cheap booze, barrels, wooden weapons for sparring and caged animals.
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Chthonic

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Re: Elves and their feeble threats
« Reply #28 on: July 04, 2008, 11:50:01 pm »

. . . caged animals.

Leopardplosions are much cooler than catsplosions.  I do not respect elves, but I also cannot bring myself to hate them.
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Bromor Neckbeard

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Re: Elves and their feeble threats
« Reply #29 on: July 14, 2008, 12:41:24 am »

Quote from: Aqizzar
Also, I've never even come close to cutting down 53 trees in one year.  What are you people doing with all that wood?

Since I haven't mastered Magma yet (only ever found it on ONE of my fortresses without using Dwarf Prospector), I generally have one Carpenter's Workshop set to making barrels full-time, one set to making Bins whenever I don't need more beds, and one Wood Furnace set to constantly making charcoal.  If I have spare wood after all that, I make Ash for my eventual glass tower, and also to piss off the elves.  Come to think of it, I have never traded at this location.  Even though I have a lovely enclosed Trading Depot and Finished Goods Warehouse with a Cedar floor, I've never used it, so despite me killing well over a thousand trees in the past seven years, the elves have never told me to stop, because I've never let them through my gates, and the goblins rarely let them live long enough to even see my walls even if I were inclined to care what a bunch of pointy-eared song-singin' no-beard-havin' treehuggers think about my environmental policy.

I have four Legendary Woodcutters.  53?  I can use 53 trees in a MONTH.
« Last Edit: July 14, 2008, 03:25:31 pm by Bromor Neckbeard »
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