For now, the current presentation is enough while other things are worked on.
Having said this I wish to point out ...or improving adventure mode?
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Just suggesting this as the 1st step of the presentation arc.
Note I never said 'now'.
to avoid having the problem of things happening to creatures who aren't visually in the right cell. E.g. what happens if your peasant, halfway between cells, gets shot by a bolt?
Like Drunken said, this is already taken care of. Whatever happens in between cells is snapped to a cell. Both the bolt and the dwarf, are aimed at the same destination cell. If the dwarf is on the edge of the bridge when it collapses, and he is moving onto the now empty cell as it does, then he falls like he already does (That last few feet is rather hard to skid to a stop in I would think).
it would mean more time taken just to show movement; an effective FPS drain
Outputting text is a noticeable drain? Calculating the frames is what takes the real power, and that's already there. Things move and change in the game at different speeds, so the whole window is already re-outputted every frame anyway.
What I'm trying to point out is that my suggestion does not require any new significant calculations.
Where's Toady lately? Usually he's around the suggestion forum more often. He'd have an absolute answer for how feasible this is.
Also, last minute change to the suggestion: Projectile's remain un-animated. It would look funky if they flew smoothly straight & then smoothly diagonal. The current system is fine for projectiles, as they should move too fast to see clearly anyway. Just creatures should be animated.