Hello there,
this is my first post, and I didn't have the time nor the patience to search through all the relating articles.
But I had a pretty nifty idea how to change the "stone"-menu to handle DFs main ressource in the most efficient way.
Change the "stone"-menu to look like the kitchen menu.
I don't know if the job engine handels rocks very different then cookable items, but if it was doable it would be really great.
Show only the stonetypes you actually encountered, the stock and kitchen menues do it too and we don't need exact numbers this time.
Give the stones some values equal to cook/brew .. like craft, smelt, build, which cover the jobs allowed to work with which stone types
( aka advanced economic stone ) craft would cover stonecrafts & furniture, smelt would cover ores, flux and fuel and build the b-C Menu
and block production
Thats it, now I want to hear your comments on that Idea.
While writing this I had another Idea about those menus ..
The advanced kitchen menu.
Just add Thresh and Mill
So I can fire up my rope reed clothes production, mill only dye, keep my pig tails for ale and my sweet pods for rum.
AAANd .. damn I am getting into idea mode ..
I want a "whole set" option for cloth and armor.
single Item production for armor is okay.
I have 10 military dwarves who need
10 helmets,
10 plates,
10 greaves,
10 high boots,
10 gauntlets,
even 30 dwarves can be equipped in one go, which requires me to add 5 jobs.
thats when I am producing plate, do differ between lighter chain and full plate gets difficult
and clothes get really annoying. I know, I don't have to provide clothes for the dwarves for now,
but when I have to and I need to cloth 100-200 dwarves ... which will need .. ( taken from the wiki and armor removed )
one of each of the following to keep a dwarf from freezing his beard of in Nist Akath
Underwear
Shirt, Dress, Tunic
Loincloth, Thong, Braies
Gloves
Mask, Face veil,
Chausses, Socks
Over
Coat, Toga, Vest, Robe
Pants, Skirt, Short skirt, Long skirt
Cap, Turban, Head veil, Headscarf,
Shoes, Sandals, Low Boot, High Boot
Cover
Cloak, Cape
Mittens
Hood
For 120 dwarves this would equal in (120/30)x12= 48 jobs to enqueue for the user which then gives only a standard set, no variation.
So my proposal is again. Lets queue up whole sets with random values for the different clothes items which will
enable me to order 4x30 sets of winter cloth.
Sets could be. Winter, Normal, Summer, Plate Armor, Chain Armor, Leather Armor, Bone Armor ..
That would be nice ...