Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Some good bug fixes and changes  (Read 848 times)

Richards

  • Bay Watcher
    • View Profile
Some good bug fixes and changes
« on: May 22, 2008, 02:25:00 pm »

These are nice additions:

#  05/21/2008:
* allowed cooks to bring spice bags to kitchen instead of taking out individual leaves
* made insane dwarves and babies disregard stay inside orders
* stopped designation of downward stair cases on other downward stair cases
* stopped active soldiers from running in elections
   * made items stuck on top of doors/floodgates/bridges fall if structure is opened/lowered
   * made caravans bring gloves/shoes in pairs

These are the rest, but fix some good problems.
* added additional check for stranded meetings
   * stopped people from getting food altruism thoughts from feeding animals during taming jobs
   * updated player/follower travel link for adv mode
   * stopped no-exert creatures from becoming tired on screw pumps
   * stopped problem causing lowering of tree cap from 100 after discussion even with good skill rolls
   * stopped clipping of body part names in unit view unless some status text is attained
   * stopped king/consort/advisor from doing actual hauling jobs after they arrive
   * stopped dead trees from being marked as subterranean
   * fixed problem that allowed adv sneaking in line of sight of enemies as long as you weren't targeted
   * stopped chunks from rotting as fast as vermin
   * fixed demand time initialization
   * made murky pools and river sources channelable
   * stopped cooks from bringing barrels containing cheese to the kitchen
   * fixed problem with the meat/fish check on embark starting food creation
   * fixed error in weapon directional penalty from vision problems
   * stopped work order jobs from registering with high priority non-validated orders first


* made murky pools and river sources channelable
Does anyone know what this means?

Good fixes Toady, keep working hard.

[ May 22, 2008: Message edited by: Richards ]

Logged

Bullion

  • Bay Watcher
    • View Profile
Re: Some good bug fixes and changes
« Reply #1 on: May 22, 2008, 03:01:00 pm »

* made caravans bring gloves/shoes in pairs

Dwarves everywhere cry at not getting a single pig tail sock.

Logged
Bullion cancels witty informative post: Interrupted by Logic

Jingles

  • Bay Watcher
    • View Profile
Re: Some good bug fixes and changes
« Reply #2 on: May 22, 2008, 07:00:00 pm »

quote:
Originally posted by Richards:
<STRONG>* made murky pools and river sources channelable
Does anyone know what this means?

Good fixes Toady, keep working hard.

[ May 22, 2008: Message edited by: Richards ]</STRONG>


When a surface pool or river dried up you couldnt dig a channel in the bottem.  I belive that was the case anyways.

dresdor

  • Bay Watcher
    • View Profile
    • http://www.vgtheory.blogspot.com
Re: Some good bug fixes and changes
« Reply #3 on: May 22, 2008, 07:08:00 pm »

Jingles is correct, they were unchannelable, and the only way to get rid of them was to channel around them and make them collapse.

roguester

  • Bay Watcher
    • View Profile
Re: Some good bug fixes and changes
« Reply #4 on: May 22, 2008, 07:46:00 pm »

or build floors on them and remove. Collapsing them just moves them one level down.

Anyway that would have been a very welcome change a week ago. Lost 2 miners to that mess.

[ May 22, 2008: Message edited by: roguester ]

Logged

LASD

  • Bay Watcher
    • View Profile
Re: Some good bug fixes and changes
« Reply #5 on: May 24, 2008, 05:41:00 am »

000010 ▪ (Next Version) [adventure mode][town]   certain essential items like ammunition are not available

I think this is also a great fix. I'm really looking forward to the new adventure mode adventuring.

Logged