The trader got kicked out of office in favor of a mauled peasant militia who's been in bed ever since he got jumped by a tiger during him immigration in the fall of year 1. It is now winter, year 3 and he has: 3 never healing red wounds, missing eye, lower arm and an entire leg as well as yellow damage in 2 parts of his spinal column and brown in the last. It's a miracle he stays alive long enough to drink and eat. He immediatly mandates 2 rose gold items.
Fast forward spring immigration, year 4. A glassmaker, a metalsmith, a jeweler and some other useless cannon fodder. I immediatly tell the metalsmith to start doing something useful with the 1500 pieces of magnetite in storage. Before his immigrant status wears off however, the cotg rushes out of the fortress at full velocity towards the immigrant group and charges at the smith, cutting him in two with the steel longsword i got from the human traders the year before. His wife the glassmaker immediatly trantums and tosses her own daughter into the moat and jumps in after her, punching the child's head into her body and drowning herself. The cotg then murders the dead family's pet cow because it apparently touched the trantuming wife and is hostile to my civ.